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Merge pull request #1516 from IvanSavenko/changelog_fix
Fix formatting of list inside another list
This commit is contained in:
commit
beb58ee8b0
522
ChangeLog.md
522
ChangeLog.md
@ -74,20 +74,20 @@
|
||||
* Lodestar Grail implemented
|
||||
* Fixed Gargoyles immunity
|
||||
* New bonuses:
|
||||
** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
|
||||
** TRANSMUTATION - "WoG werewolf"-like ability
|
||||
** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
|
||||
** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
|
||||
** RANGED_RETALIATION - allows ranged counterattack
|
||||
** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
|
||||
** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
|
||||
** MANUAL_CONTROL - grant manual control over war machine
|
||||
** WIDE_BREATH - melee creature attacks affect many nearby hexes
|
||||
** FIRST_STRIKE - creature counterattacks before attack if possible
|
||||
** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
|
||||
** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
|
||||
** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
|
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** DESTRUCTION - creature ability for killing extra units after hit, configurable
|
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* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
|
||||
* * TRANSMUTATION - "WoG werewolf"-like ability
|
||||
* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
|
||||
* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
|
||||
* * RANGED_RETALIATION - allows ranged counterattack
|
||||
* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
|
||||
* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
|
||||
* * MANUAL_CONTROL - grant manual control over war machine
|
||||
* * WIDE_BREATH - melee creature attacks affect many nearby hexes
|
||||
* * FIRST_STRIKE - creature counterattacks before attack if possible
|
||||
* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
|
||||
* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
|
||||
* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
|
||||
* * DESTRUCTION - creature ability for killing extra units after hit, configurable
|
||||
|
||||
### MULTIPLAYER:
|
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* Loading support. Save from single client could be used to load all clients.
|
||||
@ -106,13 +106,13 @@
|
||||
* Added bonus limiters: alignment, faction and terrain
|
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* Supported new terrains, new battlefields, custom water and rock terrains
|
||||
* Following special buildings becomes available in the fan towns:
|
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** attackVisitingBonus
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** defenceVisitingBonus
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** spellPowerVisitingBonus
|
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** knowledgeVisitingBonus
|
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** experienceVisitingBonus
|
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** lighthouse
|
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** treasury
|
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* * attackVisitingBonus
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* * defenceVisitingBonus
|
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* * spellPowerVisitingBonus
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* * knowledgeVisitingBonus
|
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* * experienceVisitingBonus
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* * lighthouse
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* * treasury
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|
||||
### SOUND:
|
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* Fixed many mising or wrong pickup and visit sounds for map objects
|
||||
@ -159,16 +159,16 @@
|
||||
* Nomads will remove Sand movement penalty from army
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* Flying and water walking is now supported in pathfinder
|
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* New artifacts supported
|
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** Angel Wings
|
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** Boots of Levitation
|
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* * Angel Wings
|
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* * Boots of Levitation
|
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* Implemented rumors in tavern window
|
||||
* New cheat codes:
|
||||
** vcmiglaurung - gives 5000 crystal dragons into each slot
|
||||
** vcmiungoliant - conceal fog of war for current player
|
||||
* * vcmiglaurung - gives 5000 crystal dragons into each slot
|
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* * vcmiungoliant - conceal fog of war for current player
|
||||
* New console commands:
|
||||
** gosolo - AI take control over human players and vice versa
|
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** controlai - give control of one or all AIs to player
|
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** set hideSystemMessages on/off - supress server messages in chat
|
||||
* * gosolo - AI take control over human players and vice versa
|
||||
* * controlai - give control of one or all AIs to player
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* * set hideSystemMessages on/off - supress server messages in chat
|
||||
|
||||
### BATTLES:
|
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* Drawbridge mechanics implemented (animation still missing)
