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fix crash

This commit is contained in:
Laserlicht 2024-10-19 15:25:26 +02:00
parent 6dc6cc4cbf
commit 7a190e4929

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@ -484,7 +484,7 @@ std::vector<ConstTransitivePtr<CGObjectInstance>> CGameInfoCallback::getAllVisit
{ {
std::vector<ConstTransitivePtr<CGObjectInstance>> ret; std::vector<ConstTransitivePtr<CGObjectInstance>> ret;
for(auto & obj : gs->map->objects) for(auto & obj : gs->map->objects)
if(obj->isVisitable() && obj->ID != Obj::EVENT && isVisible(obj)) if(obj && obj->isVisitable() && obj->ID != Obj::EVENT && isVisible(obj))
ret.push_back(obj); ret.push_back(obj);
return ret; return ret;