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CModHandler: remove hardcoded wog mod integrity check
Now we have unpacked WoG mod version that dont need specific data files. As far as I can tell only texts for commanders not going through proper mod system
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@ -803,17 +803,6 @@ std::vector<std::string> CModHandler::getModList(std::string path)
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std::string name = entry.getName();
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std::string name = entry.getName();
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name.erase(0, modDir.size()); //Remove path prefix
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name.erase(0, modDir.size()); //Remove path prefix
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// check if wog is actually present. Hack-ish but better than crash
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// TODO: remove soon (hopefully - before 0.96)
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if (name == "WOG")
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{
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if (!CResourceHandler::get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
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!CResourceHandler::get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
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{
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continue;
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}
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}
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if (!name.empty())
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if (!name.empty())
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foundMods.push_back(name);
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foundMods.push_back(name);
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}
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}
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