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Fix formatting

This commit is contained in:
Vadim Markovtsev
2016-10-29 17:00:12 +02:00
parent 24793e115c
commit 9f967b4d7a
7 changed files with 21 additions and 22 deletions

View File

@@ -111,7 +111,7 @@ public:
std::vector<std::string> tavernInfo;
std::vector<std::string> tavernRumors;
std::vector<std::pair<std::string,std::string> > zelp;
std::vector<std::pair<std::string,std::string>> zelp;
std::vector<std::string> lossCondtions;
std::vector<std::string> victoryConditions;
@@ -123,23 +123,26 @@ public:
std::vector<std::string> restypes; //names of resources
std::vector<std::string> terrainNames;
std::vector<std::string> randsign;
std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
std::vector<std::string> seerEmpty;
std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
std::vector<std::vector<std::vector<std::string>>> quests; //[quest][type][index]
//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
std::vector<std::string> seerNames;
std::vector<std::string> tentColors;
//sec skills
std::vector <std::string> skillName;
std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> skillName;
std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> levels;
std::vector<std::string> zcrexp; //more or less useful content of that file
//campaigns
std::vector <std::string> campaignMapNames;
std::vector < std::vector <std::string> > campaignRegionNames;
std::vector<std::string> campaignMapNames;
std::vector<std::vector<std::string>> campaignRegionNames;
static void readToVector(std::string sourceName, std::vector<std::string> &dest);
void readToVector(std::string sourceName, std::vector<std::string> & dest);
CGeneralTextHandler();
CGeneralTextHandler(const CGeneralTextHandler&) = delete;
CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
};