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Merge pull request #1905 from IvanSavenko/fix_rewardables

Fixed UI of objects that provide one reward that can be refused
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Ivan Savenko 2023-04-08 22:15:22 +03:00 committed by GitHub
commit ae5d273df9
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@ -152,8 +152,14 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
BlockingDialog sd(canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.text = dialog;
for (auto index : rewards)
sd.components.push_back(info[index].reward.getDisplayedComponent(h));
if (rewards.size() > 1)
for (auto index : rewards)
sd.components.push_back(info[index].reward.getDisplayedComponent(h));
if (rewards.size() == 1)
info[rewards[0]].reward.loadComponents(sd.components, h);
cb->showBlockingDialog(&sd);
};