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Merge pull request #6279 from GeorgeK1ng/ALWAYS_MAXIMUM_DAMAGE
Fix for ALWAYS_MAXIMUM_DAMAGE bonus
This commit is contained in:
@@ -970,6 +970,7 @@
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"core.bonus.ADDITIONAL_ATTACK.description" : "{Additional attacks}\nUnit can attack an additional ${val} times", // TODO: alternative descriptions for melee/ranged effect range
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"core.bonus.ADDITIONAL_ATTACK.description" : "{Additional attacks}\nUnit can attack an additional ${val} times", // TODO: alternative descriptions for melee/ranged effect range
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"core.bonus.ADDITIONAL_RETALIATION.description" : "{Additional retaliations}\nUnit can retaliate ${val} extra times",
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"core.bonus.ADDITIONAL_RETALIATION.description" : "{Additional retaliations}\nUnit can retaliate ${val} extra times",
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"core.bonus.ALWAYS_MAXIMUM_DAMAGE.description" : "{Maximum Damage}\nThis unit always deals the maximum possible damage",
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"core.bonus.ATTACKS_ALL_ADJACENT.description" : "{Attack all around}\nAttacks all adjacent enemies in addition to the primary target",
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"core.bonus.ATTACKS_ALL_ADJACENT.description" : "{Attack all around}\nAttacks all adjacent enemies in addition to the primary target",
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"core.bonus.BLOCKS_RANGED_RETALIATION.description" : "{No ranged retaliation}\nThe enemy cannot retaliate when shot by this unit",
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"core.bonus.BLOCKS_RANGED_RETALIATION.description" : "{No ranged retaliation}\nThe enemy cannot retaliate when shot by this unit",
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"core.bonus.BLOCKS_RETALIATION.description" : "{No retaliation}\nThe enemy cannot retaliate when attacked in melee by this unit",
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"core.bonus.BLOCKS_RETALIATION.description" : "{No retaliation}\nThe enemy cannot retaliate when attacked in melee by this unit",
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@@ -20,7 +20,11 @@
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"ATTACKS_ALL_ADJACENT":
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"ATTACKS_ALL_ADJACENT":
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{
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{
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},
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},
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"ALWAYS_MAXIMUM_DAMAGE":
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{
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},
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"BASE_TILE_MOVEMENT_COST":
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"BASE_TILE_MOVEMENT_COST":
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{
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{
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"blockDescriptionPropagation": true
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"blockDescriptionPropagation": true
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