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adjust text; increase gold input size
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@ -75,8 +75,8 @@
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"vcmi.lobby.author" : "Author",
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"vcmi.lobby.handicap" : "Handicap",
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"vcmi.lobby.handicap.resource" : "Gives players appropriate resources to start with in addition to the normal starting resources. Negative values are allowed, but are limited to 0 in total (the player never starts with negative resources).",
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"vcmi.lobby.handicap.income" : "Changes the player's various incomes by the percentage. Mines still give at least 1 resource per mine.",
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"vcmi.lobby.handicap.growth" : "Changes the growth rate of creatures in the towns owned by the player. At least 1 is still generated per creature.",
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"vcmi.lobby.handicap.income" : "Changes the player's various incomes by the percentage. Is rounded up.",
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"vcmi.lobby.handicap.growth" : "Changes the growth rate of creatures in the towns owned by the player. Is rounded up.",
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"vcmi.lobby.login.title" : "VCMI Online Lobby",
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"vcmi.lobby.login.username" : "Username:",
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@ -75,8 +75,8 @@
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"vcmi.lobby.author" : "Author",
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"vcmi.lobby.handicap" : "Handicap",
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"vcmi.lobby.handicap.resource" : "Gibt den Spielern entsprechende Ressourcen zum Start zusätzlich zu den normalen Startressourcen. Negative Werte sind erlaubt, werden aber insgesamt auf 0 begrenzt (der Spieler beginnt nie mit negativen Ressourcen).",
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"vcmi.lobby.handicap.income" : "Verändert die verschiedenen Einkommen des Spielers um den Prozentsatz. Minen geben aber weiterhin mindestens 1 Ressource pro Mine.",
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"vcmi.lobby.handicap.growth" : "Verändert die Wachstumsrate der Kreaturen in den Städten, die der Spieler besitzt. Pro Kreatur wird weiterhin mindestens 1 erzeugt.",
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"vcmi.lobby.handicap.income" : "Verändert die verschiedenen Einkommen des Spielers um den Prozentsatz. Wird aufgerundet.",
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"vcmi.lobby.handicap.growth" : "Verändert die Wachstumsrate der Kreaturen in den Städten, die der Spieler besitzt. Wird aufgerundet.",
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"vcmi.lobby.login.title" : "VCMI Online Lobby",
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"vcmi.lobby.login.username" : "Benutzername:",
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@ -801,7 +801,7 @@ OptionsTab::HandicapWindow::HandicapWindow()
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addUsedEvents(LCLICK);
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pos = Rect(0, 0, 650, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
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pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), pos);
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backgroundTexture->setPlayerColor(PlayerColor(1));
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@ -828,17 +828,20 @@ OptionsTab::HandicapWindow::HandicapWindow()
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const PlayerSettings &ps = SEL->getStartInfo()->getIthPlayersSettings(player);
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int xPos = 30 + j * 70;
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xPos += j > 0 ? 10 : 0; // Gold field is larger
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if(i == 0)
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{
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if(isIncome)
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labels.push_back(std::make_shared<CLabel>(30 + j * 70, 35, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("core.jktext.32")));
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labels.push_back(std::make_shared<CLabel>(xPos, 35, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("core.jktext.32")));
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else if(isGrowth)
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labels.push_back(std::make_shared<CLabel>(30 + j * 70, 35, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("core.genrltxt.194")));
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labels.push_back(std::make_shared<CLabel>(xPos, 35, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("core.genrltxt.194")));
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else
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anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(resource), 0, 45 + j * 70, 35));
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anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(resource), 0, 15 + xPos + (j == 0 ? 10 : 0), 35));
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}
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auto area = Rect(30 + j * 70, 60 + i * 30, 50, 16);
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auto area = Rect(xPos, 60 + i * 30, j == 0 ? 60 : 50, 16);
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textinputbackgrounds.push_back(std::make_shared<TransparentFilledRectangle>(area.resize(3), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64)));
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textinputs[player][resource] = std::make_shared<CTextInput>(area, FONT_SMALL, ETextAlignment::CENTERLEFT, true);
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textinputs[player][resource]->setText(std::to_string(isIncome ? ps.handicap.percentIncome : (isGrowth ? ps.handicap.percentGrowth : ps.handicap.startBonus[resource])));
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@ -847,7 +850,8 @@ OptionsTab::HandicapWindow::HandicapWindow()
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std::string tmp = s;
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bool negative = std::count_if( s.begin(), s.end(), []( char c ){ return c == '-'; }) == 1 && !isIncome && !isGrowth;
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tmp.erase(std::remove_if(tmp.begin(), tmp.end(), [](char c) { return !isdigit(c); }), tmp.end());
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tmp = tmp.substr(0, isIncome || isGrowth ? 3 : 5);
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int maxLength = isIncome || isGrowth ? 3 : (resource == EGameResID::GOLD ? 6 : 5);
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tmp = tmp.substr(0, maxLength);
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textinputs[player][resource]->setText(tmp.length() == 0 ? "0" : (negative ? "-" : "") + std::to_string(stoi(tmp)));
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});
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textinputs[player][resource]->setPopupCallback([isIncome, isGrowth](){
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