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move *TRACE_LEVEL to 0
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@@ -11,7 +11,7 @@
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#include "../../lib/battle/CUnitState.h"
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#include "StackWithBonuses.h"
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#define BATTLE_TRACE_LEVEL 2
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#define BATTLE_TRACE_LEVEL 0
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class DamageCache
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{
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@@ -10,9 +10,9 @@
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#pragma once
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#define NKAI_PATHFINDER_TRACE_LEVEL 2
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constexpr int NKAI_GRAPH_TRACE_LEVEL = 2; // To actually enable graph visualization, enter `/vslog graph` in game chat
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#define NKAI_TRACE_LEVEL 2
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#define NKAI_PATHFINDER_TRACE_LEVEL 0
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constexpr int NKAI_GRAPH_TRACE_LEVEL = 0; // To actually enable graph visualization, enter `/vslog graph` in game chat
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#define NKAI_TRACE_LEVEL 0
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#include "../../../lib/pathfinder/CGPathNode.h"
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#include "../../../lib/pathfinder/INodeStorage.h"
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@@ -10,9 +10,9 @@
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#pragma once
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#define NK2AI_PATHFINDER_TRACE_LEVEL 2
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constexpr int NK2AI_GRAPH_TRACE_LEVEL = 2; // To actually enable graph visualization, enter `/vslog graph` in game chat
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#define NK2AI_TRACE_LEVEL 2
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#define NK2AI_PATHFINDER_TRACE_LEVEL 0
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constexpr int NK2AI_GRAPH_TRACE_LEVEL = 0; // To actually enable graph visualization, enter `/vslog graph` in game chat
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#define NK2AI_TRACE_LEVEL 0
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#include "../../../lib/pathfinder/CGPathNode.h"
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#include "../../../lib/pathfinder/INodeStorage.h"
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