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fix typo
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@ -79,7 +79,7 @@ enum class ECreatureAnimType
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DEAD = 22, // new group, used to show dead stacks. If empty - last frame from "DEATH" will be copied here
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DEAD_RANGED = 23, // new group, used to show dead stacks (if DEATH_RANGED was used). If empty - last frame from "DEATH_RANGED" will be copied here
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RESURRECTION = 24, // new group, used for animating resurrection, if empty - reversed "DEATH" animation will be copiend here
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RESURRECTION = 24, // new group, used for animating resurrection, if empty - reversed "DEATH" animation will be copied here
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FROZEN = 25, // new group, used when stack animation is paused (e.g. petrified). If empty - consist of first frame from HOLDING animation
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CAST_UP = 30,
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