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Merge pull request #4563 from SoundSSGood/vcmiScrolls

Improvements to the artifact creation
This commit is contained in:
Ivan Savenko 2024-09-05 17:10:13 +03:00 committed by GitHub
commit a72715ad31
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GPG Key ID: B5690EEEBB952194
26 changed files with 168 additions and 150 deletions

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@ -184,7 +184,8 @@ public:
void removeAfterVisit(const CGObjectInstance * object) override {};
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;};
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;};
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
void removeArtifact(const ArtifactLocation & al) override {};
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};

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@ -14,7 +14,6 @@
#include "GameSettings.h"
#include "spells/CSpellHandler.h"
#include "mapping/CMap.h"
#include "mapObjects/CGHeroInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -222,67 +221,47 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
return arts;
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & spellId)
{
auto ret = new CArtifactInstance(ArtifactID(ArtifactID::SPELL_SCROLL).toArtifact());
auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(sid));
ret->addNewBonus(bonus);
return ret;
return ArtifactUtils::createArtifact(ArtifactID::SPELL_SCROLL, spellId);
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const CArtifact * art)
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(const ArtifactID & artId, const SpellID & spellId)
{
assert(art);
auto * artInst = new CArtifactInstance(art);
if(art->isCombined())
const std::function<CArtifactInstance*(const CArtifact*)> createArtInst =
[&createArtInst, &spellId](const CArtifact * art) -> CArtifactInstance*
{
for(const auto & part : art->getConstituents())
artInst->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
}
if(art->isGrowing())
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
artInst->addNewBonus(bonus);
}
return artInst;
}
assert(art);
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
{
return ArtifactUtils::createNewArtifactInstance(aid.toArtifact());
}
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID)
{
CArtifactInstance * art = nullptr;
if(aid.getNum() >= 0)
{
if(spellID == SpellID::NONE)
auto * artInst = new CArtifactInstance(art);
if(art->isCombined())
{
art = ArtifactUtils::createNewArtifactInstance(aid);
for(const auto & part : art->getConstituents())
artInst->addPart(createArtInst(part), ArtifactPosition::PRE_FIRST);
}
else
if(art->isGrowing())
{
art = ArtifactUtils::createScroll(spellID);
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
artInst->addNewBonus(bonus);
}
if(art->isScroll())
{
artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
}
return artInst;
};
if(artId.getNum() >= 0)
{
return createArtInst(artId.toArtifact());
}
else
{
art = new CArtifactInstance(); // random, empty
return new CArtifactInstance(); // random, empty
}
map->addNewArtifactInstance(art);
if(art->artType && art->isCombined())
{
for(auto & part : art->getPartsInfo())
{
map->addNewArtifactInstance(part.art);
}
}
return art;
}
DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description, const SpellID & sid)

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@ -21,7 +21,6 @@ class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
struct ArtSlotInfo;
class CMap;
namespace ArtifactUtils
{
@ -40,10 +39,8 @@ namespace ArtifactUtils
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, const bool onlyEquiped = false);
DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const CArtifact * art);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID = SpellID::NONE);
DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & spellId);
DLL_LINKAGE CArtifactInstance * createArtifact(const ArtifactID & artId, const SpellID & spellId = SpellID::NONE);
DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid);
}

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@ -964,7 +964,7 @@ void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
node->attachTo(*elem.second.artifact);
}
void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName)
{
//todo: creature and commander artifacts
if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
@ -972,7 +972,6 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
if(!handler.saving)
{
assert(map);
artifactsInBackpack.clear();
artifactsWorn.clear();
}
@ -982,13 +981,13 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
switch(bearerType())
{
case ArtBearer::HERO:
serializeJsonHero(handler, map);
serializeJsonHero(handler);
break;
case ArtBearer::CREATURE:
serializeJsonCreature(handler, map);
serializeJsonCreature(handler);
break;
case ArtBearer::COMMANDER:
serializeJsonCommander(handler, map);
serializeJsonCommander(handler);
break;
default:
assert(false);
@ -996,11 +995,11 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
}
}
void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler)
{
for(const auto & slot : ArtifactUtils::allWornSlots())
{
serializeJsonSlot(handler, slot, map);
serializeJsonSlot(handler, slot);
}
std::vector<ArtifactID> backpackTemp;
@ -1016,7 +1015,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
{
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
auto * artifact = ArtifactUtils::createArtifact(artifactID);
auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();
if(artifact->artType->canBePutAt(this, slot))
{
@ -1027,17 +1026,17 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
}
}
void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler)
{
logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
}
void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler)
{
logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
}
void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot)
{
ArtifactID artifactID;
@ -1057,7 +1056,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
if(artifactID != ArtifactID::NONE)
{
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(artifactID.toEnum());
if(artifact->artType->canBePutAt(this, slot))
{