|
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@ -205,11 +205,11 @@
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|
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### SPELLS:
|
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* New spells handled:
|
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** Earthquake
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** View Air
|
||||
** View Earth
|
||||
** Visions
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||||
** Disguise
|
||||
* * Earthquake
|
||||
* * View Air
|
||||
* * View Earth
|
||||
* * Visions
|
||||
* * Disguise
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* Implemented CURE spell negative dispell effect
|
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* Added LOCATION target for spells castable on any hex with new target modifiers
|
||||
|
||||
@ -230,11 +230,11 @@
|
||||
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
|
||||
* (linux)
|
||||
* Changes in used librries:
|
||||
** VCMI can now be compiled with SDL2
|
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** Movies will use ffmpeg library
|
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** change boost::bind to std::bind
|
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** removed boost::asign
|
||||
** Updated FuzzyLite to 5.0
|
||||
* * VCMI can now be compiled with SDL2
|
||||
* * Movies will use ffmpeg library
|
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* * change boost::bind to std::bind
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* * removed boost::asign
|
||||
* * Updated FuzzyLite to 5.0
|
||||
* Multiplayer load support was implemented through command-line options
|
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|
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### ADVENTURE AI:
|
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@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
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* VCMI will not crash if building selection area is smaller than def
|
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* Detection of transparency on selection area is closer to H3
|
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* Improved handling buildings with mode "auto":
|
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** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
|
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** transitive dependencies are handled (A makes B build, and B makes C and D)
|
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* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
|
||||
* * transitive dependencies are handled (A makes B build, and B makes C and D)
|
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|
||||
### SOUND:
|
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* Added missing WoG creature sounds (from Kuririn).
|
||||
@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
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* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
|
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* Moat damage configurable
|
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* More config options for spells:
|
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** mind immunity handled by config
|
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** direct damage immunity handled by config
|
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** immunity icon configurable
|
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** removed mind_spell flag
|
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* * mind immunity handled by config
|
||||
* * direct damage immunity handled by config
|
||||
* * immunity icon configurable
|
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* * removed mind_spell flag
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* creature config use string ids now.
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* support for string subtype id in short bonus format
|
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* primary skill identifiers for bonuses
|
||||
@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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||||
* Simplified mod structure. Mods from 0.9 will not be compatible.
|
||||
* Mods can be turned on and off in config/modSettings.json file
|
||||
* Support for new factions, including:
|
||||
** New towns
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||||
** New hero classes
|
||||
** New heroes
|
||||
** New town-related external dwellings
|
||||
* * New towns
|
||||
* * New hero classes
|
||||
* * New heroes
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||||
* * New town-related external dwellings
|
||||
* Support for new artifact, including combined, commander and stack artifacts
|
||||
* Extended configuration options
|
||||
** All game objects are referenced by string identifiers
|
||||
** Subtype resolution for bonuses
|
||||
* * All game objects are referenced by string identifiers
|
||||
* * Subtype resolution for bonuses
|
||||
|
||||
### BATTLES:
|
||||
* Support for "enchanted" WoG ability
|
||||
@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
* Fixed and simplified Teleport casting
|
||||
* Fixed Remove Obstacle spell
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||||
* New spells supported:
|
||||
** Chain Lightning
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||||
** Fire Wall
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||||
** Force Field
|
||||
** Land Mine
|
||||
** Quicksands
|
||||
** Sacrifice
|
