mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
This commit is contained in:
parent
6d73052ca1
commit
8d36bcabce
@ -35,7 +35,7 @@
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#include "CBitmapHandler.h"
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#include "Client.h"
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#include "../lib/NetPacks.h"
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#include "../lib/RegisterTypes.h"
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#include "../lib/registerTypes//RegisterTypes.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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@ -734,7 +734,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
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}
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applier = new CApplier<CBaseForPGApply>;
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registerTypes4(*applier);
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registerTypesPregamePacks(*applier);
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serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
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}
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delete sh;
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@ -32,7 +32,7 @@
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#include "battle/CBattleInterface.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CScriptingModule.h"
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#include "../lib/RegisterTypes.h"
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#include "../lib/registerTypes/RegisterTypes.h"
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#include "gui/CGuiHandler.h"
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#include "CMT.h"
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@ -103,7 +103,8 @@ void CClient::init()
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connectionHandler = nullptr;
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pathInfo = nullptr;
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applier = new CApplier<CBaseForCLApply>;
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registerTypes2(*applier);
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registerTypesClientPacks1(*applier);
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registerTypesClientPacks2(*applier);
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IObjectInterface::cb = this;
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serv = nullptr;
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gs = nullptr;
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@ -18,7 +18,7 @@
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#include "mapping/CMapService.h"
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#include "StartInfo.h"
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#include "NetPacks.h"
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#include "RegisterTypes.h"
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#include "registerTypes/RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "BattleState.h"
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#include "JsonNode.h"
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@ -109,7 +109,7 @@ static CApplier<CBaseForGSApply> *applierGs = nullptr;
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//
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// CObjectCallersHandler()
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// {
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// registerTypes1(*this);
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// registerTypesMapObjects(*this);
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// }
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//
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// ~CObjectCallersHandler()
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@ -729,7 +729,8 @@ CGameState::CGameState()
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gs = this;
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mx = new boost::shared_mutex();
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applierGs = new CApplier<CBaseForGSApply>;
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registerTypes2(*applierGs);
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registerTypesClientPacks1(*applierGs);
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registerTypesClientPacks2(*applierGs);
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//objCaller = new CObjectCallersHandler;
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globalEffects.setDescription("Global effects");
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}
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@ -6,13 +6,19 @@ include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
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set(lib_SRCS
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StdInc.cpp
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RegisterTypes.cpp
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IGameCallback.cpp
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CGameState.cpp
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CObjectHandler.cpp
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Connection.cpp
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NetPacksLib.cpp
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registerTypes/RegisterTypes.cpp
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registerTypes/TypesClientPacks1.cpp
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registerTypes/TypesClientPacks2.cpp
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registerTypes/TypesMapObjects.cpp
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registerTypes/TypesPregamePacks.cpp
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registerTypes/TypesServerPacks.cpp
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filesystem/AdapterLoaders.cpp
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filesystem/CCompressedStream.cpp
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filesystem/CFilesystemLoader.cpp
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@ -96,7 +102,6 @@ set(lib_HEADERS
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Interprocess.h
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NetPacks.h
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NetPacksBase.h
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RegisterTypes.h
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StartInfo.h
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UnlockGuard.h
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VCMIDirs.h
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@ -1,7 +1,7 @@
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#include "StdInc.h"
