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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

* refactoring

This commit is contained in:
mateuszb
2013-02-12 22:24:48 +00:00
parent 7e46d462b6
commit 9c1a117c1c
23 changed files with 165 additions and 149 deletions

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@ -1240,8 +1240,8 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
boost::unique_lock<boost::mutex> un(stillMoveHero.mx); boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
stillMoveHero.data = CONTINUE_MOVE; stillMoveHero.data = CONTINUE_MOVE;
enum ETerrainType::ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet enum ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
enum ETerrainType::ETerrainType newTerrain; enum ETerrainType newTerrain;
int sh = -1; int sh = -1;
const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false)); const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));

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@ -34,7 +34,7 @@ extern SDL_Surface * screen;
std::string nameFromType (int typ) std::string nameFromType (int typ)
{ {
switch(static_cast<ETerrainType::ETerrainType>(typ)) switch(ETerrainType(typ))
{ {
case ETerrainType::DIRT: case ETerrainType::DIRT:
return std::string("DIRTTL.DEF"); return std::string("DIRTTL.DEF");

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@ -346,15 +346,15 @@ struct RangeGenerator
boost::function<int()> myRand; boost::function<int()> myRand;
}; };
BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType::ETerrainType terrain, BFieldType::BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town ) BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town )
{ {
CMP_stack cmpst; CMP_stack cmpst;
BattleInfo *curB = new BattleInfo; BattleInfo *curB = new BattleInfo;
curB->castSpells[0] = curB->castSpells[1] = 0; curB->castSpells[0] = curB->castSpells[1] = 0;
curB->sides[0] = armies[0]->tempOwner; curB->sides[0] = armies[0]->tempOwner;
curB->sides[1] = armies[1]->tempOwner; curB->sides[1] = armies[1]->tempOwner;
if(curB->sides[1] == 254) if(curB->sides[1] == GameConstants::UNFLAGGABLE_PLAYER)
curB->sides[1] = 255; curB->sides[1] = GameConstants::NEUTRAL_PLAYER;
std::vector<CStack*> & stacks = (curB->stacks); std::vector<CStack*> & stacks = (curB->stacks);
@ -804,9 +804,9 @@ shared_ptr<CObstacleInstance> BattleInfo::getObstacleOnTile(BattleHex tile) cons
return shared_ptr<CObstacleInstance>(); return shared_ptr<CObstacleInstance>();
} }
BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType::BFieldType bfieldType) BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldType)
{ {
static const std::map<BFieldType::BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of static const std::map<BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of
(BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD) (BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD)
(BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND) (BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND)
(BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG) (BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG)

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@ -59,8 +59,8 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
si16 enchanterCounter[2]; //tends to pass through 0, so sign is needed si16 enchanterCounter[2]; //tends to pass through 0, so sign is needed
SiegeInfo si; SiegeInfo si;
BFieldType::BFieldType battlefieldType; //like !!BA:B BFieldType battlefieldType; //like !!BA:B
ETerrainType::ETerrainType terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy) ETerrainType terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
ui8 tacticsSide; //which side is requested to play tactics phase ui8 tacticsSide; //which side is requested to play tactics phase
ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line) ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line)
@ -125,13 +125,13 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
void localInit(); void localInit();
void localInitStack(CStack * s); void localInitStack(CStack * s);
static BattleInfo * setupBattle( int3 tile, ETerrainType::ETerrainType terrain, BFieldType::BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town ); static BattleInfo * setupBattle( int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
//bool hasNativeStack(ui8 side) const; //bool hasNativeStack(ui8 side) const;
TPlayerColor theOtherPlayer(TPlayerColor player) const; TPlayerColor theOtherPlayer(TPlayerColor player) const;
ui8 whatSide(TPlayerColor player) const; ui8 whatSide(TPlayerColor player) const;
static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType::BFieldType bfieldType); //converts above to ERM BI format static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType bfieldType); //converts above to ERM BI format
static int battlefieldTypeToTerrain(int bfieldType); //converts above to ERM BI format static int battlefieldTypeToTerrain(int bfieldType); //converts above to ERM BI format
}; };
@ -143,8 +143,8 @@ public:
ui32 ID; //unique ID of stack ui32 ID; //unique ID of stack
ui32 baseAmount; ui32 baseAmount;
ui32 firstHPleft; //HP of first creature in stack ui32 firstHPleft; //HP of first creature in stack
TPlayerColor owner; TPlayerColor owner; //owner - player colour (255 for neutrals)
ui8 slot; //owner - player colour (255 for neutrals), slot - position in garrison (may be 255 for neutrals/called creatures) ui8 slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
bool attackerOwned; //if true, this stack is owned by attakcer (this one from left hand side of battle) bool attackerOwned; //if true, this stack is owned by attakcer (this one from left hand side of battle)
BattleHex position; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower BattleHex position; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
ui8 counterAttacks; //how many counter attacks can be performed more in this turn (by default set at the beginning of the round to 1) ui8 counterAttacks; //how many counter attacks can be performed more in this turn (by default set at the beginning of the round to 1)