||||
* * Chain Lightning
|
||||
* * Fire Wall
|
||||
* * Force Field
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||||
* * Land Mine
|
||||
* * Quicksands
|
||||
* * Sacrifice
|
||||
|
||||
### TOWNS:
|
||||
* T in castle window will open a tavern window (if available)
|
||||
@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
### BATTLES:
|
||||
* All attacked hexes will be highlighted
|
||||
* New combat abilities supported:
|
||||
** Spell Resistance aura
|
||||
** Random spellcaster (Genies)
|
||||
** Mana channeling
|
||||
** Daemon summoning
|
||||
** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
|
||||
** Fear
|
||||
** Fearless
|
||||
** No wall penalty
|
||||
** Enchanter
|
||||
** Bind
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||||
** Dispell helpful spells
|
||||
* * Spell Resistance aura
|
||||
* * Random spellcaster (Genies)
|
||||
* * Mana channeling
|
||||
* * Daemon summoning
|
||||
* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
|
||||
* * Fear
|
||||
* * Fearless
|
||||
* * No wall penalty
|
||||
* * Enchanter
|
||||
* * Bind
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||||
* * Dispell helpful spells
|
||||
|
||||
# 0.85 -> 0.86 (Sep 01 2011)
|
||||
|
||||
@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
* converted many config files to JSON
|
||||
* .tga file support
|
||||
* New artifacts supported
|
||||
** Admiral's Hat
|
||||
** Statue of Legion
|
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** Titan's Thunder
|
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* * Admiral's Hat
|
||||
* * Statue of Legion
|
||||
* * Titan's Thunder
|
||||
|
||||
### BATTLES:
|
||||
* Correct handling of siege obstacles
|
||||
* Catapult animation
|
||||
* New combat abilities supported
|
||||
** Dragon Breath
|
||||
** Three-headed Attack
|
||||
** Attack all around
|
||||
** Death Cloud / Fireball area attack
|
||||
** Death Blow
|
||||
** Lightning Strike
|
||||
** Rebirth
|
||||
* * Dragon Breath
|
||||
* * Three-headed Attack
|
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* * Attack all around
|
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* * Death Cloud / Fireball area attack
|
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* * Death Blow
|
||||
* * Lightning Strike
|
||||
* * Rebirth
|
||||
* New WoG abilities supported
|
||||
** Defense Bonus
|
||||
** Cast before attack
|
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** Immunity to direct damage spells
|
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* * Defense Bonus
|
||||
* * Cast before attack
|
||||
* * Immunity to direct damage spells
|
||||
* New spells supported
|
||||
** Magic Mirror
|
||||
** Titan's Lightning Bolt
|
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* * Magic Mirror
|
||||
* * Titan's Lightning Bolt
|
||||
|
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# 0.84 -> 0.85 (Jun 01 2011)
|
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|
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@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
* Support for stack experience
|
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* Implemented original campaign selection screens
|
||||
* New artifacts supported:
|
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** Statesman's Medal
|
||||
** Diplomat's Ring
|
||||
** Ambassador's Sash
|
||||
* * Statesman's Medal
|
||||
* * Diplomat's Ring
|
||||
* * Ambassador's Sash
|
||||
|
||||
### TOWNS:
|
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* Implemented animation for new town buildings
|
||||
@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Bonus system has been rewritten
|
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* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
|
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* New artifacts supported:
|
||||
** Angellic Alliance
|
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** Bird of Perception
|
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** Emblem of Cognizance
|
||||
** Spell Scroll
|
||||
** Stoic Watchman
|
||||
* * Angellic Alliance
|
||||
* * Bird of Perception
|
||||
* * Emblem of Cognizance
|
||||
* * Spell Scroll
|
||||
* * Stoic Watchman
|
||||
|
||||
### BATTLES:
|
||||
* Better animations handling
|
||||
@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
|
||||
### HERO:
|
||||
* New secondary skills supported:
|
||||
** Artillery
|
||||
** Eagle Eye
|
||||
** Tactics
|
||||
* * Artillery
|
||||
* * Eagle Eye
|
||||
* * Tactics
|
||||
|
||||
### AI PLAYER:
|
||||
* new AI leading neutral creatures in combat, slightly better then previous
|
||||
@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
* Mostly done pregame for MP games (temporarily only for local clients)
|
||||
* Support for 16bpp displays
|
||||
* Campaigns:
|
||||
** support for building bonus
|
||||
** moving to next map after victory
|
||||
* * support for building bonus
|
||||
* * moving to next map after victory
|
||||
* Town Portal supported
|
||||
* Vial of Dragon Blood and Statue of Legion supported
|
||||
|
||||
@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
* Some of the starting bonuses in campaigns are supported
|
||||
* It's possible to select difficulty level of mission in campaign
|
||||
* new cheat codes:
|
||||
** vcmisilmaril - player wins
|
||||
** vcmimelkor - player loses
|
||||
* * vcmisilmaril - player wins
|
||||
* * vcmimelkor - player loses
|
||||
|
||||
### ADVENTURE MAP:
|
||||
* Neutral armies growth implemented (10% weekly)
|
||||
@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
### HERO:
|
||||
* Learning secondary skill supported.