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#include "Connection.h"
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#include "RegisterTypes.h"
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#include "registerTypes/RegisterTypes.h"
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#include <boost/asio.hpp>
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@ -1,39 +0,0 @@
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#include "StdInc.h"
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#define DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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/*
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* RegisterTypes.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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template void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypes<CSaveFile>(CSaveFile & s);
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template void registerTypes<CLoadFile>(CLoadFile & s);
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template void registerTypes<CTypeList>(CTypeList & s);
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template void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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53
lib/registerTypes/RegisterTypes.cpp
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53
lib/registerTypes/RegisterTypes.cpp
Normal file
@ -0,0 +1,53 @@
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#include "StdInc.h"
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#define INSTANTIATE_REGISTER_TYPES_HERE
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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// For reference: peak memory usage by gcc during compilation of register type templates
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// registerTypesMapObjects: 1.9 Gb
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// registerTypes2: 2.2 Gb
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// registerTypesClientPacks1 1.6 Gb
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// registerTypesClientPacks2 1.6 Gb
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// registerTypesServerPacks: 1.3 Gb
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// registerTypes4: 1.3 Gb
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#define DEFINE_EXTERNAL_METHOD(METHODNAME) \
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extern template DLL_LINKAGE void METHODNAME<CISer<CConnection>>(CISer<CConnection>& s); \
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extern template DLL_LINKAGE void METHODNAME<COSer<CConnection>>(COSer<CConnection>& s); \
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extern template DLL_LINKAGE void METHODNAME<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s); \
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extern template DLL_LINKAGE void METHODNAME<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s); \
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extern template DLL_LINKAGE void METHODNAME<CSaveFile>(CSaveFile & s); \
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extern template DLL_LINKAGE void METHODNAME<CLoadFile>(CLoadFile & s); \
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extern template DLL_LINKAGE void METHODNAME<CTypeList>(CTypeList & s); \
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extern template DLL_LINKAGE void METHODNAME<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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DEFINE_EXTERNAL_METHOD(registerTypesMapObjects)
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DEFINE_EXTERNAL_METHOD(registerTypesClientPacks1)
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DEFINE_EXTERNAL_METHOD(registerTypesClientPacks2)
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DEFINE_EXTERNAL_METHOD(registerTypesServerPacks)
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DEFINE_EXTERNAL_METHOD(registerTypesPregamePacks)
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template void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypes<CSaveFile>(CSaveFile & s);
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template void registerTypes<CLoadFile>(CLoadFile & s);
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template void registerTypes<CTypeList>(CTypeList & s);
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template void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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@ -21,7 +21,7 @@
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*/
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template<typename Serializer>
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void registerTypes1(Serializer &s)
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void registerTypesMapObjects(Serializer &s)
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{
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//////////////////////////////////////////////////////////////////////////
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// Adventure map objects (and related)
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@ -133,7 +133,7 @@ void registerTypes1(Serializer &s)
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}
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template<typename Serializer>
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void registerTypes2(Serializer &s)
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void registerTypesClientPacks1(Serializer &s)
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{
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s.template registerType<CPack, CPackForClient>();
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@ -174,6 +174,21 @@ void registerTypes2(Serializer &s)
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s.template registerType<CPackForClient, InfoWindow>();
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s.template registerType<CPackForClient, SetObjectProperty>();
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s.template registerType<CPackForClient, SetHoverName>();
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s.template registerType<CPackForClient, ShowInInfobox>();
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s.template registerType<CPackForClient, AdvmapSpellCast>();
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s.template registerType<CPackForClient, OpenWindow>();
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s.template registerType<CPackForClient, NewObject>();
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s.template registerType<CPackForClient, NewArtifact>();
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s.template registerType<CPackForClient, AddQuest>();
