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	Merge pull request #4685 from Laserlicht/turn_timer_load_change
turn timer and simturn change on load
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		| @@ -267,6 +267,8 @@ void CGameState::updateOnLoad(StartInfo * si) | ||||
| 	for(auto & i : si->playerInfos) | ||||
| 		gs->players[i.first].human = i.second.isControlledByHuman(); | ||||
| 	scenarioOps->extraOptionsInfo = si->extraOptionsInfo; | ||||
| 	scenarioOps->turnTimerInfo = si->turnTimerInfo; | ||||
| 	scenarioOps->simturnsInfo = si->simturnsInfo; | ||||
| } | ||||
|  | ||||
| void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking) | ||||
|   | ||||
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