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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge pull request #1516 from IvanSavenko/changelog_fix

Fix formatting of list inside another list
This commit is contained in:
Ivan Savenko
2023-01-27 13:51:37 +02:00
committed by GitHub

View File

@@ -74,20 +74,20 @@
* Lodestar Grail implemented * Lodestar Grail implemented
* Fixed Gargoyles immunity * Fixed Gargoyles immunity
* New bonuses: * New bonuses:
** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3 * * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
** TRANSMUTATION - "WoG werewolf"-like ability * * TRANSMUTATION - "WoG werewolf"-like ability
** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension * * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so * * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
** RANGED_RETALIATION - allows ranged counterattack * * RANGED_RETALIATION - allows ranged counterattack
** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack * * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills * * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
** MANUAL_CONTROL - grant manual control over war machine * * MANUAL_CONTROL - grant manual control over war machine
** WIDE_BREATH - melee creature attacks affect many nearby hexes * * WIDE_BREATH - melee creature attacks affect many nearby hexes
** FIRST_STRIKE - creature counterattacks before attack if possible * * FIRST_STRIKE - creature counterattacks before attack if possible
** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future) * * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes * * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this * * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
** DESTRUCTION - creature ability for killing extra units after hit, configurable * * DESTRUCTION - creature ability for killing extra units after hit, configurable
### MULTIPLAYER: ### MULTIPLAYER:
* Loading support. Save from single client could be used to load all clients. * Loading support. Save from single client could be used to load all clients.
@@ -106,13 +106,13 @@
* Added bonus limiters: alignment, faction and terrain * Added bonus limiters: alignment, faction and terrain
* Supported new terrains, new battlefields, custom water and rock terrains * Supported new terrains, new battlefields, custom water and rock terrains
* Following special buildings becomes available in the fan towns: * Following special buildings becomes available in the fan towns:
** attackVisitingBonus * * attackVisitingBonus
** defenceVisitingBonus * * defenceVisitingBonus
** spellPowerVisitingBonus * * spellPowerVisitingBonus
** knowledgeVisitingBonus * * knowledgeVisitingBonus
** experienceVisitingBonus * * experienceVisitingBonus
** lighthouse * * lighthouse
** treasury * * treasury
### SOUND: ### SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects * Fixed many mising or wrong pickup and visit sounds for map objects
@@ -159,16 +159,16 @@
* Nomads will remove Sand movement penalty from army * Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder * Flying and water walking is now supported in pathfinder
* New artifacts supported * New artifacts supported
** Angel Wings * * Angel Wings
** Boots of Levitation * * Boots of Levitation
* Implemented rumors in tavern window * Implemented rumors in tavern window
* New cheat codes: * New cheat codes:
** vcmiglaurung - gives 5000 crystal dragons into each slot * * vcmiglaurung - gives 5000 crystal dragons into each slot
** vcmiungoliant - conceal fog of war for current player * * vcmiungoliant - conceal fog of war for current player
* New console commands: * New console commands:
** gosolo - AI take control over human players and vice versa * * gosolo - AI take control over human players and vice versa
** controlai - give control of one or all AIs to player * * controlai - give control of one or all AIs to player
** set hideSystemMessages on/off - supress server messages in chat * * set hideSystemMessages on/off - supress server messages in chat
### BATTLES: ### BATTLES:
* Drawbridge mechanics implemented (animation still missing) * Drawbridge mechanics implemented (animation still missing)
@@ -205,11 +205,11 @@
### SPELLS: ### SPELLS:
* New spells handled: * New spells handled:
** Earthquake * * Earthquake
** View Air * * View Air
** View Earth * * View Earth
** Visions * * Visions
** Disguise * * Disguise
* Implemented CURE spell negative dispell effect * Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers * Added LOCATION target for spells castable on any hex with new target modifiers
@@ -230,11 +230,11 @@
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves' * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux) * (linux)
* Changes in used librries: * Changes in used librries:
** VCMI can now be compiled with SDL2 * * VCMI can now be compiled with SDL2
** Movies will use ffmpeg library * * Movies will use ffmpeg library
** change boost::bind to std::bind * * change boost::bind to std::bind
** removed boost::asign * * removed boost::asign
** Updated FuzzyLite to 5.0 * * Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options * Multiplayer load support was implemented through command-line options
### ADVENTURE AI: ### ADVENTURE AI:
@@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* VCMI will not crash if building selection area is smaller than def * VCMI will not crash if building selection area is smaller than def
* Detection of transparency on selection area is closer to H3 * Detection of transparency on selection area is closer to H3
* Improved handling buildings with mode "auto": * Improved handling buildings with mode "auto":
** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on) * * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
** transitive dependencies are handled (A makes B build, and B makes C and D) * * transitive dependencies are handled (A makes B build, and B makes C and D)
### SOUND: ### SOUND:
* Added missing WoG creature sounds (from Kuririn). * Added missing WoG creature sounds (from Kuririn).
