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* Updated README.linux

This commit is contained in:
beegee1 2012-04-21 10:26:15 +00:00
parent fef876e1ec
commit 9c770777fb

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@ -36,12 +36,10 @@ On Ubuntu 9.04 or later, run:
sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
On Fedora run(this may not be complete):
sudo yum install gcc-c++ sdl-devel sdl_image-devel sdl_ttf-devel boost boost-devel boost-filesystem boost-iostreams boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
sudo yum install gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel boost boost-devel boost-filesystem boost-iostreams boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
On linux distributions like Fedora where Mp3 support isn't given natively you have to compile sdl_mixer with Mp3 support.
1. sudo yum install smpeg-devel
2. Download sdl_mixer sources, unpack to ~/src/sdl_mixer for example
3. Build sdl_mixer as follows: ./configure --prefix=/usr; make; make install
On linux distributions like Fedora Mp3 support isn't given for the time being.
There is a mantis call here: http://bugs.vcmi.eu/view.php?id=933.
Create a directory /DATA_PATH/vcmi (default is usually /usr/local/share/games/vcmi)
@ -50,11 +48,16 @@ that will contain the game data files. The /vcmi at the end is necessary.
Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/games/vcmi)
Then run configure:
./configure
cd trunk/build
../src/configure
Or if you're installing to custom path:
./configure --datadir=/DATA_PATH/ --bindir=/BIN_PATH/vcmi --libdir=/LIB_PATH/
../src/configure --datadir=/DATA_PATH/ --bindir=/BIN_PATH/vcmi --libdir=/LIB_PATH/
An example would be:
./configure --datadir=/usr/local/share/games --bindir=/usr/local/games --libdir=/usr/local/lib64/games
../src/configure --datadir=/usr/local/share/games --bindir=/usr/local/games --libdir=/usr/local/lib64/games
Notice:
The ../src/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling the configure script.
Then build vcmi:
make