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@ -554,12 +554,19 @@ void CArtHandler::sortArts()
// } // }
//} //}
} }
void CArtHandler::erasePickedArt( TArtifactInstanceID id )
ArtifactID CArtHandler::getRandomArt(int flags)
{ {
std::vector<CArtifact*>* ptr; return getArtSync(ran(), flags, true);
CArtifact *art = artifacts[id]; }
switch (art->aClass) ArtifactID CArtHandler::getArtSync (ui32 rand, int flags, bool erasePicked)
{
auto erasePickedArt = [&]( TArtifactInstanceID id )
{ {
std::vector<CArtifact*>* ptr;
CArtifact *art = artifacts[id];
switch (art->aClass)
{
case CArtifact::ART_TREASURE: case CArtifact::ART_TREASURE:
ptr = &treasures; ptr = &treasures;
break; break;
@ -574,63 +581,58 @@ void CArtHandler::erasePickedArt( TArtifactInstanceID id )
break; break;
default: //special artifacts should not be erased default: //special artifacts should not be erased
return; return;
}
ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
}
ui16 CArtHandler::getRandomArt(int flags)
{
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out, flags);
ui16 id = out[ran() % out.size()]->id;
erasePickedArt (id);
return id;
}
ui16 CArtHandler::getArtSync (ui32 rand, int flags)
{
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out, flags);
CArtifact *art = out[rand % out.size()];
return art->id;
}
void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
{
if (flags & CArtifact::ART_TREASURE)
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
if (flags & CArtifact::ART_MINOR)
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
if (flags & CArtifact::ART_MAJOR)
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
if (flags & CArtifact::ART_RELIC)
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
if (!out.size()) //no artifact of specified rarity, we need to take another one
{
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
}
if (!out.size()) //no arts are available at all
{
out.resize (64);
std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
}
}
void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
{
if (arts->empty()) //restock available arts
{
for (int i = 0; i < allowedArtifacts.size(); ++i)
{
if (allowedArtifacts[i]->aClass == flag)
arts->push_back(allowedArtifacts[i]);
} }
} ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
};
for (int i = 0; i < arts->size(); ++i) auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
{ {
CArtifact *art = (*arts)[i]; if (arts->empty()) //restock available arts
out.push_back(art); {
} for (int i = 0; i < allowedArtifacts.size(); ++i)
{
if (allowedArtifacts[i]->aClass == flag)
arts->push_back(allowedArtifacts[i]);
}
}
for (int i = 0; i < arts->size(); ++i)
{
CArtifact *art = (*arts)[i];
out.push_back(art);
}
};
auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
{
if (flags & CArtifact::ART_TREASURE)
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
if (flags & CArtifact::ART_MINOR)
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
if (flags & CArtifact::ART_MAJOR)
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
if (flags & CArtifact::ART_RELIC)
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
if (!out.size()) //no artifact of specified rarity, we need to take another one
{
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
}
if (!out.size()) //no arts are available at all
{
out.resize (64);
std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
}
};
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out);
ArtifactID artID = out[rand % out.size()]->id;
if(erasePicked)
erasePickedArt (artID);
return artID;
} }
Bonus *createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0) Bonus *createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
@ -681,7 +683,7 @@ void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT); a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
} }
void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/) void CArtHandler::makeItCreatureArt (ArtifactID aid, bool onlyCreature /*=true*/)
{ {
CArtifact *a = artifacts[aid]; CArtifact *a = artifacts[aid];
makeItCreatureArt (a, onlyCreature); makeItCreatureArt (a, onlyCreature);
@ -698,7 +700,7 @@ void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i)); a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
} }
void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ ) void CArtHandler::makeItCommanderArt( ArtifactID aid, bool onlyCommander /*= true*/ )
{ {
CArtifact *a = artifacts[aid]; CArtifact *a = artifacts[aid];
makeItCommanderArt (a, onlyCommander); makeItCommanderArt (a, onlyCommander);
@ -782,7 +784,7 @@ void CArtHandler::clearHlpLists()
relics.clear(); relics.clear();
} }
bool CArtHandler::legalArtifact(int id) bool CArtHandler::legalArtifact(ArtifactID id)
{ {
return (artifacts[id]->possibleSlots[ArtBearer::HERO].size() || return (artifacts[id]->possibleSlots[ArtBearer::HERO].size() ||
(artifacts[id]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS)) || (artifacts[id]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS)) ||
@ -793,7 +795,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
{ {
allowedArtifacts.clear(); allowedArtifacts.clear();
clearHlpLists(); clearHlpLists();
for (int i=0; i<144; ++i) //yes, 144 for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
{ {
if (allowed[i] && legalArtifact(i)) if (allowed[i] && legalArtifact(i))
allowedArtifacts.push_back(artifacts[i]); allowedArtifacts.push_back(artifacts[i]);
@ -811,7 +813,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
allowedArtifacts.push_back(artifacts[i]); allowedArtifacts.push_back(artifacts[i]);
else //check if active modules allow artifact to be every used else //check if active modules allow artifact to be every used
{ {
if (legalArtifact(i)) if (legalArtifact(ArtifactID(i)))
allowedArtifacts.push_back(artifacts[i]); allowedArtifacts.push_back(artifacts[i]);
//keep im mind that artifact can be worn by more than one type of bearer //keep im mind that artifact can be worn by more than one type of bearer
} }
@ -912,7 +914,7 @@ bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition
auto possibleSlots = artType->possibleSlots.find(artSet->bearerType()); auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
if(possibleSlots == artType->possibleSlots.end()) if(possibleSlots == artType->possibleSlots.end())
{ {
tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type " tlog3 << "Warning: artifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
<< artSet->bearerType() << std::endl; << artSet->bearerType() << std::endl;
return false; return false;
} }
@ -1014,15 +1016,15 @@ void CArtifactInstance::deserializationFix()
setType(artType); setType(artType);
} }
int CArtifactInstance::getGivenSpellID() const SpellID CArtifactInstance::getGivenSpellID() const
{ {
const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL)); const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
if(!b) if(!b)
{ {
tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n"; tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
return -1; return SpellID::NONE;
} }
return b->subtype; return SpellID(b->subtype);
} }
bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const

