mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
ThreadPool implementation. It runs, but dies from race conditions.
This commit is contained in:
parent
a952a9e279
commit
a8545935c3
@ -425,6 +425,9 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
|
||||
${MAIN_LIB_DIR}/rmg/RiverPlacer.h
|
||||
${MAIN_LIB_DIR}/rmg/TerrainPainter.h
|
||||
${MAIN_LIB_DIR}/rmg/float3.h
|
||||
${MAIN_LIB_DIR}/rmg/threadpool/BlockingQueue.h
|
||||
${MAIN_LIB_DIR}/rmg/threadpool/ThreadPool.h
|
||||
${MAIN_LIB_DIR}/rmg/threadpool/JobProvider.h
|
||||
|
||||
${MAIN_LIB_DIR}/serializer/BinaryDeserializer.h
|
||||
${MAIN_LIB_DIR}/serializer/BinarySerializer.h
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "Zone.h"
|
||||
#include "Functions.h"
|
||||
#include "RmgMap.h"
|
||||
#include "threadpool/ThreadPool.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "TreasurePlacer.h"
|
||||
#include "RoadPlacer.h"
|
||||
@ -294,9 +295,12 @@ void CMapGenerator::fillZones()
|
||||
|
||||
logGlobal->info("Started filling zones");
|
||||
|
||||
size_t numZones = map->getZones().size();
|
||||
|
||||
//we need info about all town types to evaluate dwellings and pandoras with creatures properly
|
||||
//place main town in the middle
|
||||
Load::Progress::setupStepsTill(map->getZones().size(), 50);
|
||||
|
||||
Load::Progress::setupStepsTill(numZones, 50);
|
||||
for (const auto& it : map->getZones())
|
||||
{
|
||||
it.second->initFreeTiles();
|
||||
@ -304,16 +308,40 @@ void CMapGenerator::fillZones()
|
||||
Progress::Progress::step();
|
||||
}
|
||||
|
||||
Load::Progress::setupStepsTill(map->getZones().size(), 240);
|
||||
//TODO: multiply by the number of modificators
|
||||
Load::Progress::setupStepsTill(numZones, 240);
|
||||
std::vector<std::shared_ptr<Zone>> treasureZones;
|
||||
|
||||
ThreadPool pool;
|
||||
|
||||
std::vector<boost::future<void>> futures;
|
||||
//At most one Modificator can run for every zone
|
||||
pool.init(std::min<int>(std::thread::hardware_concurrency(), numZones));
|
||||
|
||||
while (hasJobs())
|
||||
{
|
||||
auto job = getNextJob();
|
||||
if (job)
|
||||
{
|
||||
futures.push_back(pool.async([this, job]() -> void
|
||||
{
|
||||
job.value()();
|
||||
Progress::Progress::step(); //Update progress bar
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
//Wait for all the tasks
|
||||
for (auto& fut : futures)
|
||||
{
|
||||
fut.get();
|
||||
}
|
||||
|
||||
for (const auto& it : map->getZones())
|
||||
{
|
||||
it.second->processModificators();
|
||||
|
||||
if (it.second->getType() == ETemplateZoneType::TREASURE)
|
||||
treasureZones.push_back(it.second);
|
||||
|
||||
Progress::Progress::step();
|
||||
}
|
||||
|
||||
//find place for Grail
|
||||
@ -381,7 +409,7 @@ const std::vector<ArtifactID> & CMapGenerator::getAllPossibleQuestArtifacts() co
|
||||
return questArtifacts;
|
||||
}
|
||||
|
||||
const std::vector<HeroTypeID>& CMapGenerator::getAllPossibleHeroes() const
|
||||
const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
|
||||
{
|
||||
//Skip heroes that were banned, including the ones placed in prisons
|
||||
std::vector<HeroTypeID> ret;
|
||||
@ -395,11 +423,13 @@ const std::vector<HeroTypeID>& CMapGenerator::getAllPossibleHeroes() const
|
||||
|
||||
void CMapGenerator::banQuestArt(const ArtifactID & id)
|
||||
{
|
||||
//TODO: Protect with mutex
|
||||
map->map().allowedArtifact[id] = false;
|
||||
}
|
||||
|
||||
void CMapGenerator::banHero(const HeroTypeID & id)
|
||||
{
|
||||
//TODO: Protect with mutex
|
||||
map->map().allowedHeroes[id] = false;
|
||||
}
|
||||
|
||||
@ -411,4 +441,28 @@ Zone * CMapGenerator::getZoneWater() const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CMapGenerator::hasJobs()
|
||||
{
|
||||
for (auto zone : map->getZones())
|
||||
{
|
||||
if (zone.second->hasJobs())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
TRMGJob CMapGenerator::getNextJob()
|
||||
{
|
||||
for (auto zone : map->getZones())
|
||||
{
|
||||
if (zone.second->hasJobs())
|
||||
{
|
||||
return zone.second->getNextJob();
|
||||
}
|
||||
}
|
||||
return TRMGJob();
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "CMapGenOptions.h"
|
||||
#include "../int3.h"
|
||||
#include "CRmgTemplate.h"
|
||||
#include "threadpool/JobProvider.h"
|
||||
#include "../LoadProgress.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@ -30,7 +31,7 @@ class CZonePlacer;
|
||||
using JsonVector = std::vector<JsonNode>;
|
||||
|
||||
/// The map generator creates a map randomly.
