mirror of
https://github.com/vcmi/vcmi.git
synced 2025-05-13 22:06:58 +02:00
Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
This commit is contained in:
parent
6d73052ca1
commit
8d36bcabce
@ -35,7 +35,7 @@
|
|||||||
#include "CBitmapHandler.h"
|
#include "CBitmapHandler.h"
|
||||||
#include "Client.h"
|
#include "Client.h"
|
||||||
#include "../lib/NetPacks.h"
|
#include "../lib/NetPacks.h"
|
||||||
#include "../lib/RegisterTypes.h"
|
#include "../lib/registerTypes//RegisterTypes.h"
|
||||||
#include "../lib/CThreadHelper.h"
|
#include "../lib/CThreadHelper.h"
|
||||||
#include "../lib/CConfigHandler.h"
|
#include "../lib/CConfigHandler.h"
|
||||||
#include "../lib/GameConstants.h"
|
#include "../lib/GameConstants.h"
|
||||||
@ -734,7 +734,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
|
|||||||
}
|
}
|
||||||
|
|
||||||
applier = new CApplier<CBaseForPGApply>;
|
applier = new CApplier<CBaseForPGApply>;
|
||||||
registerTypes4(*applier);
|
registerTypesPregamePacks(*applier);
|
||||||
serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
|
serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
|
||||||
}
|
}
|
||||||
delete sh;
|
delete sh;
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
#include "battle/CBattleInterface.h"
|
#include "battle/CBattleInterface.h"
|
||||||
#include "../lib/CThreadHelper.h"
|
#include "../lib/CThreadHelper.h"
|
||||||
#include "../lib/CScriptingModule.h"
|
#include "../lib/CScriptingModule.h"
|
||||||
#include "../lib/RegisterTypes.h"
|
#include "../lib/registerTypes/RegisterTypes.h"
|
||||||
#include "gui/CGuiHandler.h"
|
#include "gui/CGuiHandler.h"
|
||||||
#include "CMT.h"
|
#include "CMT.h"
|
||||||
|
|
||||||
@ -103,7 +103,8 @@ void CClient::init()
|
|||||||
connectionHandler = nullptr;
|
connectionHandler = nullptr;
|
||||||
pathInfo = nullptr;
|
pathInfo = nullptr;
|
||||||
applier = new CApplier<CBaseForCLApply>;
|
applier = new CApplier<CBaseForCLApply>;
|
||||||
registerTypes2(*applier);
|
registerTypesClientPacks1(*applier);
|
||||||
|
registerTypesClientPacks2(*applier);
|
||||||
IObjectInterface::cb = this;
|
IObjectInterface::cb = this;
|
||||||
serv = nullptr;
|
serv = nullptr;
|
||||||
gs = nullptr;
|
gs = nullptr;
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
#include "mapping/CMapService.h"
|
#include "mapping/CMapService.h"
|
||||||
#include "StartInfo.h"
|
#include "StartInfo.h"
|
||||||
#include "NetPacks.h"
|
#include "NetPacks.h"
|
||||||
#include "RegisterTypes.h"
|
#include "registerTypes/RegisterTypes.h"
|
||||||
#include "mapping/CMapInfo.h"
|
#include "mapping/CMapInfo.h"
|
||||||
#include "BattleState.h"
|
#include "BattleState.h"
|
||||||
#include "JsonNode.h"
|
#include "JsonNode.h"
|
||||||
@ -109,7 +109,7 @@ static CApplier<CBaseForGSApply> *applierGs = nullptr;
|
|||||||
//
|
//
|
||||||
// CObjectCallersHandler()
|
// CObjectCallersHandler()
|
||||||
// {
|
// {
|
||||||
// registerTypes1(*this);
|
// registerTypesMapObjects(*this);
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// ~CObjectCallersHandler()
|
// ~CObjectCallersHandler()
|
||||||
@ -729,7 +729,8 @@ CGameState::CGameState()
|
|||||||
gs = this;
|
gs = this;
|
||||||
mx = new boost::shared_mutex();
|
mx = new boost::shared_mutex();
|
||||||
applierGs = new CApplier<CBaseForGSApply>;
|
applierGs = new CApplier<CBaseForGSApply>;
|
||||||
registerTypes2(*applierGs);
|
registerTypesClientPacks1(*applierGs);
|
||||||
|
registerTypesClientPacks2(*applierGs);
|
||||||
