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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Updated changelog

This commit is contained in:
Ivan Savenko 2023-07-21 21:08:12 +03:00
parent 8456f92bf7
commit ad231486f7

View File

@ -13,11 +13,16 @@
* All in-game cheats are now case-insensitive
* Added high-definition icon for Windows
* Fix crash on connecting to server on FreeBSD and Flatpak builds
* Save games now consist of a single file
* Added H3:SOD cheat codes as alternative to vcmi cheats
* Fixed several possible crashes caused by autocombat activation
* Fixed artifact lock icon in localized versions of the game
### TOUCHSCREEN SUPPORT:
* VCMI will now properly recognizes touch screen input
* Implemented long tap gesture that shows popup window. Tap once more to close popup
* Long tap gesture duration can now be configured in settings
* Implemented radial menu for army management, activated via swiping creature icon
* Implemented swipe gesture for scrolling through lists
* All windows that have sliders in UI can now be scrolled using swipe gesture
* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
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* Added separate options for Allied AI and Enemy AI for adventure map
* Patially fixed displaying of download progress for mods
* Fixed potential crash on opening mod information for mods with a changelog
* Added option to configure number of autosaves
### MAP EDITOR:
* Fixed crash on cutting random town
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* Fixed potentially infinite turns (VCAI)
### GAME MECHANICS
* Hero retreating after end of 7th turn will now correctly appear in tavern
* Implemented hero backpack limit (disabled by default)
* Fixed Admiral's Hat movement points calculation
* It is now possible to access Shipwrecks from coast
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* Improved zone placement, shape and connections
* Improved zone passability for better gameplay
* Improved treasure distribution and treasure values to match SoD closely
* Navigation and water-specific spells are now banned on maps without water
* RMG will now respect road settings set in menu
* Tweaked many original templates so they allow new terrains and factions
* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
* Added "road" property to connections
* Added monster strength "none"
* Support for "wide" connections
* Support for new "fictive" and "repulsive" connections
* RMG will now run faster, utilizing many CPU cores
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### INTERFACE:
* Adventure map is now scalable and can be used with any resolution without mods
* Adventure map interface is now correctly blocked during enemy turn
* Visiting creature banks will now show amount of guards in bank
* It is now possible to arrange army using status window
* It is now possible to zoom in or out using mouse wheel or pinch gesture
* It is now possible to reset zoom via Backspace hotkey
* Receiving a message in chat will now play sound
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* Fixed highlighting of possible artifact placements when exchanging with allied hero
* Implemented sound of flying movement (for Fly spell or Angel Wings)
* Last symbol of entered cheat/chat message will no longer trigger hotkey
* Right-clicking map name in scenario selection will now show file name
* Right-clicking save game in save/load screen will now show file name and creation date
### BATTLES:
* Implemented Tower moat (Land Mines)
* Implemented defence reduction for units in moat
* Added option to always show hero status window
* Battle opening sound can now be skipped with mouse click
* Fixed movement through moat of double-hexed units
* Fixed removal of Land Mines and Fire Walls
* Obstacles will now corectly show up either below or above unit
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* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
* Configurable objects can now be translated
# 1.2.0 -> 1.2.1