|
||||
class DLL_LINKAGE CMapGenerator: public Load::Progress
|
||||
class DLL_LINKAGE CMapGenerator: public Load::Progress, public IJobProvider
|
||||
{
|
||||
public:
|
||||
struct Config
|
||||
@ -64,7 +65,7 @@ public:
|
||||
int getPrisonsRemaning() const;
|
||||
std::shared_ptr<CZonePlacer> getZonePlacer() const;
|
||||
const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
|
||||
const std::vector<HeroTypeID>& getAllPossibleHeroes() const;
|
||||
const std::vector<HeroTypeID> getAllPossibleHeroes() const;
|
||||
void banQuestArt(const ArtifactID & id);
|
||||
void banHero(const HeroTypeID& id);
|
||||
|
||||
@ -82,11 +83,9 @@ private:
|
||||
|
||||
std::vector<rmg::ZoneConnection> connectionsLeft;
|
||||
|
||||
//std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
|
||||
|
||||
int allowedPrisons;
|
||||
int monolithIndex;
|
||||
std::vector<ArtifactID> questArtifacts; //TODO: Protect with mutex
|
||||
std::vector<ArtifactID> questArtifacts;
|
||||
|
||||
/// Generation methods
|
||||
void loadConfig();
|
||||
@ -100,6 +99,9 @@ private:
|
||||
void genZones();
|
||||
void fillZones();
|
||||
|
||||
TRMGJob getNextJob() override;
|
||||
bool hasJobs() override;
|
||||
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -179,6 +179,30 @@ rmg::Path Zone::searchPath(const int3 & src, bool onlyStraight, const std::funct
|
||||
return searchPath(rmg::Area({src}), onlyStraight, areafilter);
|
||||
}
|
||||
|
||||
TRMGJob Zone::getNextJob()
|
||||
{
|
||||
for (auto& modificator : modificators)
|
||||
{
|
||||
if (modificator->hasJobs())
|
||||
{
|
||||
return modificator->getNextJob();
|
||||
}
|
||||
}
|
||||
return TRMGJob();
|
||||
}
|
||||
|
||||
bool Zone::hasJobs()
|
||||
{
|
||||
for (auto& modificator : modificators)
|
||||
{
|
||||
if (modificator->hasJobs())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Zone::connectPath(const rmg::Path & path)
|
||||
///connect current tile to any other free tile within zone
|
||||
{
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../GameConstants.h"
|
||||
#include "float3.h"
|
||||
#include "../int3.h"
|
||||
#include "threadpool/JobProvider.h"
|
||||
#include "CRmgTemplate.h"
|
||||
#include "RmgArea.h"
|
||||
#include "RmgPath.h"
|
||||
@ -30,7 +31,7 @@ class Modificator;
|
||||
|
||||
extern std::function<bool(const int3 &)> AREA_NO_FILTER;
|
||||
|
||||
class Zone : public rmg::ZoneOptions
|
||||
class Zone : public rmg::ZoneOptions, public IJobProvider
|
||||
{
|
||||
public:
|
||||
Zone(RmgMap & map, CMapGenerator & generator);
|
||||
@ -63,9 +64,14 @@ public:
|
||||
rmg::Path searchPath(const rmg::Area & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter = AREA_NO_FILTER) const;
|
||||
rmg::Path searchPath(const int3 & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter = AREA_NO_FILTER) const;
|
||||
|
||||
TRMGJob getNextJob() override;
|
||||
bool hasJobs() override;
|
||||
|
||||
template<class T>
|
||||
T* getModificator()
|
||||
{
|
||||
//TODO: Protect with recursive mutex?
