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Merge pull request #4563 from SoundSSGood/vcmiScrolls
Improvements to the artifact creation
This commit is contained in:
commit
a72715ad31
@ -184,7 +184,8 @@ public:
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void removeAfterVisit(const CGObjectInstance * object) override {};
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bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
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bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;};
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bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;};
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
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void removeArtifact(const ArtifactLocation & al) override {};
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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@ -14,7 +14,6 @@
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#include "GameSettings.h"
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#include "spells/CSpellHandler.h"
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#include "mapping/CMap.h"
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#include "mapObjects/CGHeroInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -222,24 +221,23 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
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return arts;
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}
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DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
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DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & spellId)
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{
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auto ret = new CArtifactInstance(ArtifactID(ArtifactID::SPELL_SCROLL).toArtifact());
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
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BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(sid));
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ret->addNewBonus(bonus);
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return ret;
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return ArtifactUtils::createArtifact(ArtifactID::SPELL_SCROLL, spellId);
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}
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DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const CArtifact * art)
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DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(const ArtifactID & artId, const SpellID & spellId)
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{
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const std::function<CArtifactInstance*(const CArtifact*)> createArtInst =
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[&createArtInst, &spellId](const CArtifact * art) -> CArtifactInstance*
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{
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assert(art);
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auto * artInst = new CArtifactInstance(art);
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if(art->isCombined())
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{
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for(const auto & part : art->getConstituents())
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artInst->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
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artInst->addPart(createArtInst(part), ArtifactPosition::PRE_FIRST);
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}
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if(art->isGrowing())
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{
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@ -248,41 +246,22 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const C
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bonus->val = 0;
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artInst->addNewBonus(bonus);
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}
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if(art->isScroll())
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{
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artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
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BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
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}
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return artInst;
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}
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};
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DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
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{
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return ArtifactUtils::createNewArtifactInstance(aid.toArtifact());
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}
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DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID)
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{
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CArtifactInstance * art = nullptr;
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if(aid.getNum() >= 0)
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if(artId.getNum() >= 0)
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{
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if(spellID == SpellID::NONE)
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{
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art = ArtifactUtils::createNewArtifactInstance(aid);
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return createArtInst(artId.toArtifact());
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}
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else
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{
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art = ArtifactUtils::createScroll(spellID);
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return new CArtifactInstance(); // random, empty
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}
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}
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else
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{
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art = new CArtifactInstance(); // random, empty
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}
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map->addNewArtifactInstance(art);
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if(art->artType && art->isCombined())
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{
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for(auto & part : art->getPartsInfo())
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{
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map->addNewArtifactInstance(part.art);
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}
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}
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return art;
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}
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DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description, const SpellID & sid)
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@ -21,7 +21,6 @@ class CGHeroInstance;
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class CArtifactSet;
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class CArtifactInstance;
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struct ArtSlotInfo;
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class CMap;
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namespace ArtifactUtils
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{
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@ -40,10 +39,8 @@ namespace ArtifactUtils
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DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
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DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
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DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, const bool onlyEquiped = false);
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DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
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DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const CArtifact * art);
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DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
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DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID = SpellID::NONE);
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DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & spellId);
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DLL_LINKAGE CArtifactInstance * createArtifact(const ArtifactID & artId, const SpellID & spellId = SpellID::NONE);