|
||||
* Most of hero specialities are supported, including:
|
||||
** Creature specialities (progressive, fixed, Sir Mullich)
|
||||
** Spell damage specialities (Deemer), fixed bonus (Ciele)
|
||||
** Secondary skill bonuses
|
||||
** Creature Upgrades (Gelu)
|
||||
** Resorce generation
|
||||
** Starting Skill (Adrienne)
|
||||
* * Creature specialities (progressive, fixed, Sir Mullich)
|
||||
* * Spell damage specialities (Deemer), fixed bonus (Ciele)
|
||||
* * Secondary skill bonuses
|
||||
* * Creature Upgrades (Gelu)
|
||||
* * Resorce generation
|
||||
* * Starting Skill (Adrienne)
|
||||
|
||||
### TOWNS:
|
||||
* Support for new town structures:
|
||||
** Artifact Merchant
|
||||
** Aurora Borealis
|
||||
** Castle Gates
|
||||
** Magic University
|
||||
** Portal of Summoning
|
||||
** Skeleton transformer
|
||||
** Veil of Darkness
|
||||
* * Artifact Merchant
|
||||
* * Aurora Borealis
|
||||
* * Castle Gates
|
||||
* * Magic University
|
||||
* * Portal of Summoning
|
||||
* * Skeleton transformer
|
||||
* * Veil of Darkness
|
||||
|
||||
### OBJECTS:
|
||||
* Stables will now upgrade Cavaliers to Champions.
|
||||
* New object supported:
|
||||
** Abandoned Mine
|
||||
** Altar of Sacrifice
|
||||
** Black Market
|
||||
** Cover of Darkness
|
||||
** Hill Fort
|
||||
** Refugee Camp
|
||||
** Sanctuary
|
||||
** Tavern
|
||||
** University
|
||||
** Whirlpool
|
||||
* * Abandoned Mine
|
||||
* * Altar of Sacrifice
|
||||
* * Black Market
|
||||
* * Cover of Darkness
|
||||
* * Hill Fort
|
||||
* * Refugee Camp
|
||||
* * Sanctuary
|
||||
* * Tavern
|
||||
* * University
|
||||
* * Whirlpool
|
||||
|
||||
# 0.8 -> 0.81 (Jun 01 2010)
|
||||
|
||||
@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
* It's possible to start campaign
|
||||
* Support for build grail victory condition
|
||||
* New artifacts supported:
|
||||
** Angel's Wings
|
||||
** Boots of levitation
|
||||
** Orb of Vulnerability
|
||||
** Ammo cart
|
||||
** Golden Bow
|
||||
** Hourglass of Evil Hour
|
||||
** Bow of Sharpshooter
|
||||
** Armor of the Damned
|
||||
* * Angel's Wings
|
||||
* * Boots of levitation
|
||||
* * Orb of Vulnerability
|
||||
* * Ammo cart
|
||||
* * Golden Bow
|
||||
* * Hourglass of Evil Hour
|
||||
* * Bow of Sharpshooter
|
||||
* * Armor of the Damned
|
||||
|
||||
### ADVENTURE MAP:
|
||||
* Creatures now guard surrounding tiles
|
||||
* New adventura map spells supported:
|
||||
** Summon Boat
|
||||
** Scuttle Boat
|
||||
** Dimension Door
|
||||
** Fly
|
||||
** Water walk
|
||||
* * Summon Boat
|
||||
* * Scuttle Boat
|
||||
* * Dimension Door
|
||||
* * Fly
|
||||
* * Water walk
|
||||
|
||||
### BATTLES:
|
||||
* A number of new creature abilities supported
|
||||
@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
### TOWNS:
|
||||
* Sending resources to other players by marketplace
|
||||
* Support for new town structures:
|
||||
** Lighthouse
|
||||
** Colossus
|
||||
** Freelancer's Guild
|
||||
** Guardian Spirit
|
||||
** Necromancy Amplifier
|
||||
** Soul Prison
|
||||
* * Lighthouse
|
||||
* * Colossus
|
||||
* * Freelancer's Guild
|
||||
* * Guardian Spirit
|
||||
* * Necromancy Amplifier
