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Updated changelog
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ChangeLog.md
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ChangeLog.md
@ -13,11 +13,16 @@
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* All in-game cheats are now case-insensitive
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* Added high-definition icon for Windows
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* Fix crash on connecting to server on FreeBSD and Flatpak builds
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* Save games now consist of a single file
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* Added H3:SOD cheat codes as alternative to vcmi cheats
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* Fixed several possible crashes caused by autocombat activation
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* Fixed artifact lock icon in localized versions of the game
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### TOUCHSCREEN SUPPORT:
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* VCMI will now properly recognizes touch screen input
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* Implemented long tap gesture that shows popup window. Tap once more to close popup
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* Long tap gesture duration can now be configured in settings
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* Implemented radial menu for army management, activated via swiping creature icon
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* Implemented swipe gesture for scrolling through lists
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* All windows that have sliders in UI can now be scrolled using swipe gesture
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* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
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@ -30,6 +35,7 @@
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* Added separate options for Allied AI and Enemy AI for adventure map
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* Patially fixed displaying of download progress for mods
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* Fixed potential crash on opening mod information for mods with a changelog
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* Added option to configure number of autosaves
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### MAP EDITOR:
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* Fixed crash on cutting random town
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@ -43,6 +49,7 @@
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* Fixed potentially infinite turns (VCAI)
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### GAME MECHANICS
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* Hero retreating after end of 7th turn will now correctly appear in tavern
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* Implemented hero backpack limit (disabled by default)
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* Fixed Admiral's Hat movement points calculation
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* It is now possible to access Shipwrecks from coast
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@ -70,10 +77,12 @@
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* Improved zone placement, shape and connections
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* Improved zone passability for better gameplay
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* Improved treasure distribution and treasure values to match SoD closely
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* Navigation and water-specific spells are now banned on maps without water
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* RMG will now respect road settings set in menu
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* Tweaked many original templates so they allow new terrains and factions
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* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
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* Added "road" property to connections
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* Added monster strength "none"
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* Support for "wide" connections
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* Support for new "fictive" and "repulsive" connections
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* RMG will now run faster, utilizing many CPU cores
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@ -81,6 +90,8 @@
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### INTERFACE:
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* Adventure map is now scalable and can be used with any resolution without mods
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* Adventure map interface is now correctly blocked during enemy turn
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* Visiting creature banks will now show amount of guards in bank
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* It is now possible to arrange army using status window
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* It is now possible to zoom in or out using mouse wheel or pinch gesture
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* It is now possible to reset zoom via Backspace hotkey
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* Receiving a message in chat will now play sound
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@ -92,10 +103,14 @@
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* Fixed highlighting of possible artifact placements when exchanging with allied hero
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* Implemented sound of flying movement (for Fly spell or Angel Wings)
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* Last symbol of entered cheat/chat message will no longer trigger hotkey
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* Right-clicking map name in scenario selection will now show file name
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* Right-clicking save game in save/load screen will now show file name and creation date
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### BATTLES:
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* Implemented Tower moat (Land Mines)
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* Implemented defence reduction for units in moat
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* Added option to always show hero status window
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* Battle opening sound can now be skipped with mouse click
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* Fixed movement through moat of double-hexed units
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* Fixed removal of Land Mines and Fire Walls
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* Obstacles will now corectly show up either below or above unit
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@ -123,6 +138,7 @@
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* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
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* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
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* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
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* Configurable objects can now be translated
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# 1.2.0 -> 1.2.1
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