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Pass loaded game over network too
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@@ -541,7 +541,7 @@ void CServerHandler::startGameplay(CGameState * gameState)
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client->newGame(gameState);
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break;
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case StartInfo::LOAD_GAME:
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client->loadGame();
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client->loadGame(gameState);
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break;
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default:
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throw std::runtime_error("Invalid mode");
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