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	Merge pull request #2379 from IvanSavenko/changelog_beta
Updated changelog
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							| @@ -13,11 +13,16 @@ | ||||
| * All in-game cheats are now case-insensitive | ||||
| * Added high-definition icon for Windows | ||||
| * Fix crash on connecting to server on FreeBSD and Flatpak builds | ||||
| * Save games now consist of a single file | ||||
| * Added H3:SOD cheat codes as alternative to vcmi cheats | ||||
| * Fixed several possible crashes caused by autocombat activation | ||||
| * Fixed artifact lock icon in localized versions of the game | ||||
|  | ||||
| ### TOUCHSCREEN SUPPORT: | ||||
| * VCMI will now properly recognizes touch screen input | ||||
| * Implemented long tap gesture that shows popup window. Tap once more to close popup | ||||
| * Long tap gesture duration can now be configured in settings | ||||
| * Implemented radial menu for army management, activated via swiping creature icon | ||||
| * Implemented swipe gesture for scrolling through lists | ||||
| * All windows that have sliders in UI can now be scrolled using swipe gesture | ||||
| * Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from | ||||
| @@ -30,6 +35,7 @@ | ||||
| * Added separate options for Allied AI and Enemy AI for adventure map | ||||
| * Patially fixed displaying of download progress for mods | ||||
| * Fixed potential crash on opening mod information for mods with a changelog | ||||
| * Added option to configure number of autosaves | ||||
|  | ||||
| ### MAP EDITOR: | ||||
| * Fixed crash on cutting random town | ||||
| @@ -43,6 +49,7 @@ | ||||
| * Fixed potentially infinite turns (VCAI) | ||||
|  | ||||
| ### GAME MECHANICS | ||||
| * Hero retreating after end of 7th turn will now correctly appear in tavern | ||||
| * Implemented hero backpack limit (disabled by default) | ||||
| * Fixed Admiral's Hat movement points calculation | ||||
| * It is now possible to access Shipwrecks from coast | ||||
| @@ -70,10 +77,12 @@ | ||||
| * Improved zone placement, shape and connections | ||||
| * Improved zone passability for better gameplay | ||||
| * Improved treasure distribution and treasure values to match SoD closely | ||||
| * Navigation and water-specific spells are now banned on maps without water | ||||
| * RMG will now respect road settings set in menu | ||||
| * Tweaked many original templates so they allow new terrains and factions | ||||
| * Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties | ||||
| * Added "road" property to connections | ||||
| * Added monster strength "none" | ||||
| * Support for "wide" connections | ||||
| * Support for new "fictive" and "repulsive" connections | ||||
| * RMG will now run faster, utilizing many CPU cores | ||||
| @@ -81,6 +90,8 @@ | ||||
| ### INTERFACE: | ||||
| * Adventure map is now scalable and can be used with any resolution without mods | ||||
| * Adventure map interface is now correctly blocked during enemy turn | ||||
| * Visiting creature banks will now show amount of guards in bank | ||||
| * It is now possible to arrange army using status window | ||||
| * It is now possible to zoom in or out using mouse wheel or pinch gesture | ||||
| * It is now possible to reset zoom via Backspace hotkey | ||||
| * Receiving a message in chat will now play sound | ||||
| @@ -92,10 +103,14 @@ | ||||
| * Fixed highlighting of possible artifact placements when exchanging with allied hero | ||||
| * Implemented sound of flying movement (for Fly spell or Angel Wings) | ||||
| * Last symbol of entered cheat/chat message will no longer trigger hotkey | ||||
| * Right-clicking map name in scenario selection will now show file name | ||||
| * Right-clicking save game in save/load screen will now show file name and creation date | ||||
|  | ||||
| ### BATTLES: | ||||
| * Implemented Tower moat (Land Mines) | ||||
| * Implemented defence reduction for units in moat | ||||
| * Added option to always show hero status window | ||||
| * Battle opening sound can now be skipped with mouse click | ||||
| * Fixed movement through moat of double-hexed units | ||||
| * Fixed removal of Land Mines and Fire Walls | ||||
| * Obstacles will now corectly show up either below or above unit | ||||
| @@ -123,6 +138,7 @@ | ||||
| * Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL | ||||
| * Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance | ||||
| * MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses | ||||
| * Configurable objects can now be translated | ||||
|  | ||||
| # 1.2.0 -> 1.2.1 | ||||
|  | ||||
|   | ||||
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