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Merge pull request #4685 from Laserlicht/turn_timer_load_change
turn timer and simturn change on load
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a4c3dd622f
@ -267,6 +267,8 @@ void CGameState::updateOnLoad(StartInfo * si)
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for(auto & i : si->playerInfos)
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gs->players[i.first].human = i.second.isControlledByHuman();
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scenarioOps->extraOptionsInfo = si->extraOptionsInfo;
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scenarioOps->turnTimerInfo = si->turnTimerInfo;
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scenarioOps->simturnsInfo = si->simturnsInfo;
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}
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void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
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