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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Updated changelog with final changes

This commit is contained in:
Ivan Savenko
2023-08-01 19:10:34 +03:00
parent ac4282bf31
commit 8122acd2dc

View File

@@ -1,5 +1,4 @@
# 1.2.1 -> 1.3.0
(unreleased)
### GENERAL:
* Implemented automatic interface scaling to any resolution supported by monitor
@@ -17,6 +16,7 @@
* Added H3:SOD cheat codes as alternative to vcmi cheats
* Fixed several possible crashes caused by autocombat activation
* Fixed artifact lock icon in localized versions of the game
* Fixed possible crash on changing hardware cursor
### TOUCHSCREEN SUPPORT:
* VCMI will now properly recognizes touch screen input
@@ -47,6 +47,10 @@
### AI PLAYER:
* Fixed potential crash on accessing market (VCAI)
* Fixed potentially infinite turns (VCAI)
* Reworked object prioritizing
* Improved town defense against enemy heroes
* Improved town building (mage guild and horde)
* Various behavior fixes
### GAME MECHANICS
* Hero retreating after end of 7th turn will now correctly appear in tavern
@@ -72,6 +76,7 @@
* Game will now play correct music track on scenario selection window
* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
* Fixed frequent crash on moving to next scenario during campaign
* Fixed inability to dismiss heroes on maps with "capture town" victory condition
### RANDOM MAP GENERATOR:
* Improved zone placement, shape and connections
@@ -86,6 +91,7 @@
* Support for "wide" connections
* Support for new "fictive" and "repulsive" connections
* RMG will now run faster, utilizing many CPU cores
* Removed random seed number from random map description
### INTERFACE:
* Adventure map is now scalable and can be used with any resolution without mods
@@ -105,6 +111,8 @@
* Last symbol of entered cheat/chat message will no longer trigger hotkey
* Right-clicking map name in scenario selection will now show file name
* Right-clicking save game in save/load screen will now show file name and creation date
* Right-clicking in town fort window will now show creature information popup
* Implemented pasting from clipboard (Ctrl+V) for text input
### BATTLES:
* Implemented Tower moat (Land Mines)
@@ -139,6 +147,7 @@
* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
* Configurable objects can now be translated
* Fixed loading of custom battlefield identifiers for map objects
# 1.2.0 -> 1.2.1