1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

move *TRACE_LEVEL to 0

This commit is contained in:
Mircea TheHonestCTO
2025-08-25 19:59:41 +02:00
parent 3905b2ec1c
commit 7c64d2a93e
3 changed files with 7 additions and 7 deletions

View File

@@ -11,7 +11,7 @@
#include "../../lib/battle/CUnitState.h"
#include "StackWithBonuses.h"
#define BATTLE_TRACE_LEVEL 2
#define BATTLE_TRACE_LEVEL 0
class DamageCache
{

View File

@@ -10,9 +10,9 @@
#pragma once
#define NKAI_PATHFINDER_TRACE_LEVEL 2
constexpr int NKAI_GRAPH_TRACE_LEVEL = 2; // To actually enable graph visualization, enter `/vslog graph` in game chat
#define NKAI_TRACE_LEVEL 2
#define NKAI_PATHFINDER_TRACE_LEVEL 0
constexpr int NKAI_GRAPH_TRACE_LEVEL = 0; // To actually enable graph visualization, enter `/vslog graph` in game chat
#define NKAI_TRACE_LEVEL 0
#include "../../../lib/pathfinder/CGPathNode.h"
#include "../../../lib/pathfinder/INodeStorage.h"

View File

@@ -10,9 +10,9 @@
#pragma once
#define NK2AI_PATHFINDER_TRACE_LEVEL 2
constexpr int NK2AI_GRAPH_TRACE_LEVEL = 2; // To actually enable graph visualization, enter `/vslog graph` in game chat
#define NK2AI_TRACE_LEVEL 2
#define NK2AI_PATHFINDER_TRACE_LEVEL 0
constexpr int NK2AI_GRAPH_TRACE_LEVEL = 0; // To actually enable graph visualization, enter `/vslog graph` in game chat
#define NK2AI_TRACE_LEVEL 0
#include "../../../lib/pathfinder/CGPathNode.h"
#include "../../../lib/pathfinder/INodeStorage.h"