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DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid);
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}
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@ -964,7 +964,7 @@ void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
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node->attachTo(*elem.second.artifact);
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}
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void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
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void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName)
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{
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//todo: creature and commander artifacts
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if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
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@ -972,7 +972,6 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
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if(!handler.saving)
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{
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assert(map);
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artifactsInBackpack.clear();
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artifactsWorn.clear();
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}
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@ -982,13 +981,13 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
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switch(bearerType())
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{
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case ArtBearer::HERO:
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serializeJsonHero(handler, map);
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serializeJsonHero(handler);
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break;
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case ArtBearer::CREATURE:
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serializeJsonCreature(handler, map);
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serializeJsonCreature(handler);
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break;
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case ArtBearer::COMMANDER:
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serializeJsonCommander(handler, map);
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serializeJsonCommander(handler);
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break;
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default:
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assert(false);
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@ -996,11 +995,11 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
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}
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}
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void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
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void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler)
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{
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for(const auto & slot : ArtifactUtils::allWornSlots())
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{
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serializeJsonSlot(handler, slot, map);
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serializeJsonSlot(handler, slot);
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}
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std::vector<ArtifactID> backpackTemp;
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@ -1016,7 +1015,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
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{
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for(const ArtifactID & artifactID : backpackTemp)
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{
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auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
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auto * artifact = ArtifactUtils::createArtifact(artifactID);
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auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();
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if(artifact->artType->canBePutAt(this, slot))
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{
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@ -1027,17 +1026,17 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
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}
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}
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void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
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void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler)
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{
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logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
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}
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void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
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void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler)
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{
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logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
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}
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void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
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void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot)
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{
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ArtifactID artifactID;
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@ -1057,7 +1056,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
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if(artifactID != ArtifactID::NONE)
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{
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auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
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auto * artifact = ArtifactUtils::createArtifact(artifactID.toEnum());
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if(artifact->artType->canBePutAt(this, slot))
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{
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@ -25,7 +25,6 @@ class CArtHandler;
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class CGHeroInstance;
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class CArtifactSet;
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class CArtifactInstance;
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class CMap;
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class JsonSerializeFormat;
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#define ART_BEARER_LIST \
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@ -233,16 +232,16 @@ public:
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void artDeserializationFix(CBonusSystemNode *node);
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void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
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void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
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protected:
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std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
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private:
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void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
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void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
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void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
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void serializeJsonHero(JsonSerializeFormat & handler);
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void serializeJsonCreature(JsonSerializeFormat & handler);
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void serializeJsonCommander(JsonSerializeFormat & handler);
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void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
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void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot);//normal slots
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};
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// Used to try on artifacts before the claimed changes have been applied
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@ -118,7 +118,8 @@ public:
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virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
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virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