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@ -120,7 +120,7 @@ public:
ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const; ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const; ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
int getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const; virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const; //forwards to the above one bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const; //forwards to the above one
@ -193,7 +193,8 @@ class DLL_LINKAGE CArtHandler //handles artifacts
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0); void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
void giveArtBonus(ArtifactID aid, Bonus *bonus); void giveArtBonus(ArtifactID aid, Bonus *bonus);
public: public:
std::vector<CArtifact*> treasures, minors, majors, relics; std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
std::vector< ConstTransitivePtr<CArtifact> > artifacts; std::vector< ConstTransitivePtr<CArtifact> > artifacts;
std::vector<CArtifact *> allowedArtifacts; std::vector<CArtifact *> allowedArtifacts;
std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines. std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
@ -211,9 +212,9 @@ public:
void addBonuses(); void addBonuses();
void clear(); void clear();
void clearHlpLists(); void clearHlpLists();
ui16 getRandomArt (int flags); ArtifactID getRandomArt (int flags);
ui16 getArtSync (ui32 rand, int flags); ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked = false);
bool legalArtifact(int id); bool legalArtifact(ArtifactID id);
void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag); void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags); void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
void erasePickedArt (TArtifactInstanceID id); void erasePickedArt (TArtifactInstanceID id);
@ -222,9 +223,9 @@ public:
static ArtifactID creatureToMachineID(CreatureID id); static ArtifactID creatureToMachineID(CreatureID id);
static CreatureID machineIDToCreature(ArtifactID id); static CreatureID machineIDToCreature(ArtifactID id);
void makeItCreatureArt (CArtifact * a, bool onlyCreature = true); void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
void makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature = true); void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
void makeItCommanderArt (CArtifact * a, bool onlyCommander = true); void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
void makeItCommanderArt (TArtifactInstanceID aid, bool onlyCommander = true); void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
CArtHandler(); CArtHandler();
~CArtHandler(); ~CArtHandler();

