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Merge pull request #6279 from GeorgeK1ng/ALWAYS_MAXIMUM_DAMAGE

Fix for ALWAYS_MAXIMUM_DAMAGE bonus
This commit is contained in:
Ivan Savenko
2025-11-04 16:33:55 +02:00
committed by GitHub
2 changed files with 6 additions and 1 deletions

View File

@@ -970,6 +970,7 @@
"core.bonus.ADDITIONAL_ATTACK.description" : "{Additional attacks}\nUnit can attack an additional ${val} times", // TODO: alternative descriptions for melee/ranged effect range
"core.bonus.ADDITIONAL_RETALIATION.description" : "{Additional retaliations}\nUnit can retaliate ${val} extra times",
"core.bonus.ALWAYS_MAXIMUM_DAMAGE.description" : "{Maximum Damage}\nThis unit always deals the maximum possible damage",
"core.bonus.ATTACKS_ALL_ADJACENT.description" : "{Attack all around}\nAttacks all adjacent enemies in addition to the primary target",
"core.bonus.BLOCKS_RANGED_RETALIATION.description" : "{No ranged retaliation}\nThe enemy cannot retaliate when shot by this unit",
"core.bonus.BLOCKS_RETALIATION.description" : "{No retaliation}\nThe enemy cannot retaliate when attacked in melee by this unit",

View File

@@ -21,6 +21,10 @@
{
},
"ALWAYS_MAXIMUM_DAMAGE":
{
},
"BASE_TILE_MOVEMENT_COST":
{
"blockDescriptionPropagation": true