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virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) = 0;
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virtual bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) = 0;
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virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
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virtual void removeArtifact(const ArtifactLocation& al) = 0;
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virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;
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@ -429,7 +429,10 @@ CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap
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hero->ID = Obj::HERO;
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hero->serializeJsonOptions(handler);
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if (map)
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hero->serializeJsonArtifacts(handler, "artifacts", map);
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{
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hero->serializeJsonArtifacts(handler, "artifacts");
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map->addNewArtifactInstance(*hero);
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}
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return hero;
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}
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@ -1628,7 +1628,7 @@ void CGameState::attachArmedObjects()
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bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
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{
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CArtifactInstance * ai = ArtifactUtils::createNewArtifactInstance(aid);
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CArtifactInstance * ai = ArtifactUtils::createArtifact(aid);
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map->addNewArtifactInstance(ai);
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auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
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if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
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@ -292,7 +292,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
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iw.components.emplace_back(ComponentType::ARTIFACT, elem);
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loot.appendRawString("%s");
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loot.replaceName(elem);
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cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
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cb->giveHeroNewArtifact(hero, elem, ArtifactPosition::FIRST_AVAILABLE);
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}
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//display loot
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if (!iw.components.empty())
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@ -605,7 +605,7 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
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if(gainedArtifact != ArtifactID::NONE)
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{
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cb->giveHeroNewArtifact(h, gainedArtifact.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
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cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
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iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
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}
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@ -343,7 +343,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
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// hero starts with default spellbook presence status
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if(!getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
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{
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auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK);
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auto artifact = ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK);
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putArtifact(ArtifactPosition::SPELLBOOK, artifact);
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}
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}
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@ -352,7 +352,7 @@ void CGHeroInstance::initHero(vstd::RNG & rand)
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if(!getArt(ArtifactPosition::MACH4))
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{
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auto artifact = ArtifactUtils::createNewArtifactInstance(ArtifactID::CATAPULT);
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auto artifact = ArtifactUtils::createArtifact(ArtifactID::CATAPULT);
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putArtifact(ArtifactPosition::MACH4, artifact); //everyone has a catapult
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}
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@ -468,7 +468,7 @@ void CGHeroInstance::initArmy(vstd::RNG & rand, IArmyDescriptor * dst)
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if(!getArt(slot))
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{
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auto artifact = ArtifactUtils::createNewArtifactInstance(aid);
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auto artifact = ArtifactUtils::createArtifact(aid);
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putArtifact(slot, artifact);
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}
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else
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@ -1686,7 +1686,7 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
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handler.serializeIdArray("spellBook", spells);
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if(handler.saving)
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CArtifactSet::serializeJsonArtifacts(handler, "artifacts", nullptr);
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CArtifactSet::serializeJsonArtifacts(handler, "artifacts");
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}
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void CGHeroInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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|
@ -163,7 +163,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
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for(const auto & ci : parts)
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{
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if(ci.art->getTypeId() != elem)
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cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
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cb->giveHeroNewArtifact(h, ci.art->getTypeId(), ArtifactPosition::BACKPACK_START);
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}
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}
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}
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@ -519,10 +519,26 @@ void CMap::checkForObjectives()
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}
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}
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void CMap::addNewArtifactInstance(CArtifactSet & artSet)
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{
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for(const auto & [slot, slotInfo] : artSet.artifactsWorn)
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{
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if(!slotInfo.locked && slotInfo.getArt())
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addNewArtifactInstance(slotInfo.artifact);
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}
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for(const auto & slotInfo : artSet.artifactsInBackpack)
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addNewArtifactInstance(slotInfo.artifact);
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}
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void CMap::addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art)
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{
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assert(art);
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assert(art->getId() == -1);
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art->setId(static_cast<ArtifactInstanceID>(artInstances.size()));
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artInstances.emplace_back(art);
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for(const auto & partInfo : art->getPartsInfo())
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addNewArtifactInstance(partInfo.art);
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}
