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* refactoring

This commit is contained in:
mateuszb
2013-02-12 22:24:48 +00:00
parent 7e46d462b6
commit 9c1a117c1c
23 changed files with 165 additions and 149 deletions

View File

@ -527,7 +527,7 @@ void CTownHandler::load(const JsonNode &source)
faction.creatureBg120 = node.second["creatureBackground"]["120px"].String();
faction.creatureBg130 = node.second["creatureBackground"]["130px"].String();
faction.nativeTerrain = static_cast<ETerrainType::ETerrainType>(vstd::find_pos(GameConstants::TERRAIN_NAMES,
faction.nativeTerrain = ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES,
node.second["nativeTerrain"].String()));
int alignment = vstd::find_pos(EAlignment::names, node.second["alignment"].String());
if (alignment == -1)