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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

ThreadPool implementation. It runs, but dies from race conditions.

This commit is contained in:
Tomasz Zieliński 2023-05-06 18:54:19 +02:00
parent a952a9e279
commit a8545935c3
9 changed files with 413 additions and 13 deletions

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@ -425,6 +425,9 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/rmg/RiverPlacer.h
${MAIN_LIB_DIR}/rmg/TerrainPainter.h
${MAIN_LIB_DIR}/rmg/float3.h
${MAIN_LIB_DIR}/rmg/threadpool/BlockingQueue.h
${MAIN_LIB_DIR}/rmg/threadpool/ThreadPool.h
${MAIN_LIB_DIR}/rmg/threadpool/JobProvider.h
${MAIN_LIB_DIR}/serializer/BinaryDeserializer.h
${MAIN_LIB_DIR}/serializer/BinarySerializer.h

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@ -23,6 +23,7 @@
#include "Zone.h"
#include "Functions.h"
#include "RmgMap.h"
#include "threadpool/ThreadPool.h"
#include "ObjectManager.h"
#include "TreasurePlacer.h"
#include "RoadPlacer.h"
@ -294,9 +295,12 @@ void CMapGenerator::fillZones()
logGlobal->info("Started filling zones");
size_t numZones = map->getZones().size();
//we need info about all town types to evaluate dwellings and pandoras with creatures properly
//place main town in the middle
Load::Progress::setupStepsTill(map->getZones().size(), 50);
Load::Progress::setupStepsTill(numZones, 50);
for (const auto& it : map->getZones())
{
it.second->initFreeTiles();
@ -304,16 +308,40 @@ void CMapGenerator::fillZones()
Progress::Progress::step();
}
Load::Progress::setupStepsTill(map->getZones().size(), 240);
//TODO: multiply by the number of modificators
Load::Progress::setupStepsTill(numZones, 240);
std::vector<std::shared_ptr<Zone>> treasureZones;
ThreadPool pool;
std::vector<boost::future<void>> futures;
//At most one Modificator can run for every zone
pool.init(std::min<int>(std::thread::hardware_concurrency(), numZones));
while (hasJobs())
{
auto job = getNextJob();
if (job)
{
futures.push_back(pool.async([this, job]() -> void
{
job.value()();
Progress::Progress::step(); //Update progress bar
}
));
}
}
//Wait for all the tasks
for (auto& fut : futures)
{
fut.get();
}
for (const auto& it : map->getZones())
{
it.second->processModificators();
if (it.second->getType() == ETemplateZoneType::TREASURE)
treasureZones.push_back(it.second);
Progress::Progress::step();
}
//find place for Grail
@ -381,7 +409,7 @@ const std::vector<ArtifactID> & CMapGenerator::getAllPossibleQuestArtifacts() co
return questArtifacts;
}
const std::vector<HeroTypeID>& CMapGenerator::getAllPossibleHeroes() const
const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
{
//Skip heroes that were banned, including the ones placed in prisons
std::vector<HeroTypeID> ret;
@ -395,11 +423,13 @@ const std::vector<HeroTypeID>& CMapGenerator::getAllPossibleHeroes() const
void CMapGenerator::banQuestArt(const ArtifactID & id)
{
//TODO: Protect with mutex
map->map().allowedArtifact[id] = false;
}
void CMapGenerator::banHero(const HeroTypeID & id)
{
//TODO: Protect with mutex
map->map().allowedHeroes[id] = false;
}
@ -411,4 +441,28 @@ Zone * CMapGenerator::getZoneWater() const
return nullptr;
}
bool CMapGenerator::hasJobs()
{
for (auto zone : map->getZones())
{
if (zone.second->hasJobs())
{
return true;
}
}
return false;
}
TRMGJob CMapGenerator::getNextJob()
{
for (auto zone : map->getZones())
{
if (zone.second->hasJobs())
{
return zone.second->getNextJob();
}
}
return TRMGJob();
}
VCMI_LIB_NAMESPACE_END

