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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Final changelog for 1.6.0

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Ivan Savenko 2024-12-14 22:16:16 +00:00
parent 34d507154c
commit 9a39fe3571

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# VCMI Project Changelog
## 1.5.7 -> 1.6.0 (in development)
## 1.5.7 -> 1.6.0
### Major changes
* Greatly improved decision-making of NullkillerAI
* Implemented support for multiple mod presets allowing player to quickly switch between them in Launcher
* Implemented handicap system, with options to reduce income and growth in addition to starting resources restriction
* Game will now show statistics after scenario completion, such as resources or army strength over time
* Implemented spell quick selection panel in combat
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* Mutare and Mutare Drake are now Overlord and not Warlock
* Elixir of Life no longer affects siege machines
* Banned skills known by hero now have minimal chance (1) instead of 0 to appear on levelup
* The Transport Artifact victory condition fulfilled by the enemy AI will no longer trigger a victory for human players if "standard victory" is enabled on the map
### Video / Audio
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### Launcher
* Implemented support for multiple mod presets allowing player to quickly switch between them
* Added new Start Game page to Launcher which is now used when starting the game
* Added option to create empty mod preset to quickly disable all mods
* Added button to update all installed mods to Start Game page
* Added diagnostics to detect common issues with Heroes III data files
* Added built-in help descriptions for functionalities such as data files import to better explain them to players
* It is now always possible to disable or uninstall a mod. Any mods that depend on this mod will be automatically disabled
* It is now always possible to update a mod, even if there are mods that depend on this mod.
* It is now possible to enable mod that conflicts with already active mod. Conflicting mods will be automatically disabled
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* Launcher will now correctly show conflicts on both sides - if mod A is marked as conflicting with B, then information on this conflict will be shown in description of both mod A and mod B (instead of only in mod B)
* Added Swedish translation
* Added better diagnostics for gog installer extraction errors
* It is no longer possible to start installation or update for a mod that is already being downloaded
* Fixed detection of existing Heroes III Complete or Shadow of Death data files during import
### Map Editor