@@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT". * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable * Moat damage configurable
* More config options for spells: * More config options for spells:
** mind immunity handled by config * * mind immunity handled by config
** direct damage immunity handled by config * * direct damage immunity handled by config
** immunity icon configurable * * immunity icon configurable
** removed mind_spell flag * * removed mind_spell flag
* creature config use string ids now. * creature config use string ids now.
* support for string subtype id in short bonus format * support for string subtype id in short bonus format
* primary skill identifiers for bonuses * primary skill identifiers for bonuses
@@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Simplified mod structure. Mods from 0.9 will not be compatible. * Simplified mod structure. Mods from 0.9 will not be compatible.
* Mods can be turned on and off in config/modSettings.json file * Mods can be turned on and off in config/modSettings.json file
* Support for new factions, including: * Support for new factions, including:
** New towns * * New towns
** New hero classes * * New hero classes
** New heroes * * New heroes
** New town-related external dwellings * * New town-related external dwellings
* Support for new artifact, including combined, commander and stack artifacts * Support for new artifact, including combined, commander and stack artifacts
* Extended configuration options * Extended configuration options
** All game objects are referenced by string identifiers * * All game objects are referenced by string identifiers
** Subtype resolution for bonuses * * Subtype resolution for bonuses
### BATTLES: ### BATTLES:
* Support for "enchanted" WoG ability * Support for "enchanted" WoG ability
@@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Fixed and simplified Teleport casting * Fixed and simplified Teleport casting
* Fixed Remove Obstacle spell * Fixed Remove Obstacle spell
* New spells supported: * New spells supported:
** Chain Lightning * * Chain Lightning
** Fire Wall * * Fire Wall
** Force Field * * Force Field
** Land Mine * * Land Mine
** Quicksands * * Quicksands
** Sacrifice * * Sacrifice
### TOWNS: ### TOWNS:
* T in castle window will open a tavern window (if available) * T in castle window will open a tavern window (if available)
@@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### BATTLES: ### BATTLES:
* All attacked hexes will be highlighted * All attacked hexes will be highlighted
* New combat abilities supported: * New combat abilities supported:
** Spell Resistance aura * * Spell Resistance aura
** Random spellcaster (Genies) * * Random spellcaster (Genies)
** Mana channeling * * Mana channeling
** Daemon summoning * * Daemon summoning
** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon) * * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
** Fear * * Fear
** Fearless * * Fearless
** No wall penalty * * No wall penalty
** Enchanter * * Enchanter
** Bind * * Bind
** Dispell helpful spells * * Dispell helpful spells
# 0.85 -> 0.86 (Sep 01 2011) # 0.85 -> 0.86 (Sep 01 2011)
@@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* converted many config files to JSON * converted many config files to JSON
* .tga file support * .tga file support
* New artifacts supported * New artifacts supported
** Admiral's Hat * * Admiral's Hat
** Statue of Legion * * Statue of Legion
** Titan's Thunder * * Titan's Thunder
### BATTLES: ### BATTLES:
* Correct handling of siege obstacles * Correct handling of siege obstacles