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@ -15,6 +15,7 @@
#include "CMapGenOptions.h"
#include "../int3.h"
#include "CRmgTemplate.h"
#include "threadpool/JobProvider.h"
#include "../LoadProgress.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -30,7 +31,7 @@ class CZonePlacer;
using JsonVector = std::vector<JsonNode>;
/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator: public Load::Progress
class DLL_LINKAGE CMapGenerator: public Load::Progress, public IJobProvider
{
public:
struct Config
@ -64,7 +65,7 @@ public:
int getPrisonsRemaning() const;
std::shared_ptr<CZonePlacer> getZonePlacer() const;
const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
const std::vector<HeroTypeID>& getAllPossibleHeroes() const;
const std::vector<HeroTypeID> getAllPossibleHeroes() const;
void banQuestArt(const ArtifactID & id);
void banHero(const HeroTypeID& id);
@ -82,11 +83,9 @@ private:
std::vector<rmg::ZoneConnection> connectionsLeft;
//std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
int allowedPrisons;
int monolithIndex;
std::vector<ArtifactID> questArtifacts; //TODO: Protect with mutex
std::vector<ArtifactID> questArtifacts;
/// Generation methods
void loadConfig();
@ -100,6 +99,9 @@ private:
void genZones();
void fillZones();
TRMGJob getNextJob() override;
bool hasJobs() override;
};
VCMI_LIB_NAMESPACE_END

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@ -179,6 +179,30 @@ rmg::Path Zone::searchPath(const int3 & src, bool onlyStraight, const std::funct
return searchPath(rmg::Area({src}), onlyStraight, areafilter);
}
TRMGJob Zone::getNextJob()
{
for (auto& modificator : modificators)
{
if (modificator->hasJobs())
{
return modificator->getNextJob();
}
}
return TRMGJob();
}
bool Zone::hasJobs()
{
for (auto& modificator : modificators)
{
if (modificator->hasJobs())
{
return true;
}
}
return false;
}
void Zone::connectPath(const rmg::Path & path)
///connect current tile to any other free tile within zone
{

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@ -13,6 +13,7 @@
#include "../GameConstants.h"
#include "float3.h"
#include "../int3.h"
#include "threadpool/JobProvider.h"
#include "CRmgTemplate.h"
#include "RmgArea.h"
#include "RmgPath.h"
@ -30,7 +31,7 @@ class Modificator;
extern std::function<bool(const int3 &)> AREA_NO_FILTER;
class Zone : public rmg::ZoneOptions
class Zone : public rmg::ZoneOptions, public IJobProvider
{
public:
Zone(RmgMap & map, CMapGenerator & generator);
@ -63,9 +64,14 @@ public:
rmg::Path searchPath(const rmg::Area & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter = AREA_NO_FILTER) const;
rmg::Path searchPath(const int3 & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter = AREA_NO_FILTER) const;
TRMGJob getNextJob() override;
bool hasJobs() override;
template<class T>
T* getModificator()
{
//TODO: Protect with recursive mutex?
for(auto & m : modificators)
if(auto * mm = dynamic_cast<T*>(m.get()))
return mm;

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@ -0,0 +1,91 @@
/*
* BlockingQueue.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "StdInc.h"
VCMI_LIB_NAMESPACE_BEGIN
//Credit to https://github.com/Liam0205/toy-threadpool/tree/master/yuuki
template <typename T>
class DLL_LINKAGE BlockingQueue : protected std::queue<T>
{
using WriteLock = boost::unique_lock<boost::shared_mutex>;
using Readlock = boost::shared_lock<boost::shared_mutex>;
public:
BlockingQueue() = default;
~BlockingQueue()
{
clear();
}
BlockingQueue(const BlockingQueue&) = delete;
BlockingQueue(BlockingQueue&&) = delete;
BlockingQueue& operator=(const BlockingQueue&) = delete;
BlockingQueue& operator=(BlockingQueue&&) = delete;
public:
bool empty() const
{
Readlock lock(mx);
return std::queue<T>::empty();
}
size_t size() const
{
Readlock lock(mx);
return std::queue<T>::size();
}
public:
void clear()
{
WriteLock lock(mx);
while (!std::queue<T>::empty())
{
std::queue<T>::pop();
}
}
void push(const T& obj)
{
WriteLock lock(mx);
std::queue<T>::push(obj);
}
template <typename... Args>
void emplace(Args&&... args)
{
WriteLock lock(mx);
std::queue<T>::emplace(std::forward<Args>(args)...);
}
bool pop(T& holder)
{
WriteLock lock(mx);
if (std::queue<T>::empty())
{
return false;
}
else
{
holder = std::move(std::queue<T>::front());
std::queue<T>::pop();
return true;
}
}
private:
mutable boost::shared_mutex mx;
};
VCMI_LIB_NAMESPACE_END