//objCaller = new CObjectCallersHandler;
|
//objCaller = new CObjectCallersHandler;
|
||||||
globalEffects.setDescription("Global effects");
|
globalEffects.setDescription("Global effects");
|
||||||
}
|
}
|
||||||
|
@ -6,13 +6,19 @@ include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
|
|||||||
|
|
||||||
set(lib_SRCS
|
set(lib_SRCS
|
||||||
StdInc.cpp
|
StdInc.cpp
|
||||||
RegisterTypes.cpp
|
|
||||||
IGameCallback.cpp
|
IGameCallback.cpp
|
||||||
CGameState.cpp
|
CGameState.cpp
|
||||||
CObjectHandler.cpp
|
CObjectHandler.cpp
|
||||||
Connection.cpp
|
Connection.cpp
|
||||||
NetPacksLib.cpp
|
NetPacksLib.cpp
|
||||||
|
|
||||||
|
registerTypes/RegisterTypes.cpp
|
||||||
|
registerTypes/TypesClientPacks1.cpp
|
||||||
|
registerTypes/TypesClientPacks2.cpp
|
||||||
|
registerTypes/TypesMapObjects.cpp
|
||||||
|
registerTypes/TypesPregamePacks.cpp
|
||||||
|
registerTypes/TypesServerPacks.cpp
|
||||||
|
|
||||||
filesystem/AdapterLoaders.cpp
|
filesystem/AdapterLoaders.cpp
|
||||||
filesystem/CCompressedStream.cpp
|
filesystem/CCompressedStream.cpp
|
||||||
filesystem/CFilesystemLoader.cpp
|
filesystem/CFilesystemLoader.cpp
|
||||||
@ -96,7 +102,6 @@ set(lib_HEADERS
|
|||||||
Interprocess.h
|
Interprocess.h
|
||||||
NetPacks.h
|
NetPacks.h
|
||||||
NetPacksBase.h
|
NetPacksBase.h
|
||||||
RegisterTypes.h
|
|
||||||
StartInfo.h
|
StartInfo.h
|
||||||
UnlockGuard.h
|
UnlockGuard.h
|
||||||
VCMIDirs.h
|
VCMIDirs.h
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "StdInc.h"
|
#include "StdInc.h"
|
||||||
#include "Connection.h"
|
#include "Connection.h"
|
||||||
|
|
||||||
#include "RegisterTypes.h"
|
#include "registerTypes/RegisterTypes.h"
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
|
|
||||||
|
@ -1,39 +0,0 @@
|
|||||||
#include "StdInc.h"
|
|
||||||
#define DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
|
|
||||||
#include "RegisterTypes.h"
|
|
||||||
|
|
||||||
#include "mapping/CMapInfo.h"
|
|
||||||
#include "StartInfo.h"
|
|
||||||
#include "BattleState.h"
|
|
||||||
#include "CGameState.h"
|
|
||||||
#include "mapping/CMap.h"
|
|
||||||
#include "CModHandler.h"
|
|
||||||
#include "CObjectHandler.h"
|
|
||||||
#include "CCreatureHandler.h"
|
|
||||||
#include "VCMI_Lib.h"
|
|
||||||
#include "CArtHandler.h"
|
|
||||||
#include "CHeroHandler.h"
|
|
||||||
#include "CSpellHandler.h"
|
|
||||||
#include "CTownHandler.h"
|
|
||||||
#include "mapping/CCampaignHandler.h"
|
|
||||||
#include "NetPacks.h"
|
|
||||||
#include "CDefObjInfoHandler.h"
|
|
||||||
|
|
||||||
/*
|
|
||||||
* RegisterTypes.cpp, part of VCMI engine
|
|
||||||
*
|
|
||||||
* Authors: listed in file AUTHORS in main folder
|
|
||||||
*
|
|
||||||
* License: GNU General Public License v2.0 or later
|
|
||||||
* Full text of license available in license.txt file, in main folder
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
template void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
|
|
||||||
template void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
|
|
||||||
template void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
|
||||||
template void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
|
||||||
template void registerTypes<CSaveFile>(CSaveFile & s);
|
|
||||||
template void registerTypes<CLoadFile>(CLoadFile & s);
|
|
||||||
template void registerTypes<CTypeList>(CTypeList & s);
|
|
||||||
template void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
|
53
lib/registerTypes/RegisterTypes.cpp
Normal file
53