* Catapult animation * Catapult animation
* New combat abilities supported * New combat abilities supported
** Dragon Breath * * Dragon Breath
** Three-headed Attack * * Three-headed Attack
** Attack all around * * Attack all around
** Death Cloud / Fireball area attack * * Death Cloud / Fireball area attack
** Death Blow * * Death Blow
** Lightning Strike * * Lightning Strike
** Rebirth * * Rebirth
* New WoG abilities supported * New WoG abilities supported
** Defense Bonus * * Defense Bonus
** Cast before attack * * Cast before attack
** Immunity to direct damage spells * * Immunity to direct damage spells
* New spells supported * New spells supported
** Magic Mirror * * Magic Mirror
** Titan's Lightning Bolt * * Titan's Lightning Bolt
# 0.84 -> 0.85 (Jun 01 2011) # 0.84 -> 0.85 (Jun 01 2011)
@@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Support for stack experience * Support for stack experience
* Implemented original campaign selection screens * Implemented original campaign selection screens
* New artifacts supported: * New artifacts supported:
** Statesman's Medal * * Statesman's Medal
** Diplomat's Ring * * Diplomat's Ring
** Ambassador's Sash * * Ambassador's Sash
### TOWNS: ### TOWNS:
* Implemented animation for new town buildings * Implemented animation for new town buildings
@@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Bonus system has been rewritten * Bonus system has been rewritten
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles) * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
* New artifacts supported: * New artifacts supported:
** Angellic Alliance * * Angellic Alliance
** Bird of Perception * * Bird of Perception
** Emblem of Cognizance * * Emblem of Cognizance
** Spell Scroll * * Spell Scroll
** Stoic Watchman * * Stoic Watchman
### BATTLES: ### BATTLES:
* Better animations handling * Better animations handling
@@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### HERO: ### HERO:
* New secondary skills supported: * New secondary skills supported:
** Artillery * * Artillery
** Eagle Eye * * Eagle Eye
** Tactics * * Tactics
### AI PLAYER: ### AI PLAYER:
* new AI leading neutral creatures in combat, slightly better then previous * new AI leading neutral creatures in combat, slightly better then previous
@@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Mostly done pregame for MP games (temporarily only for local clients) * Mostly done pregame for MP games (temporarily only for local clients)
* Support for 16bpp displays * Support for 16bpp displays
* Campaigns: * Campaigns:
** support for building bonus * * support for building bonus
** moving to next map after victory * * moving to next map after victory
* Town Portal supported * Town Portal supported
* Vial of Dragon Blood and Statue of Legion supported * Vial of Dragon Blood and Statue of Legion supported
@@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Some of the starting bonuses in campaigns are supported * Some of the starting bonuses in campaigns are supported
* It's possible to select difficulty level of mission in campaign * It's possible to select difficulty level of mission in campaign
* new cheat codes: * new cheat codes:
** vcmisilmaril - player wins * * vcmisilmaril - player wins
** vcmimelkor - player loses * * vcmimelkor - player loses
### ADVENTURE MAP: ### ADVENTURE MAP:
* Neutral armies growth implemented (10% weekly) * Neutral armies growth implemented (10% weekly)
@@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### HERO: ### HERO:
* Learning secondary skill supported. * Learning secondary skill supported.