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@ -0,0 +1,30 @@
/*
* JobProvider.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "StdInc.h"
#include "../../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
typedef std::function<void()> TRMGfunction ;
typedef std::optional<TRMGfunction> TRMGJob;
class DLL_LINKAGE IJobProvider
{
public:
//TODO: Think about some mutex protection
virtual TRMGJob getNextJob() = 0;
virtual bool hasJobs() = 0;
};
VCMI_LIB_NAMESPACE_END

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@ -0,0 +1,190 @@
/*
* ThreadPool.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BlockingQueue.h"
#include "JobProvider.h"
#include <boost/thread/future.hpp>
#include <boost/thread/condition_variable.hpp>
VCMI_LIB_NAMESPACE_BEGIN
//Credit to https://github.com/Liam0205/toy-threadpool/tree/master/yuuki
class DLL_LINKAGE ThreadPool
{
private:
using Lock = boost::unique_lock<boost::shared_mutex>;
mutable boost::shared_mutex mx;
mutable boost::condition_variable_any cv;
mutable boost::once_flag once;
bool isInitialized = false;
bool stopping = false;
bool canceling = false;
public:
ThreadPool();
~ThreadPool();
void init(size_t numThreads);
void spawn();
void terminate();
void cancel();
public:
bool initialized() const;
bool running() const;
int size() const;
private:
bool isRunning() const;
public:
auto async(std::function<void()>&& f) const -> boost::future<void>;
private:
std::vector<boost::thread> workers;
mutable BlockingQueue<TRMGfunction> tasks;
};
ThreadPool::ThreadPool() :
once(BOOST_ONCE_INIT)
{};
ThreadPool::~ThreadPool()
{
terminate();
}
inline void ThreadPool::init(size_t numThreads)
{
boost::call_once(once, [this, numThreads]()
{
Lock lock(mx);
stopping = false;
canceling = false;
workers.reserve(numThreads);
for (size_t i = 0; i < numThreads; ++i)
{
workers.emplace_back(std::bind(&ThreadPool::spawn, this));
}
isInitialized = true;
});
}
bool ThreadPool::isRunning() const
{
return isInitialized && !stopping && !canceling;
}
inline bool ThreadPool::initialized() const
{
Lock lock(mx);
return isInitialized;
}
inline bool ThreadPool::running() const
{
Lock lock(mx);
return isRunning();
}
inline int ThreadPool::size() const
{
Lock lock(mx);
return workers.size();
}
inline void ThreadPool::spawn()
{
while(true)
{
bool pop = false;
TRMGfunction task;
{
Lock lock(mx);
cv.wait(lock, [this, &pop, &task]
{
pop = tasks.pop(task);
return canceling || stopping || pop;
});
}
if (canceling || (stopping && !pop))
{
return;
}
task();
}
}
inline void ThreadPool::terminate()
{
{
Lock lock(mx);
if (running())
{
stopping = true;
}
else
{
return;
}
}
cv.notify_all();
for (auto& worker : workers)
{
worker.join();
}
}
inline void ThreadPool::cancel()
{
{
Lock lock(mx);
if (running())
{
canceling = true;
}
else
{
return;
}
}
tasks.clear();
cv.notify_all();
for (auto& worker : workers)
{
worker.join();
}
}
auto ThreadPool::async(std::function<void()>&& f) const -> boost::future<void>
{
using TaskT = boost::packaged_task<void>;
{
Lock lock(mx);
if (stopping || canceling)
{
throw std::runtime_error("Delegating task to a threadpool that has been terminated or canceled.");
}
}
std::shared_ptr<TaskT> task = std::make_shared<TaskT>(f);
boost::future<void> fut = task->get_future();
tasks.emplace([task]() -> void
{
(*task)();
});
cv.notify_one();
return fut;
}
VCMI_LIB_NAMESPACE_END