|
||||
* * Soul Prison
|
||||
|
||||
### OBJECTS:
|
||||
* New object supported:
|
||||
** Freelancer's Guild
|
||||
** Trading Post
|
||||
** War Machine Factory
|
||||
* * Freelancer's Guild
|
||||
* * Trading Post
|
||||
* * War Machine Factory
|
||||
|
||||
# 0.75 -> 0.8 (Mar 01 2010)
|
||||
|
||||
@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
|
||||
### TOWNS:
|
||||
* new town structures supported:
|
||||
** Ballista Yard
|
||||
** Blood Obelisk
|
||||
** Brimstone Clouds
|
||||
** Dwarven Treasury
|
||||
** Fountain of Fortune
|
||||
** Glyphs of Fear
|
||||
** Mystic Pond
|
||||
** Thieves Guild
|
||||
** Special Grail functionalities for Dungeon, Stronghold and Fortress
|
||||
* * Ballista Yard
|
||||
* * Blood Obelisk
|
||||
* * Brimstone Clouds
|
||||
* * Dwarven Treasury
|
||||
* * Fountain of Fortune
|
||||
* * Glyphs of Fear
|
||||
* * Mystic Pond
|
||||
* * Thieves Guild
|
||||
* * Special Grail functionalities for Dungeon, Stronghold and Fortress
|
||||
|
||||
### OBJECTS:
|
||||
* New objects supported:
|
||||
** Border gate
|
||||
** Den of Thieves
|
||||
** Lighthouse
|
||||
** Obelisk
|
||||
** Quest Guard
|
||||
** Seer hut
|
||||
* * Border gate
|
||||
* * Den of Thieves
|
||||
* * Lighthouse
|
||||
* * Obelisk
|
||||
* * Quest Guard
|
||||
* * Seer hut
|
||||
|
||||
A lot of of various bugfixes and improvements:
|
||||
http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
||||
@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
||||
|
||||
### TOWNS:
|
||||
* new special town structures supported:
|
||||
** Academy of Battle Scholars
|
||||
** Cage of Warlords
|
||||
** Mana Vortex
|
||||
** Stables
|
||||
** Skyship (revealing entire map only)
|
||||
* * Academy of Battle Scholars
|
||||
* * Cage of Warlords
|
||||
* * Mana Vortex
|
||||
* * Stables
|
||||
* * Skyship (revealing entire map only)
|
||||
|
||||
### OBJECTS:
|
||||
* External dwellings increase town growth
|
||||
@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* obstacles and units should be printed in better order (not tested)
|
||||
* fixed armageddon animation
|
||||
* new spells supported:
|
||||
** Anti-Magic
|
||||
** Cure
|
||||
** Resurrection
|
||||
** Animate Dead
|
||||
** Counterstrike
|
||||
** Berserk
|
||||
** Hypnotize
|
||||
** Blind
|
||||
** Fire Elemental
|
||||
** Earth Elemental
|
||||
** Water Elemental
|
||||
** Air Elemental
|
||||
** Remove obstacle
|
||||
* * Anti-Magic
|
||||
* * Cure
|
||||
* * Resurrection
|
||||
* * Animate Dead
|
||||
* * Counterstrike
|
||||
* * Berserk
|
||||
* * Hypnotize
|
||||
* * Blind
|
||||
* * Fire Elemental
|
||||
* * Earth Elemental
|
||||
* * Water Elemental
|
||||
* * Air Elemental
|
||||
* * Remove obstacle
|
||||
|
||||
### TOWNS:
|
||||
* enemy castle can be taken over
|
||||
@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* heroes available in tavern should be always different
|
||||
* ship bought in town will be correctly placed
|
||||
* new special town structures supported:
|
||||
** Lookout Tower
|
||||
** Temple of Valhalla
|
||||
** Wall of Knowledge
|
||||
** Order of Fire
|
||||
* * Lookout Tower
|
||||
* * Temple of Valhalla