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void CMap::eraseArtifactInstance(CArtifactInstance * art)
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|
@ -20,6 +20,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CArtifactInstance;
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class CArtifactSet;
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class CGObjectInstance;
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class CGHeroInstance;
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class CCommanderInstance;
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@ -102,6 +103,7 @@ public:
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void removeBlockVisTiles(CGObjectInstance * obj, bool total = false);
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void calculateGuardingGreaturePositions();
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void addNewArtifactInstance(CArtifactSet & artSet);
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void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
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void eraseArtifactInstance(CArtifactInstance * art);
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|
@ -957,14 +957,15 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
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// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
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// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
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// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
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auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
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if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
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if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
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{
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auto * artifact = ArtifactUtils::createArtifact(artifactID);
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artifact->putAt(*hero, ArtifactPosition(slot));
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map->addNewArtifactInstance(artifact);
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}
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else
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{
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logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
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logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
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return false;
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}
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@ -1308,7 +1309,8 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
|
||||
artID = ArtifactID(objectTemplate->subid);
|
||||
}
|
||||
|
||||
object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
|
||||
object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
|
||||
map->addNewArtifactInstance(object->storedArtifact);
|
||||
return object;
|
||||
}
|
||||
|
||||
|
@ -1107,13 +1107,15 @@ void CMapLoaderJson::MapObjectLoader::configure()
|
||||
artID = art->getArtifact();
|
||||
}
|
||||
|
||||
art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
|
||||
art->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
|
||||
owner->map->addNewArtifactInstance(art->storedArtifact);
|
||||
}
|
||||
|
||||
if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
|
||||
{
|
||||
auto o = handler.enterStruct("options");
|
||||
hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
|
||||
hero->serializeJsonArtifacts(handler, "artifacts");
|
||||
owner->map->addNewArtifactInstance(*hero);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1472,17 +1472,11 @@ void NewObject::applyGs(CGameState *gs)
|
||||
|
||||
void NewArtifact::applyGs(CGameState *gs)
|
||||
{
|
||||
assert(!vstd::contains(gs->map->artInstances, art));
|
||||
assert(!art->getParentNodes().size());
|
||||
assert(art->artType);
|
||||
|
||||
art->setType(art->artType);
|
||||
if(art->isCombined())
|
||||
{
|
||||
for(const auto & part : art->artType->getConstituents())
|
||||
art->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
|
||||
}
|
||||
auto art = ArtifactUtils::createArtifact(artId, spellId);
|
||||
gs->map->addNewArtifactInstance(art);
|
||||
PutArtifact pa(ArtifactLocation(artHolder, pos), false);
|
||||
pa.art = art;
|
||||
pa.applyGs(gs);
|
||||
}
|
||||
|
||||
const CStackInstance * StackLocation::getStack()
|
||||
@ -1700,6 +1694,7 @@ void PutArtifact::applyGs(CGameState *gs)
|
||||
auto hero = gs->getHero(al.artHolder);
|
||||
assert(hero);
|
||||
assert(art && art->canBePutAt(hero, al.slot));
|
||||
assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
|
||||
art->putAt(*hero, al.slot);
|
||||
}
|
||||
|
||||
|
@ -965,7 +965,7 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
|
||||
struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
{
|
||||
PutArtifact() = default;
|
||||
explicit PutArtifact(ArtifactLocation & dst, bool askAssemble = true)
|
||||
explicit PutArtifact(const ArtifactLocation & dst, bool askAssemble = true)
|
||||
: al(dst), askAssemble(askAssemble)
|
||||
{
|
||||
}
|
||||
@ -987,14 +987,20 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
|
||||
struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
|
||||
{
|
||||
ConstTransitivePtr<CArtifactInstance> art;
|
||||
ObjectInstanceID artHolder;
|
||||
ArtifactID artId;
|
||||
SpellID spellId;
|
||||
ArtifactPosition pos;
|
||||
|
||||
void applyGs(CGameState * gs) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & art;
|
||||
h & artHolder;
|
||||
h & artId;
|
||||
h & spellId;
|
||||
h & pos;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -157,7 +157,7 @@ void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Re
|
||||
}
|
||||
|
||||
for(const ArtifactID & art : info.reward.artifacts)
|
||||
cb->giveHeroNewArtifact(hero, art.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
if(!info.reward.spells.empty())
|
||||
{
|
||||
|
@ -165,7 +165,7 @@ void MapController::repairMap(CMap * map) const
|
||||
{
|
||||
nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
|
||||
if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
|
||||
nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
|
||||
nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2267,7 +2267,7 @@ bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst
|
||||
COMPLAIN_RET_FALSE_IF(artId == ArtifactID::CATAPULT, "Catapult cannot be recruited!");
|
||||
COMPLAIN_RET_FALSE_IF(nullptr == art, "Invalid war machine artifact");
|
||||
|
||||
return giveHeroNewArtifact(hero, art);
|
||||
return giveHeroNewArtifact(hero, artId, ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2502,7 +2502,7 @@ bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocati
|
||||
|
||||
auto hero = getHero(dst.artHolder);
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dstSlot))
|
||||
giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
|
||||
|
||||
ma.artsPack0.push_back(BulkMoveArtifacts::LinkedSlots(src.slot, dstSlot));
|
||||
if(src.artHolder != dst.artHolder)
|
||||
@ -2543,7 +2543,7 @@ bool CGameHandler::bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceI
|
||||
if(auto dstHero = getHero(dstId))
|
||||
{
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
|
||||
giveHeroNewArtifact(dstHero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
giveHeroNewArtifact(dstHero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -2736,7 +2736,7 @@ bool CGameHandler::assembleArtifacts(ObjectInstanceID heroID, ArtifactPosition a
|
||||
}
|
||||
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
|
||||
giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
|
||||
|
||||
AssembledArtifact aa;
|
||||
aa.al = dstLoc;
|
||||
@ -2793,7 +2793,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
|
||||
return false;
|
||||
|
||||
giveResource(hero->getOwner(),EGameResID::GOLD,-GameConstants::SPELLBOOK_GOLD_COST);
|
||||
giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
|
||||
assert(hero->getArt(ArtifactPosition::SPELLBOOK));
|
||||
giveSpells(town,hero);
|
||||
return true;
|
||||
@ -2821,7 +2821,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
|
||||
}
|
||||
|
||||
giveResource(hero->getOwner(),EGameResID::GOLD,-price);
|
||||
return giveHeroNewArtifact(hero, art);
|
||||
return giveHeroNewArtifact(hero, aid, ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
else
|
||||
COMPLAIN_RET("This machine is unavailable here!");
|
||||
@ -2874,7 +2874,7 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, GameRe
|
||||
COMPLAIN_RET("Cannot find selected artifact on the list");
|
||||
|
||||
sendAndApply(&saa);
|
||||
giveHeroNewArtifact(h, aid.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
giveHeroNewArtifact(h, aid, ArtifactPosition::FIRST_AVAILABLE);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -3416,7 +3416,7 @@ bool CGameHandler::dig(const CGHeroInstance *h)
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 58); //"Congratulations! After spending many hours digging here, your hero has uncovered the " ...