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s.template registerType<CPackForClient, SetAvailableArtifacts>();
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s.template registerType<CPackForClient, CenterView>();
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s.template registerType<CPackForClient, HeroVisit>();
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s.template registerType<CPackForClient, SetCommanderProperty>();
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}
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template<typename Serializer>
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void registerTypesClientPacks2(Serializer &s)
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{
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s.template registerType<CPackForClient, BattleStart>();
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s.template registerType<CPackForClient, BattleNextRound>();
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s.template registerType<CPackForClient, BattleSetActiveStack>();
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@ -195,16 +210,6 @@ void registerTypes2(Serializer &s)
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s.template registerType<CPackForClient, CatapultAttack>();
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s.template registerType<CPackForClient, BattleStacksRemoved>();
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s.template registerType<CPackForClient, BattleStackAdded>();
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s.template registerType<CPackForClient, ShowInInfobox>();
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s.template registerType<CPackForClient, AdvmapSpellCast>();
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s.template registerType<CPackForClient, OpenWindow>();
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s.template registerType<CPackForClient, NewObject>();
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s.template registerType<CPackForClient, NewArtifact>();
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s.template registerType<CPackForClient, AddQuest>();
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s.template registerType<CPackForClient, SetAvailableArtifacts>();
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s.template registerType<CPackForClient, CenterView>();
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s.template registerType<CPackForClient, HeroVisit>();
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s.template registerType<CPackForClient, SetCommanderProperty>();
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s.template registerType<CPackForClient, Query>();
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s.template registerType<Query, HeroLevelUp>();
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@ -234,7 +239,7 @@ void registerTypes2(Serializer &s)
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}
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template<typename Serializer>
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void registerTypes3(Serializer &s)
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void registerTypesServerPacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForServer>();
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s.template registerType<CPackForServer, CloseServer>();
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@ -268,7 +273,7 @@ void registerTypes3(Serializer &s)
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}
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template<typename Serializer>
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void registerTypes4(Serializer &s)
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void registerTypesPregamePacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForSelectionScreen>();
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s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
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@ -290,18 +295,21 @@ void registerTypes4(Serializer &s)
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template<typename Serializer>
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void registerTypes(Serializer &s)
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{
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registerTypes1(s);
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registerTypes2(s);
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registerTypes3(s);
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registerTypes4(s);
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registerTypesMapObjects(s);
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registerTypesClientPacks1(s);
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registerTypesClientPacks2(s);
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registerTypesServerPacks(s);
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registerTypesPregamePacks(s);
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}
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#ifndef DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
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#ifndef INSTANTIATE_REGISTER_TYPES_HERE
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extern template DLL_LINKAGE void registerTypes<CISer<CConnection>>(CISer<CConnection>& s);
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extern template DLL_LINKAGE void registerTypes<COSer<CConnection>>(COSer<CConnection>& s);
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extern template DLL_LINKAGE void registerTypes<CSaveFile>(CSaveFile & s);
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extern template DLL_LINKAGE void registerTypes<CLoadFile>(CLoadFile & s);
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extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
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extern template DLL_LINKAGE void registerTypes<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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extern template DLL_LINKAGE void registerTypes<CISer<CMemorySerializer>>(CISer<CMemorySerializer> & s);
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extern template DLL_LINKAGE void registerTypes<COSer<CMemorySerializer>>(COSer<CMemorySerializer> & s);
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#endif
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29
lib/registerTypes/TypesClientPacks1.cpp
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29
lib/registerTypes/TypesClientPacks1.cpp
Normal file