|
||||
* * Wall of Knowledge
|
||||
* * Order of Fire
|
||||
|
||||
### HERO WINDOW:
|
||||
* war machines cannot be unequiped
|
||||
@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
### OBJECTS:
|
||||
* fixed pairing Subterranean Gates
|
||||
* New objects supported:
|
||||
** Borderguard & Keymaster Tent
|
||||
** Cartographer
|
||||
** Creature banks
|
||||
** Eye of the Magi & Hut of the Magi
|
||||
** Garrison
|
||||
** Stables
|
||||
** Pandora Box
|
||||
** Pyramid
|
||||
* * Borderguard & Keymaster Tent
|
||||
* * Cartographer
|
||||
* * Creature banks
|
||||
* * Eye of the Magi & Hut of the Magi
|
||||
* * Garrison
|
||||
* * Stables
|
||||
* * Pandora Box
|
||||
* * Pyramid
|
||||
|
||||
# 0.72 -> 0.73 (Aug 01 2009)
|
||||
|
||||
@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* non-living and undead creatures have now always 0 morale
|
||||
* displaying luck effect animation
|
||||
* support for battleground overlays:
|
||||
** cursed ground
|
||||
** magic plains
|
||||
** fiery fields
|
||||
** rock lands
|
||||
** magic clouds
|
||||
** lucid pools
|
||||
** holy ground
|
||||
** clover field
|
||||
** evil fog
|
||||
* * cursed ground
|
||||
* * magic plains
|
||||
* * fiery fields
|
||||
* * rock lands
|
||||
* * magic clouds
|
||||
* * lucid pools
|
||||
* * holy ground
|
||||
* * clover field
|
||||
* * evil fog
|
||||
|
||||
### TOWNS:
|
||||
* fixes for horde buildings
|
||||
@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* fixed crash with flaggable building next to map edge
|
||||
* fixed some descriptions for events
|
||||
* New objects supported:
|
||||
** Buoy
|
||||
** Creature Generators
|
||||
** Flotsam
|
||||
** Mermaid
|
||||
** Ocean bottle
|
||||
** Sea Chest
|
||||
** Shipwreck Survivor
|
||||
** Shipyard
|
||||
** Sirens
|
||||
* * Buoy
|
||||
* * Creature Generators
|
||||
* * Flotsam
|
||||
* * Mermaid
|
||||
* * Ocean bottle
|
||||
* * Sea Chest
|
||||
* * Shipwreck Survivor
|
||||
* * Shipyard
|
||||
* * Sirens
|
||||
|
||||
# 0.71 -> 0.72 (Jun 1 2009)
|
||||
|
||||
@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
|
||||
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
|
||||
* new spells:
|
||||
** frost ring
|
||||
** fireball
|
||||
** inferno
|
||||
** meteor shower
|
||||
** death ripple
|
||||
** destroy undead
|
||||
** dispel
|
||||
** armageddon
|
||||
** disrupting ray
|
||||
** protection from air
|
||||
** protection from fire
|
||||
** protection from water
|
||||
** protection from earth
|
||||
** precision
|
||||
** slayer
|
||||
* * frost ring
|
||||
* * fireball
|
||||
* * inferno
|
||||
* * meteor shower
|
||||
* * death ripple
|
||||
* * destroy undead
|
||||
* * dispel
|
||||
* * armageddon
|
||||
* * disrupting ray
|
||||
* * protection from air
|
||||
* * protection from fire
|
||||
* * protection from water
|
||||
* * protection from earth
|
||||
* * precision
|
||||
* * slayer
|
||||
|
||||
### TOWNS:
|
||||
* resting in town with mage guild will replenih all the mana points
|
||||
@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* blocked "save" command during battle
|
||||
* spellbook displays only spells known by Hero
|