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@ -112,13 +112,13 @@ boost::optional<TPlayerColor> CCallbackBase::getPlayerID() const
return player; return player;
} }
ETerrainType::ETerrainType CBattleInfoEssentials::battleTerrainType() const ETerrainType CBattleInfoEssentials::battleTerrainType() const
{ {
RETURN_IF_NOT_BATTLE(ETerrainType::WRONG); RETURN_IF_NOT_BATTLE(ETerrainType::WRONG);
return getBattle()->terrainType; return getBattle()->terrainType;
} }
BFieldType::BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
{ {
RETURN_IF_NOT_BATTLE(BFieldType::NONE); RETURN_IF_NOT_BATTLE(BFieldType::NONE);
return getBattle()->battlefieldType; return getBattle()->battlefieldType;

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@ -164,8 +164,8 @@ public:
BattlePerspective::BattlePerspective battleGetMySide() const; BattlePerspective::BattlePerspective battleGetMySide() const;
ETerrainType::ETerrainType battleTerrainType() const; ETerrainType battleTerrainType() const;
BFieldType::BFieldType battleGetBattlefieldType() const; BFieldType battleGetBattlefieldType() const;
std::vector<shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield std::vector<shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
TStacks battleGetAllStacks() const; //returns all stacks, alive or dead or undead or mechanical :) TStacks battleGetAllStacks() const; //returns all stacks, alive or dead or undead or mechanical :)
bool battleHasNativeStack(ui8 side) const; bool battleHasNativeStack(ui8 side) const;

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@ -778,11 +778,11 @@ CGameState::~CGameState()
BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town) BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town)
{ {
const TerrainTile &t = map->getTile(tile); const TerrainTile &t = map->getTile(tile);
ETerrainType::ETerrainType terrain = t.terType; ETerrainType terrain = t.terType;
if(t.isCoastal() && !t.isWater()) if(t.isCoastal() && !t.isWater())
terrain = ETerrainType::SAND; terrain = ETerrainType::SAND;
BFieldType::BFieldType terType = battleGetBattlefieldType(tile); BFieldType terType = battleGetBattlefieldType(tile);
return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town); return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
} }
@ -1567,7 +1567,7 @@ void CGameState::init(StartInfo * si)
vti->possibleSpells -= s->id; vti->possibleSpells -= s->id;
} }
vti->possibleSpells.clear(); vti->possibleSpells.clear();
if(vti->getOwner() != 255) if(vti->getOwner() != GameConstants::NEUTRAL_PLAYER)
getPlayer(vti->getOwner())->towns.push_back(vti); getPlayer(vti->getOwner())->towns.push_back(vti);
} }
@ -1743,7 +1743,7 @@ void CGameState::initDuel()
return; return;
} }
BFieldType::BFieldType CGameState::battleGetBattlefieldType(int3 tile) const BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
{ {
if(tile==int3() && curB) if(tile==int3() && curB)
tile = curB->tile; tile = curB->tile;
@ -1793,13 +1793,13 @@ BFieldType::BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
switch(t.terType) switch(t.terType)
{ {
case ETerrainType::DIRT: case ETerrainType::DIRT:
return static_cast<BFieldType::BFieldType>(rand()%3+3); return BFieldType(rand()%3+3);
case ETerrainType::SAND: case ETerrainType::SAND:
return BFieldType::SAND_MESAS; //TODO: coast support return BFieldType::SAND_MESAS; //TODO: coast support
case ETerrainType::GRASS: case ETerrainType::GRASS:
return static_cast<BFieldType::BFieldType>(rand()%2+6); return BFieldType(rand()%2+6);
case ETerrainType::SNOW: case ETerrainType::SNOW:
return static_cast<BFieldType::BFieldType>(rand()%2+10); return BFieldType(rand()%2+10);
case ETerrainType::SWAMP: case ETerrainType::SWAMP:
return BFieldType::SWAMP_TREES; return BFieldType::SWAMP_TREES;
case ETerrainType::ROUGH: case ETerrainType::ROUGH:
@ -2439,7 +2439,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
std::vector< std::pair< TPlayerColor, si64 > > stats; \ std::vector< std::pair< TPlayerColor, si64 > > stats; \
for(auto g = players.begin(); g != players.end(); ++g) \ for(auto g = players.begin(); g != players.end(); ++g) \
{ \ { \
if(g->second.color == 255) \ if(g->second.color == GameConstants::NEUTRAL_PLAYER) \
continue; \ continue; \
std::pair< ui8, si64 > stat; \ std::pair< ui8, si64 > stat; \
stat.first = g->second.color; \ stat.first = g->second.color; \
@ -2940,8 +2940,8 @@ DuelParameters DuelParameters::fromJSON(const std::string &fname)
DuelParameters ret; DuelParameters ret;
const JsonNode duelData(ResourceID("DATA/" + fname, EResType::TEXT)); const JsonNode duelData(ResourceID("DATA/" + fname, EResType::TEXT));
ret.terType = static_cast<ETerrainType::ETerrainType>((int)duelData["terType"].Float()); ret.terType = ETerrainType((int)duelData["terType"].Float());
ret.bfieldType = static_cast<BFieldType::BFieldType>((int)duelData["bfieldType"].Float()); ret.bfieldType = BFieldType((int)duelData["bfieldType"].Float());
BOOST_FOREACH(const JsonNode &n, duelData["sides"].Vector()) BOOST_FOREACH(const JsonNode &n, duelData["sides"].Vector())
{ {
SideSettings &ss = ret.sides[(int)n["side"].Float()]; SideSettings &ss = ret.sides[(int)n["side"].Float()];

