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- Fixed #1674 (Xeron should be re-created on AB campaign)
- Remove all hero placeholders after placing campaign heroes
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8683b982c7
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@ -1151,6 +1151,18 @@ void CGameState::placeCampaignHeroes()
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logGlobal->debugStream() << "\tReplace placeholders with heroes";
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replaceHeroesPlaceholders(campaignHeroReplacements);
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// remove hero placeholders on map
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for(auto obj : map->objects)
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{
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if(obj && obj->ID == Obj::HERO_PLACEHOLDER)
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{
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auto heroPlaceholder = dynamic_cast<CGHeroPlaceholder *>(obj.get());
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map->removeBlockVisTiles(heroPlaceholder, true);
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map->objects[heroPlaceholder->id.getNum()] = nullptr;
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delete heroPlaceholder;
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}
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}
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// now add removed heroes again with unused type ID
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for(auto hero : removedHeroes)
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{
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@ -2798,13 +2810,6 @@ std::vector<CGameState::CampaignHeroReplacement> CGameState::generateCampaignHer
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{
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std::vector<CampaignHeroReplacement> campaignHeroReplacements;
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auto removeHeroPlaceholder = [this](CGHeroPlaceholder * heroPlaceholder)
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{
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map->removeBlockVisTiles(heroPlaceholder, true);
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map->objects[heroPlaceholder->id.getNum()] = nullptr;
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delete heroPlaceholder;
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};
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//selecting heroes by type
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for(auto obj : map->objects)
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{
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@ -2817,14 +2822,26 @@ std::vector<CGameState::CampaignHeroReplacement> CGameState::generateCampaignHer
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{
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return hero->subID == heroPlaceholder->subID;
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});
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CGHeroInstance * hero = nullptr;
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if(it == crossoverHeroes.heroesFromAnyPreviousScenarios.end())
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{
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removeHeroPlaceholder(heroPlaceholder);
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if(scenarioOps->campState->camp->header.mapVersion == 12) // AB:AB campaign
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{
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// special case for this campaign, not found heroes will be newly created
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hero = new CGHeroInstance();
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hero->initHero(HeroTypeID(heroPlaceholder->subID));
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}
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}
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else
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{
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campaignHeroReplacements.push_back(CampaignHeroReplacement(*it, obj->id));
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crossoverHeroes.removeHeroFromBothLists(*it);
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hero = *it;
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crossoverHeroes.removeHeroFromBothLists(hero);
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}
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if(hero)
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{
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campaignHeroReplacements.push_back(CampaignHeroReplacement(hero, heroPlaceholder->id));
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}
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}
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}
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@ -2861,10 +2878,6 @@ std::vector<CGameState::CampaignHeroReplacement> CGameState::generateCampaignHer
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{
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campaignHeroReplacements.push_back(CampaignHeroReplacement(crossoverHeroes.heroesFromPreviousScenario[i], heroPlaceholder->id));
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}
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else
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{
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removeHeroPlaceholder(heroPlaceholder);
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}
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}
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return campaignHeroReplacements;
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