||||
* New spells supported:
|
||||
** Mirth
|
||||
** Sorrow
|
||||
** Fortune
|
||||
** Misfortune
|
||||
* * Mirth
|
||||
* * Sorrow
|
||||
* * Fortune
|
||||
* * Misfortune
|
||||
|
||||
### TOWN INTERFACE:
|
||||
* cannot build more than one capitol
|
||||
@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* windmill gives 500 gold only during first week ever (not every month)
|
||||
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
|
||||
* New objects supported:
|
||||
** Prison
|
||||
** Magic Well
|
||||
** Faerie Ring
|
||||
** Swan Pond
|
||||
** Idol of Fortune
|
||||
** Fountain of Fortune
|
||||
** Rally Flag
|
||||
** Oasis
|
||||
** Temple
|
||||
** Watering Hole
|
||||
** Fountain of Youth
|
||||
** support for Redwood Observatory
|
||||
** support for Shrine of Magic Incantation / Gesture / Thought
|
||||
** support for Sign / Ocean Bottle
|
||||
* * Prison
|
||||
* * Magic Well
|
||||
* * Faerie Ring
|
||||
* * Swan Pond
|
||||
* * Idol of Fortune
|
||||
* * Fountain of Fortune
|
||||
* * Rally Flag
|
||||
* * Oasis
|
||||
* * Temple
|
||||
* * Watering Hole
|
||||
* * Fountain of Youth
|
||||
* * support for Redwood Observatory
|
||||
* * support for Shrine of Magic Incantation / Gesture / Thought
|
||||
* * support for Sign / Ocean Bottle
|
||||
|
||||
### AI PLAYER:
|
||||
* Minor improvements and fixes.
|
||||
@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* battle console displays notifications about wait/defend commands
|
||||
* several reported bugs fixed
|
||||
* new spells supported:
|
||||
** Haste
|
||||
** lightning bolt
|
||||
** ice bolt
|
||||
** slow
|
||||
** implosion
|
||||
** forgetfulness
|
||||
** shield
|
||||
** air shield
|
||||
** bless
|
||||
** curse
|
||||
** bloodlust
|
||||
** weakness
|
||||
** stone skin
|
||||
** prayer
|
||||
** frenzy
|
||||
* * Haste
|
||||
* * lightning bolt
|
||||
* * ice bolt
|
||||
* * slow
|
||||
* * implosion
|
||||
* * forgetfulness
|
||||
* * shield
|
||||
* * air shield
|
||||
* * bless
|
||||
* * curse
|
||||
* * bloodlust
|
||||
* * weakness
|
||||
* * stone skin
|
||||
* * prayer
|
||||
* * frenzy
|
||||
|
||||
### AI PLAYER:
|
||||
* Genius AI (first VCMI AI) will control computer creatures during the combat.
|
||||
@ -1315,14 +1315,14 @@ And a lot of minor fixes
|
||||
* many minor improvements
|
||||
|
||||
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
|
||||
** woggaladriel -> vcmiainur
|
||||
** wogoliphaunt -> vcminoldor
|
||||
** wogshadowfax -> vcminahar
|
||||
** wogeyeofsauron -> vcmieagles
|
||||
** wogisengard -> vcmiformenos
|
||||
** wogsaruman -> vcmiistari
|
||||
** wogpathofthedead -> vcmiangband
|
||||
** woggandalfwhite -> vcmiglorfindel
|
||||
* * woggaladriel -> vcmiainur
|
||||
* * wogoliphaunt -> vcminoldor
|
||||
* * wogshadowfax -> vcminahar
|
||||
* * wogeyeofsauron -> vcmieagles
|
||||
* * wogisengard -> vcmiformenos
|
||||
* * wogsaruman -> vcmiistari
|
||||
* * wogpathofthedead -> vcmiangband
|
||||
* * woggandalfwhite -> vcmiglorfindel
|
||||
|
||||
### ADVENTURE INTERFACE:
|
||||
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
|
||||
|
Loading…
Reference in New Issue
Block a user