|
||||
iw.text.appendName(grail); // ... " The Grail"
|
||||
iw.soundID = soundBase::ULTIMATEARTIFACT;
|
||||
giveHeroNewArtifact(h, grail.toArtifact(), ArtifactPosition::FIRST_AVAILABLE); //give grail
|
||||
giveHeroNewArtifact(h, grail, ArtifactPosition::FIRST_AVAILABLE); //give grail
|
||||
sendAndApply(&iw);
|
||||
|
||||
iw.soundID = soundBase::invalid;
|
||||
@ -3756,13 +3756,21 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
|
||||
bool CGameHandler::giveHeroNewArtifact(
|
||||
const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos)
|
||||
{
|
||||
assert(artType);
|
||||
|
||||
NewArtifact na;
|
||||
na.artHolder = h->id;
|
||||
na.artId = artType->getId();
|
||||
na.spellId = spellId;
|
||||
na.pos = pos;
|
||||
|
||||
if(pos == ArtifactPosition::FIRST_AVAILABLE)
|
||||
{
|
||||
if(!artType->canBePutAt(h, ArtifactUtils::getArtAnyPosition(h, artType->getId())))
|
||||
na.pos = ArtifactUtils::getArtAnyPosition(h, artType->getId());
|
||||
if(!artType->canBePutAt(h, na.pos))
|
||||
COMPLAIN_RET("Cannot put artifact in that slot!");
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(pos))
|
||||
@ -3774,18 +3782,18 @@ bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact
|
||||
{
|
||||
COMPLAIN_RET_FALSE_IF(!artType->canBePutAt(h, pos, false), "Cannot put artifact in that slot!");
|
||||
}
|
||||
|
||||
auto * newArtInst = new CArtifactInstance();
|
||||
newArtInst->artType = artType; // *NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
|
||||
|
||||
NewArtifact na;
|
||||
na.art = newArtInst;
|
||||
sendAndApply(&na); // -> updates newArtInst!!!
|
||||
|
||||
if(putArtifact(ArtifactLocation(h->id, pos), newArtInst, false))
|
||||
sendAndApply(&na);
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos)
|
||||
{
|
||||
return giveHeroNewArtifact(h, artId.toArtifact(), SpellID::NONE, pos);
|
||||
}
|
||||
|
||||
bool CGameHandler::giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos)
|
||||
{
|
||||
return giveHeroNewArtifact(h, ArtifactID(ArtifactID::SPELL_SCROLL).toArtifact(), spellId, pos);
|
||||
}
|
||||
|
||||
void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
|
||||
|
@ -133,7 +133,9 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override;
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos);
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override;
|
||||
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override;
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);
|
||||
|
@ -29,6 +29,7 @@
|
||||
#include "../../lib/networkPacks/PacksForClient.h"
|
||||
#include "../../lib/networkPacks/StackLocation.h"
|
||||
#include "../../lib/serializer/Connection.h"
|
||||
#include "../../lib/spells/CSpellHandler.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
|
||||
PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
|
||||
@ -343,7 +344,7 @@ void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroIns
|
||||
|
||||
///Give hero spellbook
|
||||
if (!hero->hasSpellbook())
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::SPELLBOOK).toArtifact(), ArtifactPosition::SPELLBOOK);
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID::SPELLBOOK, ArtifactPosition::SPELLBOOK);
|
||||
|
||||
///Give all spells with bonus (to allow banned spells)
|
||||
GiveBonus giveBonus(GiveBonus::ETarget::OBJECT);
|
||||
@ -421,11 +422,11 @@ void PlayerMessageProcessor::cheatGiveMachines(PlayerColor player, const CGHeroI
|
||||
return;
|
||||
|
||||
if (!hero->getArt(ArtifactPosition::MACH1))
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::BALLISTA).toArtifact(), ArtifactPosition::MACH1);
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID::BALLISTA, ArtifactPosition::MACH1);
|
||||
if (!hero->getArt(ArtifactPosition::MACH2))
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::AMMO_CART).toArtifact(), ArtifactPosition::MACH2);
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID::AMMO_CART, ArtifactPosition::MACH2);
|
||||
if (!hero->getArt(ArtifactPosition::MACH3))
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(ArtifactID::FIRST_AID_TENT).toArtifact(), ArtifactPosition::MACH3);
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID::FIRST_AID_TENT, ArtifactPosition::MACH3);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
|
||||