|
||||
|
||||
for(auto & m : modificators)
|
||||
if(auto * mm = dynamic_cast<T*>(m.get()))
|
||||
return mm;
|
||||
|
91
lib/rmg/threadpool/BlockingQueue.h
Normal file
91
lib/rmg/threadpool/BlockingQueue.h
Normal file
@ -0,0 +1,91 @@
|
||||
/*
|
||||
* BlockingQueue.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "StdInc.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
//Credit to https://github.com/Liam0205/toy-threadpool/tree/master/yuuki
|
||||
|
||||
template <typename T>
|
||||
class DLL_LINKAGE BlockingQueue : protected std::queue<T>
|
||||
{
|
||||
using WriteLock = boost::unique_lock<boost::shared_mutex>;
|
||||
using Readlock = boost::shared_lock<boost::shared_mutex>;
|
||||
|
||||
public:
|
||||
BlockingQueue() = default;
|
||||
~BlockingQueue()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
BlockingQueue(const BlockingQueue&) = delete;
|
||||
BlockingQueue(BlockingQueue&&) = delete;
|
||||
BlockingQueue& operator=(const BlockingQueue&) = delete;
|
||||
BlockingQueue& operator=(BlockingQueue&&) = delete;
|
||||
|
||||
public:
|
||||
bool empty() const
|
||||
{
|
||||
Readlock lock(mx);
|
||||
return std::queue<T>::empty();
|
||||
}
|
||||
|
||||
size_t size() const
|
||||
{
|
||||
Readlock lock(mx);
|
||||
return std::queue<T>::size();
|
||||
}
|
||||
|
||||
public:
|
||||
void clear()
|
||||
{
|
||||
WriteLock lock(mx);
|
||||
while (!std::queue<T>::empty())
|
||||
{
|
||||
std::queue<T>::pop();
|
||||
}
|
||||
}
|
||||
|
||||
void push(const T& obj)
|
||||
{
|
||||
WriteLock lock(mx);
|
||||
std::queue<T>::push(obj);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void emplace(Args&&... args)
|
||||
{
|
||||
WriteLock lock(mx);
|
||||
std::queue<T>::emplace(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
bool pop(T& holder)
|
||||
{
|
||||
WriteLock lock(mx);
|
||||
if (std::queue<T>::empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
holder = std::move(std::queue<T>::front());
|
||||
std::queue<T>::pop();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
mutable boost::shared_mutex mx;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
30
lib/rmg/threadpool/JobProvider.h
Normal file
30
lib/rmg/threadpool/JobProvider.h
Normal file
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* JobProvider.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "../../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
typedef std::function<void()> TRMGfunction ;
|
||||
typedef std::optional<TRMGfunction> TRMGJob;
|
||||
|
||||
class DLL_LINKAGE IJobProvider
|
||||
{
|
||||
public:
|
||||
//TODO: Think about some mutex protection
|
||||
|
||||
virtual TRMGJob getNextJob() = 0;
|
||||
virtual bool hasJobs() = 0;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
0
lib/rmg/threadpool/JobProvoider.cpp
Normal file
0
lib/rmg/threadpool/JobProvoider.cpp
Normal file
190
lib/rmg/threadpool/ThreadPool.h
Normal file
190
lib/rmg/threadpool/ThreadPool.h
Normal file
@ -0,0 +1,190 @@
|
||||
/*
|
||||
* ThreadPool.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockingQueue.h"
|
||||
#include "JobProvider.h"
|
||||
#include <boost/thread/future.hpp>
|
||||
#include <boost/thread/condition_variable.hpp>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
//Credit to https://github.com/Liam0205/toy-threadpool/tree/master/yuuki
|
||||
|
||||
class DLL_LINKAGE ThreadPool
|
||||
{
|
||||
private:
|
||||
using Lock = boost::unique_lock<boost::shared_mutex>;
|
||||
mutable boost::shared_mutex mx;
|
||||
mutable boost::condition_variable_any cv;