* Most of hero specialities are supported, including: * Most of hero specialities are supported, including:
** Creature specialities (progressive, fixed, Sir Mullich) * * Creature specialities (progressive, fixed, Sir Mullich)
** Spell damage specialities (Deemer), fixed bonus (Ciele) * * Spell damage specialities (Deemer), fixed bonus (Ciele)
** Secondary skill bonuses * * Secondary skill bonuses
** Creature Upgrades (Gelu) * * Creature Upgrades (Gelu)
** Resorce generation * * Resorce generation
** Starting Skill (Adrienne) * * Starting Skill (Adrienne)
### TOWNS: ### TOWNS:
* Support for new town structures: * Support for new town structures:
** Artifact Merchant * * Artifact Merchant
** Aurora Borealis * * Aurora Borealis
** Castle Gates * * Castle Gates
** Magic University * * Magic University
** Portal of Summoning * * Portal of Summoning
** Skeleton transformer * * Skeleton transformer
** Veil of Darkness * * Veil of Darkness
### OBJECTS: ### OBJECTS:
* Stables will now upgrade Cavaliers to Champions. * Stables will now upgrade Cavaliers to Champions.
* New object supported: * New object supported:
** Abandoned Mine * * Abandoned Mine
** Altar of Sacrifice * * Altar of Sacrifice
** Black Market * * Black Market
** Cover of Darkness * * Cover of Darkness
** Hill Fort * * Hill Fort
** Refugee Camp * * Refugee Camp
** Sanctuary * * Sanctuary
** Tavern * * Tavern
** University * * University
** Whirlpool * * Whirlpool
# 0.8 -> 0.81 (Jun 01 2010) # 0.8 -> 0.81 (Jun 01 2010)
@@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* It's possible to start campaign * It's possible to start campaign
* Support for build grail victory condition * Support for build grail victory condition
* New artifacts supported: * New artifacts supported:
** Angel's Wings * * Angel's Wings
** Boots of levitation * * Boots of levitation
** Orb of Vulnerability * * Orb of Vulnerability
** Ammo cart * * Ammo cart
** Golden Bow * * Golden Bow
** Hourglass of Evil Hour * * Hourglass of Evil Hour
** Bow of Sharpshooter * * Bow of Sharpshooter
** Armor of the Damned * * Armor of the Damned
### ADVENTURE MAP: ### ADVENTURE MAP:
* Creatures now guard surrounding tiles * Creatures now guard surrounding tiles
* New adventura map spells supported: * New adventura map spells supported:
** Summon Boat * * Summon Boat
** Scuttle Boat * * Scuttle Boat
** Dimension Door * * Dimension Door
** Fly * * Fly
** Water walk * * Water walk
### BATTLES: ### BATTLES:
* A number of new creature abilities supported * A number of new creature abilities supported
@@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### TOWNS: ### TOWNS:
* Sending resources to other players by marketplace * Sending resources to other players by marketplace
* Support for new town structures: * Support for new town structures:
** Lighthouse * * Lighthouse
** Colossus * * Colossus
** Freelancer's Guild * * Freelancer's Guild
** Guardian Spirit * * Guardian Spirit
** Necromancy Amplifier * * Necromancy Amplifier
** Soul Prison * * Soul Prison
### OBJECTS: ### OBJECTS:
* New object supported: * New object supported:
** Freelancer's Guild * * Freelancer's Guild
** Trading Post * * Trading Post
** War Machine Factory * * War Machine Factory
# 0.75 -> 0.8 (Mar 01 2010) # 0.75 -> 0.8 (Mar 01 2010)
@@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### TOWNS: ### TOWNS:
* new town structures supported: * new town structures supported:
** Ballista Yard * * Ballista Yard
** Blood Obelisk * * Blood Obelisk
** Brimstone Clouds * * Brimstone Clouds
** Dwarven Treasury * * Dwarven Treasury
** Fountain of Fortune * * Fountain of Fortune
** Glyphs of Fear * * Glyphs of Fear
** Mystic Pond * * Mystic Pond
** Thieves Guild * * Thieves Guild
** Special Grail functionalities for Dungeon, Stronghold and Fortress * * Special Grail functionalities for Dungeon, Stronghold and Fortress
### OBJECTS: ### OBJECTS:
* New objects supported: * New objects supported:
