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* half-working minimap
* minor improvements
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@@ -84,22 +84,32 @@ public:
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void show(); //shows statusbar (with current text)
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};
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class CMinimap
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: public ClickableL, public ClickableR, public Hoverable, public CIntObject
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: public ClickableL, public ClickableR, public Hoverable, public virtual CIntObject
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{
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public:
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SDL_Surface * radar; //radar.def
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SDL_Surface * terrainMap;
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SDL_Surface * undTerrainMap; //underground
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CDefHandler * radar; //radar.def; TODO: radars for maps with custom dimensions
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std::map<int,SDL_Color> colors;
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std::map<int,SDL_Color> colorsBlocked;
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std::vector<SDL_Surface *> map; //one bitmap for each level
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//TODO flagged buildings
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std::string statusbarTxt;
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bool underground;
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CMinimap(bool draw=true);
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void draw();
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void redraw(int level=-1);// (level==-1) => redraw all levels
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void updateRadar();
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void clickRight (tribool down);
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void clickLeft (tribool down);
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void hover (bool on);
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void activate(); // makes button active
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void deactivate(); // makes button inactive (but don't deletes)
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};
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class CTerrainRect
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: public ClickableL, public ClickableR, public Hoverable, public virtual CIntObject, public KeyInterested
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{
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public:
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int tilesw, tilesh;
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CDefHandler * arrows;
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CTerrainRect();
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CPath * currentPath;
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@@ -131,6 +141,7 @@ public:
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bool updateScreen ;
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unsigned char anim, animValHitCount; //animation frame
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CMinimap minimap;
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SDL_Surface * bg;
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