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	fix crash
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		| @@ -484,7 +484,7 @@ std::vector<ConstTransitivePtr<CGObjectInstance>> CGameInfoCallback::getAllVisit | ||||
| { | ||||
| 	std::vector<ConstTransitivePtr<CGObjectInstance>> ret; | ||||
| 	for(auto & obj : gs->map->objects) | ||||
| 		if(obj->isVisitable() && obj->ID != Obj::EVENT && isVisible(obj)) | ||||
| 		if(obj && obj->isVisitable() && obj->ID != Obj::EVENT && isVisible(obj)) | ||||
| 			ret.push_back(obj); | ||||
|  | ||||
| 	return ret; | ||||
|   | ||||
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