@ -439,7 +440,7 @@ void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHero
|
||||
{
|
||||
auto artID = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", word, false);
|
||||
if(artID && VLC->arth->objects[*artID])
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(*artID).toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(*artID), ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -447,11 +448,23 @@ void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHero
|
||||
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
{
|
||||
if(VLC->arth->objects[g]->canBePutAt(hero))
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(g).toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
gameHandler->giveHeroNewArtifact(hero, ArtifactID(g), ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatGiveScrolls(PlayerColor player, const CGHeroInstance * hero)
|
||||
{
|
||||
if(!hero)
|
||||
return;
|
||||
|
||||
for(const auto & spell : VLC->spellh->objects)
|
||||
if(gameHandler->gameState()->isAllowed(spell->getId()) && !spell->isSpecial())
|
||||
{
|
||||
gameHandler->giveHeroNewScroll(hero, spell->getId(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
|
||||
{
|
||||
if (!hero)
|
||||
@ -675,7 +688,8 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
|
||||
"vcmiolorin", "vcmiexp",
|
||||
"vcmiluck", "nwcfollowthewhiterabbit",
|
||||
"vcmimorale", "nwcmorpheus",
|
||||
"vcmigod", "nwctheone"
|
||||
"vcmigod", "nwctheone",
|
||||
"vcmiscrolls"
|
||||
};
|
||||
|
||||
if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
|
||||
@ -752,6 +766,7 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
|
||||
const auto & doCheatRevealPuzzle = [&]() { cheatPuzzleReveal(player); };
|
||||
const auto & doCheatMaxLuck = [&]() { cheatMaxLuck(player, hero); };
|
||||
const auto & doCheatMaxMorale = [&]() { cheatMaxMorale(player, hero); };
|
||||
const auto & doCheatGiveScrolls = [&]() { cheatGiveScrolls(player, hero); };
|
||||
const auto & doCheatTheOne = [&]()
|
||||
{
|
||||
if(!hero)
|
||||
@ -820,6 +835,7 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
|
||||
{"nwcmorpheus", doCheatMaxMorale },
|
||||
{"vcmigod", doCheatTheOne },
|
||||
{"nwctheone", doCheatTheOne },
|
||||
{"vcmiscrolls", doCheatGiveScrolls },
|
||||
};
|
||||
|
||||
assert(callbacks.count(cheatName));
|
||||
|
@ -46,6 +46,7 @@ class PlayerMessageProcessor
|
||||
void cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatGiveScrolls(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
|
@ -230,17 +230,11 @@ TEST_F(CGameStateTest, DISABLED_issue2765)
|
||||
ASSERT_NE(attacker->tempOwner, defender->tempOwner);
|
||||
|
||||
{
|
||||
CArtifactInstance * a = new CArtifactInstance();
|
||||
a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::BALLISTA).toArtifact());
|
||||
|
||||
NewArtifact na;
|
||||
na.art = a;
|
||||
na.artHolder = defender->id;
|
||||
na.artId = ArtifactID::BALLISTA;
|
||||
na.pos = ArtifactPosition::MACH1;
|
||||
gameCallback->sendAndApply(&na);
|
||||
|
||||
PutArtifact pack;
|
||||
pack.al = ArtifactLocation(defender->id, ArtifactPosition::MACH1);
|
||||
pack.art = a;
|
||||
gameCallback->sendAndApply(&pack);
|
||||
}
|
||||
|
||||
startTestBattle(attacker, defender);
|
||||
@ -324,17 +318,11 @@ TEST_F(CGameStateTest, DISABLED_battleResurrection)
|
||||
attacker->mana = attacker->manaLimit();
|
||||
|
||||
{
|
||||
CArtifactInstance * a = new CArtifactInstance();
|
||||
a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::SPELLBOOK).toArtifact());
|
||||
|
||||
NewArtifact na;
|
||||
na.art = a;
|
||||
na.artHolder = attacker->id;
|
||||
na.artId = ArtifactID::SPELLBOOK;
|
||||
na.pos = ArtifactPosition::SPELLBOOK;
|
||||
gameCallback->sendAndApply(&na);
|
||||
|
||||
PutArtifact pack;
|
||||
pack.al = ArtifactLocation(attacker->id, ArtifactPosition::SPELLBOOK);
|
||||
pack.art = a;
|
||||
gameCallback->sendAndApply(&pack);
|
||||
}
|
||||
|
||||
startTestBattle(attacker, defender);
|
||||
|
@ -70,7 +70,8 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;}
|
||||
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;}
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
|
||||
void removeArtifact(const ArtifactLocation &al) override {}
|
||||
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}
|
||||
|
Loading…
Reference in New Issue
Block a user