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@ -25,7 +25,6 @@ class CArtHandler;
class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
class CMap;
class JsonSerializeFormat;
#define ART_BEARER_LIST \
@ -233,16 +232,16 @@ public:
void artDeserializationFix(CBonusSystemNode *node);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
protected:
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
private:
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
void serializeJsonHero(JsonSerializeFormat & handler);
void serializeJsonCreature(JsonSerializeFormat & handler);
void serializeJsonCommander(JsonSerializeFormat & handler);
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot);//normal slots
};
// Used to try on artifacts before the claimed changes have been applied

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@ -118,7 +118,8 @@ public:
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) = 0;
virtual bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) = 0;
virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
virtual void removeArtifact(const ArtifactLocation& al) = 0;
virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;

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@ -429,7 +429,10 @@ CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap
hero->ID = Obj::HERO;
hero->serializeJsonOptions(handler);
if (map)
hero->serializeJsonArtifacts(handler, "artifacts", map);
{
hero->serializeJsonArtifacts(handler, "artifacts");
map->addNewArtifactInstance(*hero);
}
return hero;
}

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@ -1628,7 +1628,7 @@ void CGameState::attachArmedObjects()
bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
{
CArtifactInstance * ai = ArtifactUtils::createNewArtifactInstance(aid);
CArtifactInstance * ai = ArtifactUtils::createArtifact(aid);
map->addNewArtifactInstance(ai);
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))

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@ -292,7 +292,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
iw.components.emplace_back(ComponentType::ARTIFACT, elem);
loot.appendRawString("%s");
loot.replaceName(elem);
cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
cb->giveHeroNewArtifact(hero, elem, ArtifactPosition::FIRST_AVAILABLE);
}
//display loot
if (!iw.components.empty())

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@ -605,7 +605,7 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
if(gainedArtifact != ArtifactID::NONE)
{
cb->giveHeroNewArtifact(h, gainedArtifact.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
}

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@ -343,7 +343,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
// hero starts with default spellbook presence status
if(!getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
{
auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK);
auto artifact = ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK);
putArtifact(ArtifactPosition::SPELLBOOK, artifact);
}
}
@ -352,7 +352,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
if(!getArt(ArtifactPosition::MACH4))
{
auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT);
auto artifact = ArtifactUtils::createArtifact(ArtifactID::CATAPULT);
putArtifact(ArtifactPosition::MACH4, artifact); //everyone has a catapult
}
@ -468,7 +468,7 @@ void CGHeroInstance::initArmy(vstd::RNG & rand, IArmyDescriptor * dst)
if(!getArt(slot))
{
auto artifact = ArtifactUtils::createNewArtifactInstance(aid);
auto artifact = ArtifactUtils::createArtifact(aid);
putArtifact(slot, artifact);
}
else
@ -1686,7 +1686,7 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
handler.serializeIdArray("spellBook", spells);
if(handler.saving)
CArtifactSet::serializeJsonArtifacts(handler, "artifacts", nullptr);
CArtifactSet::serializeJsonArtifacts(handler, "artifacts");
}
void CGHeroInstance::serializeJsonOptions(JsonSerializeFormat & handler)

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@ -163,7 +163,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
for(const auto & ci : parts)
{
if(ci.art->getTypeId() != elem)
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
cb->giveHeroNewArtifact(h, ci.art->getTypeId(), ArtifactPosition::BACKPACK_START);
}
}
}

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@ -519,10 +519,26 @@ void CMap::checkForObjectives()
}
}
void CMap::addNewArtifactInstance(CArtifactSet & artSet)
{
for(const auto & [slot, slotInfo] : artSet.artifactsWorn)
{
if(!slotInfo.locked && slotInfo.getArt())
addNewArtifactInstance(slotInfo.artifact);
}
for(const auto & slotInfo : artSet.artifactsInBackpack)
addNewArtifactInstance(slotInfo.artifact);
}
void CMap::addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art)
{
assert(art);
assert(art->getId() == -1);
art->setId(static_cast<ArtifactInstanceID>(artInstances.size()));
artInstances.emplace_back(art);
for(const auto & partInfo : art->getPartsInfo())
addNewArtifactInstance(partInfo.art);
}
void CMap::eraseArtifactInstance(CArtifactInstance * art)