lib/registerTypes/RegisterTypes.cpp
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#define INSTANTIATE_REGISTER_TYPES_HERE
|
||||||
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
|
#include "mapping/CMapInfo.h"
|
||||||
|
#include "StartInfo.h"
|
||||||
|
#include "BattleState.h"
|
||||||
|
#include "CGameState.h"
|
||||||
|
#include "mapping/CMap.h"
|
||||||
|
#include "CModHandler.h"
|
||||||
|
#include "CObjectHandler.h"
|
||||||
|
#include "CCreatureHandler.h"
|
||||||
|
#include "VCMI_Lib.h"
|
||||||
|
#include "CArtHandler.h"
|
||||||
|
#include "CHeroHandler.h"
|
||||||
|
#include "CSpellHandler.h"
|
||||||
|
#include "CTownHandler.h"
|
||||||
|
#include "mapping/CCampaignHandler.h"
|
||||||
|
#include "NetPacks.h"
|
||||||
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
// For reference: peak memory usage by gcc during compilation of register type templates
|
||||||
|
// registerTypesMapObjects: 1.9 Gb
|
||||||
|
// registerTypes2: 2.2 Gb
|
||||||
|
// registerTypesClientPacks1 1.6 Gb
|
||||||
|
// registerTypesClientPacks2 1.6 Gb
|
||||||
|
// registerTypesServerPacks: 1.3 Gb
|
||||||
|
// registerTypes4: 1.3 Gb
|
||||||
|
|
||||||
|
#define DEFINE_EXTERNAL_METHOD(METHODNAME) \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<CISer<CConnection>>(CISer<CConnection>& s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<COSer<CConnection>>(COSer<CConnection>& s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<CSaveFile>(CSaveFile & s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<CLoadFile>(CLoadFile & s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<CTypeList>(CTypeList & s); \
|
||||||
|
extern template DLL_LINKAGE void METHODNAME<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
||||||
|
|
||||||
|
DEFINE_EXTERNAL_METHOD(registerTypesMapObjects)
|
||||||
|
DEFINE_EXTERNAL_METHOD(registerTypesClientPacks1)
|
||||||
|
DEFINE_EXTERNAL_METHOD(registerTypesClientPacks2)
|
||||||
|
DEFINE_EXTERNAL_METHOD(registerTypesServerPacks)
|
||||||
|
DEFINE_EXTERNAL_METHOD(registerTypesPregamePacks)
|
||||||
|
|
||||||
|
template void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
|
template void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
|
template void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||||
|
template void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||||
|
template void registerTypes<CSaveFile>(CSaveFile & s);
|
||||||
|
template void registerTypes<CLoadFile>(CLoadFile & s);
|
||||||
|
template void registerTypes<CTypeList>(CTypeList & s);
|
||||||
|
template void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
@ -21,7 +21,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
template<typename Serializer>
|
template<typename Serializer>
|
||||||
void registerTypes1(Serializer &s)
|
void registerTypesMapObjects(Serializer &s)
|
||||||
{
|
{
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
// Adventure map objects (and related)
|
// Adventure map objects (and related)
|
||||||
@ -133,7 +133,7 @@ void registerTypes1(Serializer &s)
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<typename Serializer>
|
template<typename Serializer>
|
||||||
void registerTypes2(Serializer &s)
|
void registerTypesClientPacks1(Serializer &s)
|
||||||
{
|
{
|
||||||
s.template registerType<CPack, CPackForClient>();
|
s.template registerType<CPack, CPackForClient>();
|
||||||
|
|
||||||
@ -174,6 +174,21 @@ void registerTypes2(Serializer &s)
|
|||||||
s.template registerType<CPackForClient, InfoWindow>();
