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* refactoring
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@ -267,8 +267,8 @@ struct DLL_LINKAGE CPathsInfo
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struct DLL_EXPORT DuelParameters
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{
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ETerrainType::ETerrainType terType;
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BFieldType::BFieldType bfieldType;
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ETerrainType terType;
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BFieldType bfieldType;
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struct DLL_EXPORT SideSettings
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{
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struct DLL_EXPORT StackSettings
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@ -397,7 +397,7 @@ public:
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void giveHeroArtifact(CGHeroInstance *h, int aid);
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void apply(CPack *pack);
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BFieldType::BFieldType battleGetBattlefieldType(int3 tile) const;
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BFieldType battleGetBattlefieldType(int3 tile) const;
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UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
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PlayerRelations::PlayerRelations getPlayerRelations(TPlayerColor color1, TPlayerColor color2);
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bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile
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