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@ -20,6 +20,7 @@
VCMI_LIB_NAMESPACE_BEGIN
class CArtifactInstance;
class CArtifactSet;
class CGObjectInstance;
class CGHeroInstance;
class CCommanderInstance;
@ -102,6 +103,7 @@ public:
void removeBlockVisTiles(CGObjectInstance * obj, bool total = false);
void calculateGuardingGreaturePositions();
void addNewArtifactInstance(CArtifactSet & artSet);
void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
void eraseArtifactInstance(CArtifactInstance * art);

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@ -957,14 +957,15 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
{
auto * artifact = ArtifactUtils::createArtifact(artifactID);
artifact->putAt(*hero, ArtifactPosition(slot));
map->addNewArtifactInstance(artifact);
}
else
{
logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
return false;
}
@ -1308,7 +1309,8 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
artID = ArtifactID(objectTemplate->subid);
}
object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
map->addNewArtifactInstance(object->storedArtifact);
return object;
}

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@ -1107,13 +1107,15 @@ void CMapLoaderJson::MapObjectLoader::configure()
artID = art->getArtifact();
}
art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
art->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
owner->map->addNewArtifactInstance(art->storedArtifact);
}
if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
{
auto o = handler.enterStruct("options");
hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
hero->serializeJsonArtifacts(handler, "artifacts");
owner->map->addNewArtifactInstance(*hero);
}
}

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@ -1472,17 +1472,11 @@ void NewObject::applyGs(CGameState *gs)
void NewArtifact::applyGs(CGameState *gs)
{
assert(!vstd::contains(gs->map->artInstances, art));
assert(!art->getParentNodes().size());
assert(art->artType);
art->setType(art->artType);
if(art->isCombined())
{
for(const auto & part : art->artType->getConstituents())
art->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
}
auto art = ArtifactUtils::createArtifact(artId, spellId);
gs->map->addNewArtifactInstance(art);
PutArtifact pa(ArtifactLocation(artHolder, pos), false);
pa.art = art;
pa.applyGs(gs);
}
const CStackInstance * StackLocation::getStack()
@ -1700,6 +1694,7 @@ void PutArtifact::applyGs(CGameState *gs)
auto hero = gs->getHero(al.artHolder);
assert(hero);
assert(art && art->canBePutAt(hero, al.slot));
assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
art->putAt(*hero, al.slot);
}

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@ -965,7 +965,7 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
{
PutArtifact() = default;
explicit PutArtifact(ArtifactLocation & dst, bool askAssemble = true)
explicit PutArtifact(const ArtifactLocation & dst, bool askAssemble = true)
: al(dst), askAssemble(askAssemble)
{
}
@ -987,14 +987,20 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
{
ConstTransitivePtr<CArtifactInstance> art;
ObjectInstanceID artHolder;
ArtifactID artId;
SpellID spellId;
ArtifactPosition pos;
void applyGs(CGameState * gs) override;
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler & h)
{
h & art;
h & artHolder;
h & artId;
h & spellId;
h & pos;
}
};

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@ -157,7 +157,7 @@ void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Re
}
for(const ArtifactID & art : info.reward.artifacts)
cb->giveHeroNewArtifact(hero, art.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
if(!info.reward.spells.empty())
{

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@ -165,7 +165,7 @@ void MapController::repairMap(CMap * map) const
{
nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK));
}
}