|
||||
mutable boost::once_flag once;
|
||||
|
||||
bool isInitialized = false;
|
||||
bool stopping = false;
|
||||
bool canceling = false;
|
||||
public:
|
||||
ThreadPool();
|
||||
~ThreadPool();
|
||||
|
||||
void init(size_t numThreads);
|
||||
void spawn();
|
||||
void terminate();
|
||||
void cancel();
|
||||
|
||||
public:
|
||||
bool initialized() const;
|
||||
bool running() const;
|
||||
int size() const;
|
||||
private:
|
||||
bool isRunning() const;
|
||||
|
||||
public:
|
||||
auto async(std::function<void()>&& f) const -> boost::future<void>;
|
||||
|
||||
private:
|
||||
std::vector<boost::thread> workers;
|
||||
mutable BlockingQueue<TRMGfunction> tasks;
|
||||
};
|
||||
|
||||
ThreadPool::ThreadPool() :
|
||||
once(BOOST_ONCE_INIT)
|
||||
{};
|
||||
|
||||
ThreadPool::~ThreadPool()
|
||||
{
|
||||
terminate();
|
||||
}
|
||||
|
||||
inline void ThreadPool::init(size_t numThreads)
|
||||
{
|
||||
boost::call_once(once, [this, numThreads]()
|
||||
{
|
||||
Lock lock(mx);
|
||||
stopping = false;
|
||||
canceling = false;
|
||||
workers.reserve(numThreads);
|
||||
for (size_t i = 0; i < numThreads; ++i)
|
||||
{
|
||||
workers.emplace_back(std::bind(&ThreadPool::spawn, this));
|
||||
}
|
||||
isInitialized = true;
|
||||
});
|
||||
}
|
||||
|
||||
bool ThreadPool::isRunning() const
|
||||
{
|
||||
return isInitialized && !stopping && !canceling;
|
||||
}
|
||||
|
||||
inline bool ThreadPool::initialized() const
|
||||
{
|
||||
Lock lock(mx);
|
||||
return isInitialized;
|
||||
}
|
||||
|
||||
inline bool ThreadPool::running() const
|
||||
{
|
||||
Lock lock(mx);
|
||||
return isRunning();
|
||||
}
|
||||
|
||||
inline int ThreadPool::size() const
|
||||
{
|
||||
Lock lock(mx);
|
||||
return workers.size();
|
||||
}
|
||||
|
||||
inline void ThreadPool::spawn()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
bool pop = false;
|
||||
TRMGfunction task;
|
||||
{
|
||||
Lock lock(mx);
|
||||
cv.wait(lock, [this, &pop, &task]
|
||||
{
|
||||
pop = tasks.pop(task);
|
||||
return canceling || stopping || pop;
|
||||
});
|
||||
}
|
||||
if (canceling || (stopping && !pop))
|
||||
{
|
||||
return;
|
||||
}
|
||||
task();
|
||||
}
|
||||
}
|
||||
|
||||
inline void ThreadPool::terminate()
|
||||
{
|
||||
{
|
||||
Lock lock(mx);
|
||||
if (running())
|
||||
{
|
||||
stopping = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
cv.notify_all();
|
||||
for (auto& worker : workers)
|
||||
{
|
||||
worker.join();
|
||||
}
|
||||
}
|
||||
|
||||
inline void ThreadPool::cancel()
|
||||
{
|
||||
{
|
||||
Lock lock(mx);
|
||||
if (running())
|
||||
{
|
||||
canceling = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
tasks.clear();
|
||||
cv.notify_all();
|
||||
for (auto& worker : workers)
|
||||
{
|
||||
worker.join();
|
||||
}
|
||||
}
|
||||
|
||||
auto ThreadPool::async(std::function<void()>&& f) const -> boost::future<void>
|
||||
{
|
||||
using TaskT = boost::packaged_task<void>;
|
||||
|
||||
{
|
||||
Lock lock(mx);
|
||||
if (stopping || canceling)
|
||||
{
|
||||
throw std::runtime_error("Delegating task to a threadpool that has been terminated or canceled.");
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<TaskT> task = std::make_shared<TaskT>(f);
|
||||
boost::future<void> fut = task->get_future();
|
||||
tasks.emplace([task]() -> void
|
||||
{
|
||||
(*task)();
|
||||
});
|
||||
cv.notify_one();
|
||||
return fut;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
Loading…
Reference in New Issue
Block a user