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Merge pull request #5031 from dydzio0614/empty-hexes-shoot-fix
Fix shooting being priority action for dead creature hexes with empty hex target enabled
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7a75aafc88
@ -275,7 +275,7 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
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return 2;
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return 2;
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break;
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break;
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case PossiblePlayerBattleAction::SHOOT:
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case PossiblePlayerBattleAction::SHOOT:
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if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide())
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if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide() || !targetStack->alive())
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return 100; //bottom priority
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return 100; //bottom priority
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return 4;
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return 4;
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