** Border gate * * Border gate
** Den of Thieves * * Den of Thieves
** Lighthouse * * Lighthouse
** Obelisk * * Obelisk
** Quest Guard * * Quest Guard
** Seer hut * * Seer hut
A lot of of various bugfixes and improvements: A lot of of various bugfixes and improvements:
http://bugs.vcmi.eu/changelog_page.php?version_id=14 http://bugs.vcmi.eu/changelog_page.php?version_id=14
@@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
### TOWNS: ### TOWNS:
* new special town structures supported: * new special town structures supported:
** Academy of Battle Scholars * * Academy of Battle Scholars
** Cage of Warlords * * Cage of Warlords
** Mana Vortex * * Mana Vortex
** Stables * * Stables
** Skyship (revealing entire map only) * * Skyship (revealing entire map only)
### OBJECTS: ### OBJECTS:
* External dwellings increase town growth * External dwellings increase town growth
@@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* obstacles and units should be printed in better order (not tested) * obstacles and units should be printed in better order (not tested)
* fixed armageddon animation * fixed armageddon animation
* new spells supported: * new spells supported:
** Anti-Magic * * Anti-Magic
** Cure * * Cure
** Resurrection * * Resurrection
** Animate Dead * * Animate Dead
** Counterstrike * * Counterstrike
** Berserk * * Berserk
** Hypnotize * * Hypnotize
** Blind * * Blind
** Fire Elemental * * Fire Elemental
** Earth Elemental * * Earth Elemental
** Water Elemental * * Water Elemental
** Air Elemental * * Air Elemental
** Remove obstacle * * Remove obstacle
### TOWNS: ### TOWNS:
* enemy castle can be taken over * enemy castle can be taken over
@@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* heroes available in tavern should be always different * heroes available in tavern should be always different
* ship bought in town will be correctly placed * ship bought in town will be correctly placed
* new special town structures supported: * new special town structures supported:
** Lookout Tower * * Lookout Tower
** Temple of Valhalla * * Temple of Valhalla
** Wall of Knowledge * * Wall of Knowledge
** Order of Fire * * Order of Fire
### HERO WINDOW: ### HERO WINDOW:
* war machines cannot be unequiped * war machines cannot be unequiped
@@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
### OBJECTS: ### OBJECTS:
* fixed pairing Subterranean Gates * fixed pairing Subterranean Gates
* New objects supported: * New objects supported:
** Borderguard & Keymaster Tent * * Borderguard & Keymaster Tent
** Cartographer * * Cartographer
** Creature banks * * Creature banks
** Eye of the Magi & Hut of the Magi * * Eye of the Magi & Hut of the Magi
** Garrison * * Garrison
** Stables * * Stables
** Pandora Box * * Pandora Box
** Pyramid * * Pyramid
# 0.72 -> 0.73 (Aug 01 2009) # 0.72 -> 0.73 (Aug 01 2009)
@@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* non-living and undead creatures have now always 0 morale * non-living and undead creatures have now always 0 morale
* displaying luck effect animation * displaying luck effect animation
* support for battleground overlays: * support for battleground overlays:
** cursed ground * * cursed ground
** magic plains * * magic plains
** fiery fields * * fiery fields
** rock lands * * rock lands
** magic clouds * * magic clouds
** lucid pools * * lucid pools
** holy ground * * holy ground
** clover field * * clover field
** evil fog * * evil fog
### TOWNS: ### TOWNS:
* fixes for horde buildings * fixes for horde buildings
@@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* fixed crash with flaggable building next to map edge * fixed crash with flaggable building next to map edge
* fixed some descriptions for events * fixed some descriptions for events
* New objects supported: * New objects supported:
** Buoy * * Buoy
** Creature Generators * * Creature Generators
** Flotsam * * Flotsam
** Mermaid * * Mermaid
** Ocean bottle * * Ocean bottle
** Sea Chest * * Sea Chest
** Shipwreck Survivor * * Shipwreck Survivor
** Shipyard * * Shipyard
** Sirens * * Sirens
# 0.71 -> 0.72 (Jun 1 2009) # 0.71 -> 0.72 (Jun 1 2009)
@@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell) * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* new spells: * new spells:
