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nordsoft 2022-11-29 19:42:09 +04:00
parent b9ef95be3e
commit 98d59eb221
5 changed files with 139 additions and 17 deletions

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@ -32,29 +32,115 @@ enum ProtocolConsts
const QMap<ProtocolConsts, QString> ProtocolStrings
{
//client consts
{GREETING, "%1<GREETINGS>%2<VER>%3"}, //protocol_version byte, encoding bytes, encoding, name, version
//=== client commands ===
//handshaking with server
//%1: first byte is protocol_version, then size of encoding string in bytes, then encoding string
//%2: client name
//%3: VCMI version
{GREETING, "%1<GREETINGS>%2<VER>%3"},
//[unsupported] autorization with username
//%1: username
{USERNAME, "<USER>%1"},
//sending message to the chat
//%1: message text
{MESSAGE, "<MSG>%1"},
{CREATE, "<NEW>%1<PSWD>%2<COUNT>%3<MODS>%4"}, //last placeholder for the mods
{JOIN, "<JOIN>%1<PSWD>%2<MODS>%3"}, //last placeholder for the mods
{LEAVE, "<LEAVE>%1"}, //session
{KICK, "<KICK>%1"}, //player username
{READY, "<READY>%1"}, //session
{FORCESTART, "<FORCESTART>%1"}, //session
//create new room
//%1: room name
//%2: password for the room
//%3: max number of players
//%4: mods used by host
// each mod has a format modname&modversion, mods should be separated by ; symbol
{CREATE, "<NEW>%1<PSWD>%2<COUNT>%3<MODS>%4"},
//join to the room
//%1: room name
//%2: password for the room
//%3: list of mods used by player
// each mod has a format modname&modversion, mods should be separated by ; symbol
{JOIN, "<JOIN>%1<PSWD>%2<MODS>%3"},
//leave the room
//%1: room name
{LEAVE, "<LEAVE>%1"},
//kick user from the current room
//%1: player username
{KICK, "<KICK>%1"},
//signal that player is ready for game
//%1: room name
{READY, "<READY>%1"},
//[unsupported] start session immediately
//%1: room name
{FORCESTART, "<FORCESTART>%1"},
//server consts
//=== server commands ===
//server commands are started from :>>, arguments are enumerated by : symbol
//new session was created
//arg[0]: room name
{CREATED, "CREATED"},
{SESSIONS, "SESSIONS"}, //amount:session_name:joined_players:total_players:is_protected
{JOINED, "JOIN"}, //session_name:username
{KICKED, "KICK"}, //session_name:username
{START, "START"}, //session_name:uuid
{HOST, "HOST"}, //host_uuid:players_count
//list of existing sessions
//arg[0]: amount of sessions, following arguments depending on it
//arg[x]: session name
//arg[x+1]: amount of players in the session
//arg[x+2]: total amount of players allowed
//arg[x+3]: True if session is protected by password
{SESSIONS, "SESSIONS"},
//user has joined to the session
//arg[0]: session name
//arg[1]: username (who was joined)
{JOINED, "JOIN"},
//user has left the session
//arg[0]: session name
//arg[1]: username (who has left)
{KICKED, "KICK"},
//session has been started
//arg[0]: session name
//arg[1]: uuid to be used for connection
{START, "START"},
//host ownership for the game session
//arg[0]: uuid to be used by vcmiserver
//arg[1]: amount of players (clients) to be connected
{HOST, "HOST"},
//room status
//arg[0]: amount of players, following arguments depending on it
//arg[x]: player username
//arg[x+1]: True if player is ready
{STATUS, "STATUS"}, //joined_players:player_name:is_ready
//server error
//arg[0]: error message
{SRVERROR, "ERROR"},
{MODS, "MODS"}, //amount:modname:modversion
{CLIENTMODS, "MODSOTHER"}, //username:amount:modname:modversion
{CHAT, "MSG"} //username:message
//mods used in the session by host player
//arg[0]: amount of mods, following arguments depending on it
//arg[x]: mod name
//arg[x+1]: mod version
{MODS, "MODS"},
//mods used by user
//arg[0]: username
//arg[1]: amount of mods, following arguments depending on it
//arg[x]: mod name
//arg[x+1]: mod version
{CLIENTMODS, "MODSOTHER"},
//received chat message
//arg[0]: sender username
//arg[1]: message text
{CHAT, "MSG"}
};
class ServerCommand

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@ -1,3 +1,12 @@
/*
* lobby_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "main.h"
#include "lobby_moc.h"

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@ -1,3 +1,12 @@
/*
* lobby_moc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QWidget>
#include "lobby.h"

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@ -1,3 +1,12 @@
/*
* lobbyroomrequest_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "lobbyroomrequest_moc.h"
#include "ui_lobbyroomrequest_moc.h"

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@ -1,3 +1,12 @@
/*
* lobbyroomrequest_moc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#ifndef LOBBYROOMREQUEST_MOC_H
#define LOBBYROOMREQUEST_MOC_H