|
s.template registerType<CPackForClient, InfoWindow>();
|
||||||
s.template registerType<CPackForClient, SetObjectProperty>();
|
s.template registerType<CPackForClient, SetObjectProperty>();
|
||||||
s.template registerType<CPackForClient, SetHoverName>();
|
s.template registerType<CPackForClient, SetHoverName>();
|
||||||
|
s.template registerType<CPackForClient, ShowInInfobox>();
|
||||||
|
s.template registerType<CPackForClient, AdvmapSpellCast>();
|
||||||
|
s.template registerType<CPackForClient, OpenWindow>();
|
||||||
|
s.template registerType<CPackForClient, NewObject>();
|
||||||
|
s.template registerType<CPackForClient, NewArtifact>();
|
||||||
|
s.template registerType<CPackForClient, AddQuest>();
|
||||||
|
s.template registerType<CPackForClient, SetAvailableArtifacts>();
|
||||||
|
s.template registerType<CPackForClient, CenterView>();
|
||||||
|
s.template registerType<CPackForClient, HeroVisit>();
|
||||||
|
s.template registerType<CPackForClient, SetCommanderProperty>();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename Serializer>
|
||||||
|
void registerTypesClientPacks2(Serializer &s)
|
||||||
|
{
|
||||||
s.template registerType<CPackForClient, BattleStart>();
|
s.template registerType<CPackForClient, BattleStart>();
|
||||||
s.template registerType<CPackForClient, BattleNextRound>();
|
s.template registerType<CPackForClient, BattleNextRound>();
|
||||||
s.template registerType<CPackForClient, BattleSetActiveStack>();
|
s.template registerType<CPackForClient, BattleSetActiveStack>();
|
||||||
@ -195,16 +210,6 @@ void registerTypes2(Serializer &s)
|
|||||||
s.template registerType<CPackForClient, CatapultAttack>();
|
s.template registerType<CPackForClient, CatapultAttack>();
|
||||||
s.template registerType<CPackForClient, BattleStacksRemoved>();
|
s.template registerType<CPackForClient, BattleStacksRemoved>();
|
||||||
s.template registerType<CPackForClient, BattleStackAdded>();
|
s.template registerType<CPackForClient, BattleStackAdded>();
|
||||||
s.template registerType<CPackForClient, ShowInInfobox>();
|
|
||||||
s.template registerType<CPackForClient, AdvmapSpellCast>();
|
|
||||||
s.template registerType<CPackForClient, OpenWindow>();
|
|
||||||
s.template registerType<CPackForClient, NewObject>();
|
|
||||||
s.template registerType<CPackForClient, NewArtifact>();
|
|
||||||
s.template registerType<CPackForClient, AddQuest>();
|
|
||||||
s.template registerType<CPackForClient, SetAvailableArtifacts>();
|
|
||||||
s.template registerType<CPackForClient, CenterView>();
|
|
||||||
s.template registerType<CPackForClient, HeroVisit>();
|
|
||||||
s.template registerType<CPackForClient, SetCommanderProperty>();
|
|
||||||
|
|
||||||
s.template registerType<CPackForClient, Query>();
|
s.template registerType<CPackForClient, Query>();
|
||||||
s.template registerType<Query, HeroLevelUp>();
|
s.template registerType<Query, HeroLevelUp>();
|
||||||
@ -234,7 +239,7 @@ void registerTypes2(Serializer &s)
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<typename Serializer>
|
template<typename Serializer>
|
||||||
void registerTypes3(Serializer &s)
|
void registerTypesServerPacks(Serializer &s)
|
||||||
{
|
{
|
||||||
s.template registerType<CPack, CPackForServer>();
|
s.template registerType<CPack, CPackForServer>();
|
||||||
s.template registerType<CPackForServer, CloseServer>();
|
s.template registerType<CPackForServer, CloseServer>();
|
||||||
@ -268,7 +273,7 @@ void registerTypes3(Serializer &s)