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@ -267,8 +267,8 @@ struct DLL_LINKAGE CPathsInfo
struct DLL_EXPORT DuelParameters struct DLL_EXPORT DuelParameters
{ {
ETerrainType::ETerrainType terType; ETerrainType terType;
BFieldType::BFieldType bfieldType; BFieldType bfieldType;
struct DLL_EXPORT SideSettings struct DLL_EXPORT SideSettings
{ {
struct DLL_EXPORT StackSettings struct DLL_EXPORT StackSettings
@ -397,7 +397,7 @@ public:
void giveHeroArtifact(CGHeroInstance *h, int aid); void giveHeroArtifact(CGHeroInstance *h, int aid);
void apply(CPack *pack); void apply(CPack *pack);
BFieldType::BFieldType battleGetBattlefieldType(int3 tile) const; BFieldType battleGetBattlefieldType(int3 tile) const;
UpgradeInfo getUpgradeInfo(const CStackInstance &stack); UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
PlayerRelations::PlayerRelations getPlayerRelations(TPlayerColor color1, TPlayerColor color2); PlayerRelations::PlayerRelations getPlayerRelations(TPlayerColor color1, TPlayerColor color2);
bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile

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@ -70,7 +70,7 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
return ret; return ret;
} }
bool CObstacleInfo::isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield /*= -1*/) const bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
{ {
if(specialBattlefield != -1) if(specialBattlefield != -1)
return vstd::contains(allowedSpecialBfields, specialBattlefield); return vstd::contains(allowedSpecialBfields, specialBattlefield);
@ -367,8 +367,8 @@ void CHeroHandler::loadObstacles()
obi.defName = obs["defname"].String(); obi.defName = obs["defname"].String();
obi.width = obs["width"].Float(); obi.width = obs["width"].Float();
obi.height = obs["height"].Float(); obi.height = obs["height"].Float();
obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType::ETerrainType> >(); obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType::BFieldType> >(); obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >(); obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
obi.isAbsoluteObstacle = absolute; obi.isAbsoluteObstacle = absolute;
} }

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@ -131,8 +131,8 @@ struct DLL_LINKAGE CObstacleInfo
{ {
si32 ID; si32 ID;
std::string defName; std::string defName;
std::vector<ETerrainType::ETerrainType> allowedTerrains; std::vector<ETerrainType> allowedTerrains;
std::vector<BFieldType::BFieldType> allowedSpecialBfields; std::vector<BFieldType> allowedSpecialBfields;
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm) si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
@ -140,7 +140,7 @@ struct DLL_LINKAGE CObstacleInfo
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex' std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
bool isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield = -1) const; bool isAppropriate(ETerrainType terrainType, int specialBattlefield = -1) const;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

