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Tweaked treasure density.

This commit is contained in:
DjWarmonger
2014-07-29 18:12:27 +02:00
parent 3712b9a48b
commit 930fa21d38

View File

@@ -1082,7 +1082,7 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
{
const double minDistance = std::max<float>(15.0f / sqrt(totalDensity), 2);
const double minDistance = std::max<float>(20.f / sqrt(totalDensity), 2);
//distance lower than 2 causes objects to overlap and crash
do {