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<typename Serializer>
|
template<typename Serializer>
|
||||||
void registerTypes4(Serializer &s)
|
void registerTypesPregamePacks(Serializer &s)
|
||||||
{
|
{
|
||||||
s.template registerType<CPack, CPackForSelectionScreen>();
|
s.template registerType<CPack, CPackForSelectionScreen>();
|
||||||
s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
|
s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
|
||||||
@ -290,18 +295,21 @@ void registerTypes4(Serializer &s)
|
|||||||
template<typename Serializer>
|
template<typename Serializer>
|
||||||
void registerTypes(Serializer &s)
|
void registerTypes(Serializer &s)
|
||||||
{
|
{
|
||||||
registerTypes1(s);
|
registerTypesMapObjects(s);
|
||||||
registerTypes2(s);
|
registerTypesClientPacks1(s);
|
||||||
registerTypes3(s);
|
registerTypesClientPacks2(s);
|
||||||
registerTypes4(s);
|
registerTypesServerPacks(s);
|
||||||
|
registerTypesPregamePacks(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
|
#ifndef INSTANTIATE_REGISTER_TYPES_HERE
|
||||||
extern template DLL_LINKAGE void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
|
extern template DLL_LINKAGE void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
extern template DLL_LINKAGE void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
|
extern template DLL_LINKAGE void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
extern template DLL_LINKAGE void registerTypes<CSaveFile>(CSaveFile & s);
|
extern template DLL_LINKAGE void registerTypes<CSaveFile>(CSaveFile & s);
|
||||||
extern template DLL_LINKAGE void registerTypes<CLoadFile>(CLoadFile & s);
|
extern template DLL_LINKAGE void registerTypes<CLoadFile>(CLoadFile & s);
|
||||||
extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
|
extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
|
||||||
extern template DLL_LINKAGE void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
extern template DLL_LINKAGE void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
||||||
|
extern template DLL_LINKAGE void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer> & s);
|
||||||
|
extern template DLL_LINKAGE void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer> & s);
|
||||||
#endif
|
#endif
|
||||||
|
|
29
lib/registerTypes/TypesClientPacks1.cpp
Normal file
29
lib/registerTypes/TypesClientPacks1.cpp
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
|
#include "mapping/CMapInfo.h"
|
||||||
|
#include "StartInfo.h"
|
||||||
|
#include "BattleState.h"
|
||||||
|
#include "CGameState.h"
|
||||||
|
#include "mapping/CMap.h"
|
||||||
|
#include "CModHandler.h"
|
||||||
|
#include "CObjectHandler.h"
|
||||||
|
#include "CCreatureHandler.h"
|
||||||
|
#include "VCMI_Lib.h"
|
||||||
|
#include "CArtHandler.h"
|
||||||
|
#include "CHeroHandler.h"
|
||||||
|
#include "CSpellHandler.h"
|
||||||
|
#include "CTownHandler.h"
|
||||||
|
#include "mapping/CCampaignHandler.h"
|
||||||
|
#include "NetPacks.h"
|
||||||
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
|
||||||
|
template void registerTypesClientPacks1<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
|
template void registerTypesClientPacks1<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
|
template void registerTypesClientPacks1<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesClientPacks1<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesClientPacks1<CSaveFile>(CSaveFile & s);
|
||||||
|
