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Merge pull request from dydzio0614/CreatureUpgradeWindow

Improve creature upgrade handling. Fix issue 
This commit is contained in:
ArseniyShestakov 2016-09-30 22:31:07 +03:00 committed by GitHub
commit 95ee76977f

@ -580,14 +580,17 @@ void CStackWindow::CWindowSection::createButtonPanel()
{
resComps.push_back(new CComponent(CComponent::resource, i->resType, i->resVal));
}
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, true, resComps);
if(LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[207], onUpgrade, nullptr, true, resComps);
}
else
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
};
auto upgradeBtn = new CButton(Point(221 + i * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick, SDLK_1);
upgradeBtn->addOverlay(new CAnimImage("CPRSMALL", VLC->creh->creatures[upgradeInfo.info.newID[i]]->iconIndex));
if (!LOCPLINT->cb->getResourceAmount().canAfford(totalCost))
upgradeBtn->block(true);
}
}