@ -0,0 +1,29 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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template void registerTypesClientPacks1<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesClientPacks1<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypesClientPacks1<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypesClientPacks1<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypesClientPacks1<CSaveFile>(CSaveFile & s);
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template void registerTypesClientPacks1<CLoadFile>(CLoadFile & s);
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template void registerTypesClientPacks1<CTypeList>(CTypeList & s);
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template void registerTypesClientPacks1<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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29
lib/registerTypes/TypesClientPacks2.cpp
Normal file
29
lib/registerTypes/TypesClientPacks2.cpp
Normal file
@ -0,0 +1,29 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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template void registerTypesClientPacks2<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesClientPacks2<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypesClientPacks2<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypesClientPacks2<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypesClientPacks2<CSaveFile>(CSaveFile & s);
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template void registerTypesClientPacks2<CLoadFile>(CLoadFile & s);
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template void registerTypesClientPacks2<CTypeList>(CTypeList & s);
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template void registerTypesClientPacks2<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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29
lib/registerTypes/TypesMapObjects.cpp
Normal file
29
lib/registerTypes/TypesMapObjects.cpp
Normal file
@ -0,0 +1,29 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include "CTownHandler.h"
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#include "mapping/CCampaignHandler.h"
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#include "NetPacks.h"
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#include "CDefObjInfoHandler.h"
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template void registerTypesMapObjects<CISer<CConnection>>(CISer<CConnection>& s);
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template void registerTypesMapObjects<COSer<CConnection>>(COSer<CConnection>& s);
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template void registerTypesMapObjects<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
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template void registerTypesMapObjects<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
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template void registerTypesMapObjects<CSaveFile>(CSaveFile & s);
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template void registerTypesMapObjects<CLoadFile>(CLoadFile & s);
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template void registerTypesMapObjects<CTypeList>(CTypeList & s);
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template void registerTypesMapObjects<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
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28
lib/registerTypes/TypesPregamePacks.cpp
Normal file
28
lib/registerTypes/TypesPregamePacks.cpp
Normal file
@ -0,0 +1,28 @@
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#include "StdInc.h"
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#include "RegisterTypes.h"
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "BattleState.h"
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#include "CGameState.h"
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#include "mapping/CMap.h"
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#include "CModHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
|
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#include "VCMI_Lib.h"
|
||||
#include "CArtHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "CSpellHandler.h"
|
||||
#include "CTownHandler.h"
|
||||
#include "mapping/CCampaignHandler.h"
|
||||
#include "NetPacks.h"
|
||||
#include "CDefObjInfoHandler.h"
|
||||
|
||||
template void registerTypesPregamePacks<CISer<CConnection>>(CISer<CConnection>& s);
|
||||
template void registerTypesPregamePacks<COSer<CConnection>>(COSer<CConnection>& s);
|
||||
template void registerTypesPregamePacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||
template void registerTypesPregamePacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||
template void registerTypesPregamePacks<CSaveFile>(CSaveFile & s);
|
||||
template void registerTypesPregamePacks<CLoadFile>(CLoadFile & s);
|
||||
template void registerTypesPregamePacks<CTypeList>(CTypeList & s);
|
||||
template void registerTypesPregamePacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
28
lib/registerTypes/TypesServerPacks.cpp
Normal file
28
lib/registerTypes/TypesServerPacks.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include "StdInc.h"
|
||||
#include "RegisterTypes.h"
|
||||
|
||||
#include "mapping/CMapInfo.h"
|
||||
#include "StartInfo.h"
|
||||
#include "BattleState.h"
|
||||
#include "CGameState.h"
|
||||
#include "mapping/CMap.h"
|
||||
#include "CModHandler.h"
|
||||
#include "CObjectHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "CArtHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "CSpellHandler.h"
|
||||
#include "CTownHandler.h"
|
||||
#include "mapping/CCampaignHandler.h"
|
||||
#include "NetPacks.h"
|
||||
#include "CDefObjInfoHandler.h"
|
||||
|
||||
template void registerTypesServerPacks<CISer<CConnection>>(CISer<CConnection>& s);
|
||||
template void registerTypesServerPacks<COSer<CConnection>>(COSer<CConnection>& s);
|
||||
template void registerTypesServerPacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
|
||||
template void registerTypesServerPacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
|
||||
template void registerTypesServerPacks<CSaveFile>(CSaveFile & s);
|
||||
template void registerTypesServerPacks<CLoadFile>(CLoadFile & s);
|
||||
template void registerTypesServerPacks<CTypeList>(CTypeList & s);
|
||||
template void registerTypesServerPacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);
|
@ -29,7 +29,7 @@
|
||||
#include "../lib/CCreatureSet.h"
|
||||
#include "../lib/CThreadHelper.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/RegisterTypes.h"
|
||||
#include "../lib/registerTypes/RegisterTypes.h"
|
||||
|
||||
/*
|
||||
* CGameHandler.cpp, part of VCMI engine
|
||||
@ -1065,7 +1065,7 @@ CGameHandler::CGameHandler(void)
|
||||
//gs = nullptr;
|
||||
IObjectInterface::cb = this;
|
||||
applier = new CApplier<CBaseForGHApply>;
|
||||
registerTypes3(*applier);
|
||||
registerTypesServerPacks(*applier);
|
||||
visitObjectAfterVictory = false;
|
||||
queries.gh = this;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user