defSorter
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
CAbilityHandler.cpp
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CAbilityHandler.h
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CAdvmapInterface.cpp
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
CAdvmapInterface.h
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
CAmbarCendamo.cpp
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
CAmbarCendamo.h
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choosing random resuorces and some minor stuff
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2007-07-13 15:10:27 +00:00 |
CArtHandler.cpp
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CArtHandler.h
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CBuildingHandler.cpp
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reading some text files from lods, enabling object sorting
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2007-07-16 14:42:44 +00:00 |
CBuildingHandler.h
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* zaczytywanie biografii bohaterów
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2007-06-11 17:21:27 +00:00 |
CCastleHandler.cpp
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* zaczytywanie biografii bohaterów
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2007-06-11 17:21:27 +00:00 |
CCastleHandler.h
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Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane.
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2007-06-17 16:59:14 +00:00 |
CConsoleHandler.cpp
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CConsoleHandler.h
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CCreatureHandler.cpp
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* choosing random towns
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2007-08-01 14:06:04 +00:00 |
CCreatureHandler.h
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* new files: CGameState.h and int3.h
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2007-07-28 15:23:15 +00:00 |
CDefHandler.cpp
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* displaying roads and static rivers
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2007-07-31 13:09:34 +00:00 |
CDefHandler.h
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* New files - CGameInterface.h and CGameInterface.cpp - add them to your project
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2007-07-28 09:44:10 +00:00 |
CDefObjInfoHandler.cpp
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* correct calculating blocked / vistable positions
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2007-08-11 14:58:07 +00:00 |
CDefObjInfoHandler.h
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* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
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2007-08-07 13:49:15 +00:00 |
CGameInfo.cpp
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Nagłówek.
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2007-06-09 21:52:23 +00:00 |
CGameInfo.h
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CGameInterface.cpp
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
CGameInterface.h
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
CGameState.h
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CGeneralTextHandler.cpp
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CGeneralTextHandler.h
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* first version of player interface displaying
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2007-08-04 19:01:22 +00:00 |
CHeroHandler.cpp
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* some functions have been written
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2007-08-15 15:13:11 +00:00 |
CHeroHandler.h
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* some functions have been written
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2007-08-15 15:13:11 +00:00 |
CLodHandler.cpp
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CLodHandler.h
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
CMessage.cpp
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
CMessage.h
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
CMT.cpp
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
CMusicHandler.cpp
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* [new] sorting maps in map selection screen (still may be buggy)
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2007-07-13 08:48:22 +00:00 |
CMusicHandler.h
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w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie.
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2007-06-20 12:00:18 +00:00 |
CObjectHandler.cpp
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
CObjectHandler.h
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* correct calculating blocked / vistable positions
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2007-08-11 14:58:07 +00:00 |
CPathfinder.cpp
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CPathfinder.h
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CPreGame.cpp
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
CPreGame.h
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* choosing random towns
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2007-08-01 14:06:04 +00:00 |
CPreGameTextHandler.cpp
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* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
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2007-08-06 04:03:34 +00:00 |
CPreGameTextHandler.h
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* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
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2007-08-06 04:03:34 +00:00 |
CREDEFS.TXT
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CREDEFS.TXT is REQUIRED!!!!!!!!!!!!!
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2007-08-01 14:07:07 +00:00 |
CSemiDefHandler.cpp
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Częściowo zrobione okno wyboru scenariusza.
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2007-06-28 10:47:28 +00:00 |
CSemiDefHandler.h
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* poprawa wyświetlania obiektów
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2007-07-07 16:04:15 +00:00 |
CSemiLodHandler.cpp
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cieniowanie i drobne poprawki
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2007-06-25 14:55:45 +00:00 |
CSemiLodHandler.h
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cieniowanie i drobne poprawki
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2007-06-25 14:55:45 +00:00 |
CSndHandler.cpp
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* added CVidHandler for handling .vid files
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2007-07-31 05:24:10 +00:00 |
CSndHandler.h
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* buttons can use more than one def
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2007-08-08 19:28:56 +00:00 |
CSpellHandler.cpp
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reading some text files from lods, enabling object sorting
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2007-07-16 14:42:44 +00:00 |
CSpellHandler.h
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* [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki
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2007-07-10 02:46:38 +00:00 |
CTownHandler.cpp
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
CTownHandler.h
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* CPreGame's buttons less ugly
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2007-07-28 23:01:25 +00:00 |
CVideoHandler.cpp
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
CVideoHandler.h
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
DefSorter.exe
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
global.h
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
h3m.txt
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* reading 8. byte of player description from map header
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2007-07-19 23:38:11 +00:00 |
int3.h
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
manisfest VCMI.txt
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Przerobiona wersja manisfestu.
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2007-06-02 23:15:09 +00:00 |
map.cpp
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* reading 8. byte of player description from map header
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2007-07-19 23:38:11 +00:00 |
map.h
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* reading 8. byte of player description from map header
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2007-07-19 23:38:11 +00:00 |
mapHandler.cpp
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
mapHandler.h
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
minimap.txt
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* half-working minimap
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2007-08-19 21:12:55 +00:00 |
nodrze.h
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* new files (TownHandler) - add them to your project
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2007-07-23 12:13:33 +00:00 |
portrety.txt
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* reading 8. byte of player description from map header
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2007-07-19 23:38:11 +00:00 |
Projekt.dia
|
blokowanie bohaterów, projekt w Dia
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2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
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* working pathfinder
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2007-08-17 17:42:21 +00:00 |
SDL_Extensions.h
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* working pathfinder
|
2007-08-17 17:42:21 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
|
Na początek.
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2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
|
egzek do spr + poprawka
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2007-06-06 18:55:26 +00:00 |
StartInfo.h
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* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
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2007-08-07 13:49:15 +00:00 |
stdafx.cpp
|
Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
timeHandler.h
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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
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2007-06-26 12:38:58 +00:00 |