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@ -2267,7 +2267,7 @@ bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst
COMPLAIN_RET_FALSE_IF(artId == ArtifactID::CATAPULT, "Catapult cannot be recruited!");
COMPLAIN_RET_FALSE_IF(nullptr == art, "Invalid war machine artifact");
return giveHeroNewArtifact(hero, art);
return giveHeroNewArtifact(hero, artId, ArtifactPosition::FIRST_AVAILABLE);
}
else
{
@ -2502,7 +2502,7 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
auto hero = getHero(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dstSlot))
giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
ma.artsPack0.push_back(BulkMoveArtifacts::LinkedSlots(src.slot, dstSlot));
if(src.artHolder != dst.artHolder)
@ -2543,7 +2543,7 @@ bool CGameHandler::bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceI
if(auto dstHero = getHero(dstId))
{
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
giveHeroNewArtifact(dstHero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
giveHeroNewArtifact(dstHero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
}
}
};
@ -2736,7 +2736,7 @@ bool CGameHandler::assembleArtifacts(ObjectInstanceID heroID, ArtifactPosition a
}
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
AssembledArtifact aa;
aa.al = dstLoc;
@ -2793,7 +2793,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
return false;
giveResource(hero->getOwner(),EGameResID::GOLD,-GameConstants::SPELLBOOK_GOLD_COST);
giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
assert(hero->getArt(ArtifactPosition::SPELLBOOK));
giveSpells(town,hero);
return true;
@ -2821,7 +2821,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
}
giveResource(hero->getOwner(),EGameResID::GOLD,-price);
return giveHeroNewArtifact(hero, art);
return giveHeroNewArtifact(hero, aid, ArtifactPosition::FIRST_AVAILABLE);
}
else
COMPLAIN_RET("This machine is unavailable here!");
@ -2874,7 +2874,7 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, GameRe
COMPLAIN_RET("Cannot find selected artifact on the list");
sendAndApply(&saa);
giveHeroNewArtifact(h, aid.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
giveHeroNewArtifact(h, aid, ArtifactPosition::FIRST_AVAILABLE);
return true;
}
@ -3416,7 +3416,7 @@ bool CGameHandler::dig(const CGHeroInstance *h)
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 58); //"Congratulations! After spending many hours digging here, your hero has uncovered the " ...
iw.text.appendName(grail); // ... " The Grail"
iw.soundID = soundBase::ULTIMATEARTIFACT;
giveHeroNewArtifact(h, grail.toArtifact(), ArtifactPosition::FIRST_AVAILABLE); //give grail
giveHeroNewArtifact(h, grail, ArtifactPosition::FIRST_AVAILABLE); //give grail
sendAndApply(&iw);
iw.soundID = soundBase::invalid;
@ -3756,13 +3756,21 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
}
}
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
bool CGameHandler::giveHeroNewArtifact(
const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos)
{
assert(artType);
NewArtifact na;
na.artHolder = h->id;
na.artId = artType->getId();
na.spellId = spellId;
na.pos = pos;
if(pos == ArtifactPosition::FIRST_AVAILABLE)
{
if(!artType->canBePutAt(h, ArtifactUtils::getArtAnyPosition(h, artType->getId())))
na.pos = ArtifactUtils::getArtAnyPosition(h, artType->getId());
if(!artType->canBePutAt(h, na.pos))
COMPLAIN_RET("Cannot put artifact in that slot!");
}
else if(ArtifactUtils::isSlotBackpack(pos))
@ -3774,18 +3782,18 @@ bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact
{
COMPLAIN_RET_FALSE_IF(!artType->canBePutAt(h, pos, false), "Cannot put artifact in that slot!");
}
sendAndApply(&na);
return true;
}
auto * newArtInst = new CArtifactInstance();
newArtInst->artType = artType; // *NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos)
{
return giveHeroNewArtifact(h, artId.toArtifact(), SpellID::NONE, pos);
}
NewArtifact na;
na.art = newArtInst;
sendAndApply(&na); // -> updates newArtInst!!!
if(putArtifact(ArtifactLocation(h->id, pos), newArtInst, false))
return true;
else
return false;
bool CGameHandler::giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos)
{
return giveHeroNewArtifact(h, ArtifactID(ArtifactID::SPELL_SCROLL).toArtifact(), spellId, pos);
}
void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)

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@ -133,7 +133,9 @@ public:
void removeAfterVisit(const CGObjectInstance *object) override;
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos);
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override;
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override;
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
void removeArtifact(const ArtifactLocation &al) override;
void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);