template void registerTypesClientPacks1<CLoadFile>(CLoadFile & s);
|
||||||
|
template void registerTypesClientPacks1<CTypeList>(CTypeList & s);
|
||||||
|
template void registerTypesClientPacks1<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
29
lib/registerTypes/TypesClientPacks2.cpp
Normal file
29
lib/registerTypes/TypesClientPacks2.cpp
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
|
#include "mapping/CMapInfo.h"
|
||||||
|
#include "StartInfo.h"
|
||||||
|
#include "BattleState.h"
|
||||||
|
#include "CGameState.h"
|
||||||
|
#include "mapping/CMap.h"
|
||||||
|
#include "CModHandler.h"
|
||||||
|
#include "CObjectHandler.h"
|
||||||
|
#include "CCreatureHandler.h"
|
||||||
|
#include "VCMI_Lib.h"
|
||||||
|
#include "CArtHandler.h"
|
||||||
|
#include "CHeroHandler.h"
|
||||||
|
#include "CSpellHandler.h"
|
||||||
|
#include "CTownHandler.h"
|
||||||
|
#include "mapping/CCampaignHandler.h"
|
||||||
|
#include "NetPacks.h"
|
||||||
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
|
||||||
|
template void registerTypesClientPacks2<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
|
template void registerTypesClientPacks2<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
|
template void registerTypesClientPacks2<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesClientPacks2<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesClientPacks2<CSaveFile>(CSaveFile & s);
|
||||||
|
template void registerTypesClientPacks2<CLoadFile>(CLoadFile & s);
|
||||||
|
template void registerTypesClientPacks2<CTypeList>(CTypeList & s);
|
||||||
|
template void registerTypesClientPacks2<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
29
lib/registerTypes/TypesMapObjects.cpp
Normal file
29
lib/registerTypes/TypesMapObjects.cpp
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
|
#include "mapping/CMapInfo.h"
|
||||||
|
#include "StartInfo.h"
|
||||||
|
#include "BattleState.h"
|
||||||
|
#include "CGameState.h"
|
||||||
|
#include "mapping/CMap.h"
|
||||||
|
#include "CModHandler.h"
|
||||||
|
#include "CObjectHandler.h"
|
||||||
|
#include "CCreatureHandler.h"
|
||||||
|
#include "VCMI_Lib.h"
|
||||||
|
#include "CArtHandler.h"
|
||||||
|
#include "CHeroHandler.h"
|
||||||
|
#include "CSpellHandler.h"
|
||||||
|
#include "CTownHandler.h"
|
||||||
|
#include "mapping/CCampaignHandler.h"
|
||||||
|
#include "NetPacks.h"
|
||||||
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
|
||||||
|
template void registerTypesMapObjects<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
|
template void registerTypesMapObjects<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
|
template void registerTypesMapObjects<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesMapObjects<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesMapObjects<CSaveFile>(CSaveFile & s);
|
||||||
|
template void registerTypesMapObjects<CLoadFile>(CLoadFile & s);
|
||||||
|
template void registerTypesMapObjects<CTypeList>(CTypeList & s);
|
||||||
|
template void registerTypesMapObjects<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
28
lib/registerTypes/TypesPregamePacks.cpp
Normal file
28
lib/registerTypes/TypesPregamePacks.cpp
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
|
#include "mapping/CMapInfo.h"
|
||||||
|
#include "StartInfo.h"
|
||||||
|
#include "BattleState.h"
|
||||||
|
#include "CGameState.h"
|
||||||
|
#include "mapping/CMap.h"
|
||||||
|
#include "CModHandler.h"
|
||||||
|
#include "CObjectHandler.h"
|
||||||
|