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@ -5964,30 +5964,26 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
break; break;
case 18: //add Artifact case 18: //add Artifact
{ {
int id = cb->getArtSync(val, CArtifact::ART_TREASURE); int id = cb->getArtSync(val, CArtifact::ART_TREASURE, true);
artifacts.push_back (id); artifacts.push_back (id);
cb->erasePickedArt(id);
break; break;
} }
case 19: //add Artifact case 19: //add Artifact
{ {
int id = cb->getArtSync(val, CArtifact::ART_MINOR); int id = cb->getArtSync(val, CArtifact::ART_MINOR, true);
artifacts.push_back (id); artifacts.push_back (id);
cb->erasePickedArt(id);
break; break;
} }
case 20: //add Artifact case 20: //add Artifact
{ {
int id = cb->getArtSync(val, CArtifact::ART_MAJOR); int id = cb->getArtSync(val, CArtifact::ART_MAJOR, true);
artifacts.push_back (id); artifacts.push_back (id);
cb->erasePickedArt(id);
break; break;
} }
case 21: //add Artifact case 21: //add Artifact
{ {
int id = cb->getArtSync(val, CArtifact::ART_RELIC); int id = cb->getArtSync(val, CArtifact::ART_RELIC, true);
artifacts.push_back (id); artifacts.push_back (id);
cb->erasePickedArt(id);
break; break;
} }
} }

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@ -527,7 +527,7 @@ void CTownHandler::load(const JsonNode &source)
faction.creatureBg120 = node.second["creatureBackground"]["120px"].String(); faction.creatureBg120 = node.second["creatureBackground"]["120px"].String();
faction.creatureBg130 = node.second["creatureBackground"]["130px"].String(); faction.creatureBg130 = node.second["creatureBackground"]["130px"].String();
faction.nativeTerrain = static_cast<ETerrainType::ETerrainType>(vstd::find_pos(GameConstants::TERRAIN_NAMES, faction.nativeTerrain = ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES,
node.second["nativeTerrain"].String())); node.second["nativeTerrain"].String()));
int alignment = vstd::find_pos(EAlignment::names, node.second["alignment"].String()); int alignment = vstd::find_pos(EAlignment::names, node.second["alignment"].String());
if (alignment == -1) if (alignment == -1)

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@ -173,7 +173,7 @@ public:
TFaction factionID; TFaction factionID;
ETerrainType::ETerrainType nativeTerrain; ETerrainType nativeTerrain;
EAlignment::EAlignment alignment; EAlignment::EAlignment alignment;
CreatureID commander; CreatureID commander;

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@ -52,6 +52,8 @@ ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
ID_LIKE_OPERATORS(Obj, Obj::EObj) ID_LIKE_OPERATORS(Obj, Obj::EObj)
ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID) ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition) ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
@ -62,6 +64,8 @@ ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID) ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const
{ {

View File

@ -551,28 +551,48 @@ namespace Battle
}; };
} }
namespace ETerrainType class ETerrainType
{ {
enum ETerrainType public:
enum EETerrainType
{ {
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP, WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
}; };
}
ETerrainType(EETerrainType _num = WRONG) : num(_num)
{}
ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
EETerrainType num;
};
ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
namespace BFieldType class BFieldType
{ {
public:
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
//21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
enum BFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS, enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS, GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND, ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
ROUGH, SHIP_TO_SHIP, SHIP ROUGH, SHIP_TO_SHIP, SHIP
}; };
}
BFieldType(EBFieldType _num = NONE) : num(_num)
{}
ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
EBFieldType num;
};
ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
namespace EPlayerStatus namespace EPlayerStatus
{ {

View File

@ -187,22 +187,16 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &
out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]); out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
} }
ui16 CPrivilagedInfoCallback::getRandomArt (int flags) ArtifactID CPrivilagedInfoCallback::getRandomArt (int flags)
{ {
return VLC->arth->getRandomArt(flags); return VLC->arth->getRandomArt(flags);
} }
ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags) ArtifactID CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags, bool erasePicked)
{ {
return VLC->arth->getArtSync (rand, flags); return VLC->arth->getArtSync (rand, flags, erasePicked);
} }
void CPrivilagedInfoCallback::erasePickedArt (si32 id)
{
VLC->arth->erasePickedArt(id);
}
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level) void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
{ {