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@ -29,6 +29,7 @@
#include "../../lib/networkPacks/PacksForClient.h"
#include "../../lib/networkPacks/StackLocation.h"
#include "../../lib/serializer/Connection.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../lib/VCMIDirs.h"
PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
@ -343,7 +344,7 @@ void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroIns
///Give hero spellbook
if (!hero->hasSpellbook())
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
gameHandler->giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
///Give all spells with bonus (to allow banned spells)
GiveBonus giveBonus(GiveBonus::ETarget::OBJECT);
@ -421,11 +422,11 @@ void PlayerMessageProcessor::cheatGiveMachines(PlayerColor player, const CGHeroI
return;
if (!hero->getArt(ArtifactPosition::MACH1))
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::BALLISTA).toArtifact(), ArtifactPosition::MACH1);
gameHandler->giveHeroNewArtifact(hero, ArtifactID::BALLISTA, ArtifactPosition::MACH1);
if (!hero->getArt(ArtifactPosition::MACH2))
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::AMMO_CART).toArtifact(), ArtifactPosition::MACH2);
gameHandler->giveHeroNewArtifact(hero, ArtifactID::AMMO_CART, ArtifactPosition::MACH2);
if (!hero->getArt(ArtifactPosition::MACH3))
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::FIRST_AID_TENT).toArtifact(), ArtifactPosition::MACH3);
gameHandler->giveHeroNewArtifact(hero, ArtifactID::FIRST_AID_TENT, ArtifactPosition::MACH3);
}
void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
@ -439,7 +440,7 @@ void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHero
{
auto artID = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", word, false);
if(artID && VLC->arth->objects[*artID])
gameHandler->giveHeroNewArtifact(hero, ArtifactID(*artID).toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
gameHandler->giveHeroNewArtifact(hero, ArtifactID(*artID), ArtifactPosition::FIRST_AVAILABLE);
}
}
else
@ -447,11 +448,23 @@ void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHero
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
{
if(VLC->arth->objects[g]->canBePutAt(hero))
gameHandler->giveHeroNewArtifact(hero, ArtifactID(g).toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
gameHandler->giveHeroNewArtifact(hero, ArtifactID(g), ArtifactPosition::FIRST_AVAILABLE);
}
}
}
void PlayerMessageProcessor::cheatGiveScrolls(PlayerColor player, const CGHeroInstance * hero)
{
if(!hero)
return;
for(const auto & spell : VLC->spellh->objects)
if(gameHandler->gameState()->isAllowed(spell->getId()) && !spell->isSpecial())
{
gameHandler->giveHeroNewScroll(hero, spell->getId(), ArtifactPosition::FIRST_AVAILABLE);
}
}
void PlayerMessageProcessor::cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
{
if (!hero)
@ -675,7 +688,8 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
"vcmiolorin", "vcmiexp",
"vcmiluck", "nwcfollowthewhiterabbit",
"vcmimorale", "nwcmorpheus",
"vcmigod", "nwctheone"
"vcmigod", "nwctheone",
"vcmiscrolls"
};
if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
@ -752,6 +766,7 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
const auto & doCheatRevealPuzzle = [&]() { cheatPuzzleReveal(player); };
const auto & doCheatMaxLuck = [&]() { cheatMaxLuck(player, hero); };
const auto & doCheatMaxMorale = [&]() { cheatMaxMorale(player, hero); };
const auto & doCheatGiveScrolls = [&]() { cheatGiveScrolls(player, hero); };
const auto & doCheatTheOne = [&]()
{
if(!hero)
@ -820,6 +835,7 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
{"nwcmorpheus", doCheatMaxMorale },
{"vcmigod", doCheatTheOne },
{"nwctheone", doCheatTheOne },
{"vcmiscrolls", doCheatGiveScrolls },
};
assert(callbacks.count(cheatName));

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@ -46,6 +46,7 @@ class PlayerMessageProcessor
void cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
void cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero);
void cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
void cheatGiveScrolls(PlayerColor player, const CGHeroInstance * hero);
void cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
void cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
void cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);

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@ -230,17 +230,11 @@ TEST_F(CGameStateTest, DISABLED_issue2765)
ASSERT_NE(attacker->tempOwner, defender->tempOwner);
{
CArtifactInstance * a = new CArtifactInstance();
a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::BALLISTA).toArtifact());
NewArtifact na;
na.art = a;
na.artHolder = defender->id;
na.artId = ArtifactID::BALLISTA;
na.pos = ArtifactPosition::MACH1;
gameCallback->sendAndApply(&na);
PutArtifact pack;
pack.al = ArtifactLocation(defender->id, ArtifactPosition::MACH1);
pack.art = a;
gameCallback->sendAndApply(&pack);
}
startTestBattle(attacker, defender);
@ -324,17 +318,11 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
attacker->mana = attacker->manaLimit();
{
CArtifactInstance * a = new CArtifactInstance();
a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::SPELLBOOK).toArtifact());
NewArtifact na;
na.art = a;
na.artHolder = attacker->id;
na.artId = ArtifactID::SPELLBOOK;
na.pos = ArtifactPosition::SPELLBOOK;
gameCallback->sendAndApply(&na);
PutArtifact pack;
pack.al = ArtifactLocation(attacker->id, ArtifactPosition::SPELLBOOK);
pack.art = a;
gameCallback->sendAndApply(&pack);
}
startTestBattle(attacker, defender);

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@ -70,7 +70,8 @@ public:
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;}
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;}
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}