** frost ring * * frost ring
** fireball * * fireball
** inferno * * inferno
** meteor shower * * meteor shower
** death ripple * * death ripple
** destroy undead * * destroy undead
** dispel * * dispel
** armageddon * * armageddon
** disrupting ray * * disrupting ray
** protection from air * * protection from air
** protection from fire * * protection from fire
** protection from water * * protection from water
** protection from earth * * protection from earth
** precision * * precision
** slayer * * slayer
### TOWNS: ### TOWNS:
* resting in town with mage guild will replenih all the mana points * resting in town with mage guild will replenih all the mana points
@@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* blocked "save" command during battle * blocked "save" command during battle
* spellbook displays only spells known by Hero * spellbook displays only spells known by Hero
* New spells supported: * New spells supported:
** Mirth * * Mirth
** Sorrow * * Sorrow
** Fortune * * Fortune
** Misfortune * * Misfortune
### TOWN INTERFACE: ### TOWN INTERFACE:
* cannot build more than one capitol * cannot build more than one capitol
@@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* windmill gives 500 gold only during first week ever (not every month) * windmill gives 500 gold only during first week ever (not every month)
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
* New objects supported: * New objects supported:
** Prison * * Prison
** Magic Well * * Magic Well
** Faerie Ring * * Faerie Ring
** Swan Pond * * Swan Pond
** Idol of Fortune * * Idol of Fortune
** Fountain of Fortune * * Fountain of Fortune
** Rally Flag * * Rally Flag
** Oasis * * Oasis
** Temple * * Temple
** Watering Hole * * Watering Hole
** Fountain of Youth * * Fountain of Youth
** support for Redwood Observatory * * support for Redwood Observatory
** support for Shrine of Magic Incantation / Gesture / Thought * * support for Shrine of Magic Incantation / Gesture / Thought
** support for Sign / Ocean Bottle * * support for Sign / Ocean Bottle
### AI PLAYER: ### AI PLAYER:
* Minor improvements and fixes. * Minor improvements and fixes.
@@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* battle console displays notifications about wait/defend commands * battle console displays notifications about wait/defend commands
* several reported bugs fixed * several reported bugs fixed
* new spells supported: * new spells supported:
** Haste * * Haste
** lightning bolt * * lightning bolt
** ice bolt * * ice bolt
** slow * * slow
** implosion * * implosion
** forgetfulness * * forgetfulness
** shield * * shield
** air shield * * air shield
** bless * * bless
** curse * * curse
** bloodlust * * bloodlust
** weakness * * weakness
** stone skin * * stone skin
** prayer * * prayer
** frenzy * * frenzy
### AI PLAYER: ### AI PLAYER:
* Genius AI (first VCMI AI) will control computer creatures during the combat. * Genius AI (first VCMI AI) will control computer creatures during the combat.
@@ -1315,14 +1315,14 @@ And a lot of minor fixes
* many minor improvements * many minor improvements
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents: * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
** woggaladriel -> vcmiainur * * woggaladriel -> vcmiainur
** wogoliphaunt -> vcminoldor * * wogoliphaunt -> vcminoldor
** wogshadowfax -> vcminahar * * wogshadowfax -> vcminahar
** wogeyeofsauron -> vcmieagles * * wogeyeofsauron -> vcmieagles
** wogisengard -> vcmiformenos * * wogisengard -> vcmiformenos
** wogsaruman -> vcmiistari * * wogsaruman -> vcmiistari
** wogpathofthedead -> vcmiangband * * wogpathofthedead -> vcmiangband
** woggandalfwhite -> vcmiglorfindel * * woggandalfwhite -> vcmiglorfindel
### ADVENTURE INTERFACE: ### ADVENTURE INTERFACE:
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one