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Fix ios compile
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parent
fc0f5a9fb3
commit
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@ -17,6 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CStack;
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class CCreature;
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class CSpell;
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class Point;
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VCMI_LIB_NAMESPACE_END
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@ -27,7 +28,6 @@ class CAnimation;
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class BattleInterface;
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class CreatureAnimation;
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struct StackAttackedInfo;
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class Point;
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/// Base class of battle animations
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class BattleAnimation
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@ -15,12 +15,11 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CStack;
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VCMI_LIB_NAMESPACE_END
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class Rect;
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class Point;
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VCMI_LIB_NAMESPACE_END
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class ClickableHex;
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class BattleHero;
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class Canvas;
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@ -13,6 +13,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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struct BattleHex;
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struct CObstacleInstance;
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class Point;
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VCMI_LIB_NAMESPACE_END
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@ -21,7 +22,6 @@ class Canvas;
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class CAnimation;
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class BattleInterface;
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class BattleRenderer;
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class Point;
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/// Controls all currently active projectiles on the battlefield
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/// (with exception of moat, which is apparently handled by siege controller)
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@ -18,10 +18,10 @@ struct CatapultAttack;
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class CCreature;
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class CStack;
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class CGTownInstance;
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class Point;
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VCMI_LIB_NAMESPACE_END
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class Point;
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class Canvas;
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class BattleInterface;
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class BattleRenderer;
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@ -18,6 +18,7 @@ class BattleAction;
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class CStack;
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class CSpell;
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class SpellID;
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class Point;
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VCMI_LIB_NAMESPACE_END
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@ -32,7 +33,6 @@ class CreatureAnimation;
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class BattleAnimation;
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class BattleRenderer;
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class IImage;
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class Point;
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struct BattleStackFilterEffect
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{
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@ -23,6 +23,8 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class Rect;
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class Point;
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VCMI_LIB_NAMESPACE_END
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@ -30,8 +32,6 @@ struct SDL_Surface;
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struct SDL_Color;
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class CDefFile;
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class ColorFilter;
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class Rect;
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class Point;
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/*
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* Base class for images, can be used for non-animation pictures as well
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@ -12,10 +12,10 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class Point;
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VCMI_LIB_NAMESPACE_END
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class Point;
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struct SDL_Surface;
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struct SDL_Color;
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@ -25,9 +25,13 @@ extern SDL_Renderer * mainRenderer;
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extern SDL_Texture * screenTexture;
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extern SDL_Surface * screen, *screen2, *screenBuf;
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VCMI_LIB_NAMESPACE_BEGIN
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class Rect;
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class Point;
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VCMI_LIB_NAMESPACE_END
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/**
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* The colors class defines color constants of type SDL_Color.
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*/
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@ -19,11 +19,11 @@ namespace config
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{
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struct ButtonInfo;
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}
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class Rect;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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class Rect;
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class CAnimImage;
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class CLabel;
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class CAnimation;
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@ -14,8 +14,11 @@
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#include <SDL_render.h>
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struct SDL_Surface;
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VCMI_LIB_NAMESPACE_BEGIN
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class Rect;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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class CAnimImage;
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class CLabel;
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class CAnimation;
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@ -11,8 +11,11 @@
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#include "../gui/CIntObject.h"
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struct SDL_Surface;
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VCMI_LIB_NAMESPACE_BEGIN
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class Rect;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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class CAnimImage;
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class CSlider;
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class CLabel;
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@ -16,11 +16,11 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CGGarrison;
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class Rect;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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class Rect;
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class CAnimImage;
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class CLabel;
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class CAnimation;
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