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@ -170,10 +170,9 @@ public:
void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns
void getTilesInRange(boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player=-1, int mode=0) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed void getTilesInRange(boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player=-1, int mode=0) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
void getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int player=-1, int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water void getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int player=-1, int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
ui16 getRandomArt (int flags); ArtifactID getRandomArt (int flags);
ui16 getArtSync (ui32 rand, int flags); //synchronous ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked); //synchronous
void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
void erasePickedArt (si32 id);
void getAllowedSpells(std::vector<SpellID> &out, ui16 level); void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
}; };

View File

@ -461,7 +461,7 @@ struct DLL_LINKAGE TerrainTile
bool hasFavourableWinds() const; bool hasFavourableWinds() const;
/** the type of terrain */ /** the type of terrain */
ETerrainType::ETerrainType terType; ETerrainType terType;
/** the visual representation of the terrain */ /** the visual representation of the terrain */
ui8 terView; ui8 terView;

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@ -140,7 +140,7 @@ void CMapEditManager::clearTerrain()
} }
} }
void CMapEditManager::drawTerrain(ETerrainType::ETerrainType terType, int posx, int posy, int width, int height, bool underground) void CMapEditManager::drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground)
{ {
bool mapLevel = underground ? 1 : 0; bool mapLevel = underground ? 1 : 0;
for(int i = posx; i < posx + width; ++i) for(int i = posx; i < posx + width; ++i)
@ -224,7 +224,7 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
} }
} }
ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETerrainType terType) const ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType terType) const
{ {
switch(terType) switch(terType)
{ {
@ -243,7 +243,7 @@ ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETer
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{ {
ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType; ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
int totalPoints = 0; int totalPoints = 0;
std::string transitionReplacement; std::string transitionReplacement;
@ -259,7 +259,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
int cx = posx + (i % 3) - 1; int cx = posx + (i % 3) - 1;
int cy = posy + (i / 3) - 1; int cy = posy + (i / 3) - 1;
bool isAlien = false; bool isAlien = false;
ETerrainType::ETerrainType terType; ETerrainType terType;
if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height) if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
{ {
terType = centerTerType; terType = centerTerType;
@ -371,7 +371,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
return ValidationResult(true, transitionReplacement); return ValidationResult(true, transitionReplacement);
} }
bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const bool CMapEditManager::isSandType(ETerrainType terType) const
{ {
switch(terType) switch(terType)
{ {

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@ -192,7 +192,7 @@ public:
* @param height the width of the terrain to draw * @param height the width of the terrain to draw
* @param underground true if you want to draw at the underground, false if open * @param underground true if you want to draw at the underground, false if open
*/ */
void drawTerrain(ETerrainType::ETerrainType terType, int posx, int posy, int width, int height, bool underground); void drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground);
/** /**
* Inserts an object. * Inserts an object.
@ -242,7 +242,7 @@ private:
* @param terType the terrain type * @param terType the terrain type
* @return the terrain group * @return the terrain group
*/ */
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType::ETerrainType terType) const; ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
/** /**
* Validates the terrain view of the given position and with the given pattern. * Validates the terrain view of the given position and with the given pattern.
@ -262,7 +262,7 @@ private:
* @param terType the terrain type to test * @param terType the terrain type to test
* @return true if the terrain type is a sand type, otherwise false * @return true if the terrain type is a sand type, otherwise false
*/ */
bool isSandType(ETerrainType::ETerrainType terType) const; bool isSandType(ETerrainType terType) const;
/** /**
* Gets a flipped pattern. * Gets a flipped pattern.

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@ -711,7 +711,7 @@ void CMapLoaderH3M::readTerrain()
{ {
for(int z = 0; z < map->height; z++) for(int z = 0; z < map->height; z++)
{ {
map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(reader.readUInt8()); map->terrain[z][c][a].terType = ETerrainType(reader.readUInt8());
map->terrain[z][c][a].terView = reader.readUInt8(); map->terrain[z][c][a].terView = reader.readUInt8();
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8()); map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
map->terrain[z][c][a].riverDir = reader.readUInt8(); map->terrain[z][c][a].riverDir = reader.readUInt8();