#include "CCreatureHandler.h"
|
||||||
|
#include "VCMI_Lib.h"
|
||||||
|
#include "CArtHandler.h"
|
||||||
|
#include "CHeroHandler.h"
|
||||||
|
#include "CSpellHandler.h"
|
||||||
|
#include "CTownHandler.h"
|
||||||
|
#include "mapping/CCampaignHandler.h"
|
||||||
|
#include "NetPacks.h"
|
||||||
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
template void registerTypesPregamePacks<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
|
template void registerTypesPregamePacks<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
|
template void registerTypesPregamePacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesPregamePacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesPregamePacks<CSaveFile>(CSaveFile & s);
|
||||||
|
template void registerTypesPregamePacks<CLoadFile>(CLoadFile & s);
|
||||||
|
template void registerTypesPregamePacks<CTypeList>(CTypeList & s);
|
||||||
|
template void registerTypesPregamePacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
28
lib/registerTypes/TypesServerPacks.cpp
Normal file
28
lib/registerTypes/TypesServerPacks.cpp
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#include "StdInc.h"
|
||||||
|
#include "RegisterTypes.h"
|
||||||
|
|
||||||
|
#include "mapping/CMapInfo.h"
|
||||||
|
#include "StartInfo.h"
|
||||||
|
#include "BattleState.h"
|
||||||
|
#include "CGameState.h"
|
||||||
|
#include "mapping/CMap.h"
|
||||||
|
#include "CModHandler.h"
|
||||||
|
#include "CObjectHandler.h"
|
||||||
|
#include "CCreatureHandler.h"
|
||||||
|
#include "VCMI_Lib.h"
|
||||||
|
#include "CArtHandler.h"
|
||||||
|
#include "CHeroHandler.h"
|
||||||
|
#include "CSpellHandler.h"
|
||||||
|
#include "CTownHandler.h"
|
||||||
|
#include "mapping/CCampaignHandler.h"
|
||||||
|
#include "NetPacks.h"
|
||||||
|
#include "CDefObjInfoHandler.h"
|
||||||
|
|
||||||
|
template void registerTypesServerPacks<CISer<CConnection>>(CISer<CConnection>& s);
|
||||||
|
template void registerTypesServerPacks<COSer<CConnection>>(COSer<CConnection>& s);
|
||||||
|
template void registerTypesServerPacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesServerPacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||||
|
template void registerTypesServerPacks<CSaveFile>(CSaveFile & s);
|
||||||
|
template void registerTypesServerPacks<CLoadFile>(CLoadFile & s);
|
||||||
|
template void registerTypesServerPacks<CTypeList>(CTypeList & s);
|
||||||
|
template void registerTypesServerPacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
@ -29,7 +29,7 @@
|
|||||||
#include "../lib/CCreatureSet.h"
|
#include "../lib/CCreatureSet.h"
|
||||||
#include "../lib/CThreadHelper.h"
|
#include "../lib/CThreadHelper.h"
|
||||||
#include "../lib/GameConstants.h"
|
#include "../lib/GameConstants.h"
|
||||||
#include "../lib/RegisterTypes.h"
|
#include "../lib/registerTypes/RegisterTypes.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* CGameHandler.cpp, part of VCMI engine
|
* CGameHandler.cpp, part of VCMI engine
|
||||||
@ -1065,7 +1065,7 @@ CGameHandler::CGameHandler(void)
|
|||||||
//gs = nullptr;
|
//gs = nullptr;
|
||||||
IObjectInterface::cb = this;
|
IObjectInterface::cb = this;
|
||||||
applier = new CApplier<CBaseForGHApply>;
|
applier = new CApplier<CBaseForGHApply>;
|
||||||
registerTypes3(*applier);
|
registerTypesServerPacks(*applier);
|
||||||
visitObjectAfterVictory = false;
|
visitObjectAfterVictory = false;
|
||||||
queries.gh = this;
|
queries.gh = this;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user