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Merge pull request #5032 from dydzio0614/alt-creature-buttons

Exchange full army by holding alt while pressing VCMI extras creature arrow button
This commit is contained in:
Ivan Savenko 2024-12-05 16:38:32 +02:00 committed by GitHub
commit 7543635847
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3 changed files with 15 additions and 2 deletions

View File

@ -79,6 +79,10 @@ void CExchangeController::moveArmy(bool leftToRight, std::optional<SlotID> heldS
});
heldSlot = weakestSlot->first;
}
if (source->getCreature(heldSlot.value()) == nullptr)
return;
LOCPLINT->cb->bulkMoveArmy(source->id, target->id, heldSlot.value());
}

View File

@ -248,7 +248,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
Point(484 + 35 * i, 154),
AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
[this, i]() { creatureArrowButtonCallback(false, SlotID(i)); }));
moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
moveUnitFromLeftToRightButtons.push_back(
@ -256,7 +256,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
Point(66 + 35 * i, 154),
AnimationPath::builtin("quick-exchange/unitRight.DEF"),
CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
[this, i]() { creatureArrowButtonCallback(true, SlotID(i)); }));
moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
}
}
@ -264,6 +264,14 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
CExchangeWindow::update();
}
void CExchangeWindow::creatureArrowButtonCallback(bool leftToRight, SlotID slotId)
{
if (GH.isKeyboardAltDown())
controller.moveArmy(leftToRight, slotId);
else
controller.moveStack(leftToRight, slotId);
}
void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
{
bool moveEquipped = !GH.isKeyboardShiftDown();

View File

@ -54,6 +54,7 @@ class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public
std::shared_ptr<CButton> backpackButtonRight;
CExchangeController controller;
void creatureArrowButtonCallback(bool leftToRight, SlotID slotID);
void moveArtifactsCallback(bool leftToRight);
void swapArtifactsCallback();
void moveUnitsShortcut(bool leftToRight);