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Merge pull request #5032 from dydzio0614/alt-creature-buttons
Exchange full army by holding alt while pressing VCMI extras creature arrow button
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commit
7543635847
@ -79,6 +79,10 @@ void CExchangeController::moveArmy(bool leftToRight, std::optional<SlotID> heldS
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});
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heldSlot = weakestSlot->first;
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}
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if (source->getCreature(heldSlot.value()) == nullptr)
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return;
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LOCPLINT->cb->bulkMoveArmy(source->id, target->id, heldSlot.value());
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}
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@ -248,7 +248,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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Point(484 + 35 * i, 154),
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AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
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CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
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std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
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[this, i]() { creatureArrowButtonCallback(false, SlotID(i)); }));
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moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
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moveUnitFromLeftToRightButtons.push_back(
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@ -256,7 +256,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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Point(66 + 35 * i, 154),
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AnimationPath::builtin("quick-exchange/unitRight.DEF"),
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CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
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std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
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[this, i]() { creatureArrowButtonCallback(true, SlotID(i)); }));
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moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
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}
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}
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@ -264,6 +264,14 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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CExchangeWindow::update();
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}
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void CExchangeWindow::creatureArrowButtonCallback(bool leftToRight, SlotID slotId)
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{
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if (GH.isKeyboardAltDown())
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controller.moveArmy(leftToRight, slotId);
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else
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controller.moveStack(leftToRight, slotId);
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}
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void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
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{
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bool moveEquipped = !GH.isKeyboardShiftDown();
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@ -54,6 +54,7 @@ class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public
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std::shared_ptr<CButton> backpackButtonRight;
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CExchangeController controller;
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void creatureArrowButtonCallback(bool leftToRight, SlotID slotID);
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void moveArtifactsCallback(bool leftToRight);
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void swapArtifactsCallback();
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void moveUnitsShortcut(bool leftToRight);
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