mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Merge pull request #2379 from IvanSavenko/changelog_beta
Updated changelog
This commit is contained in:
16
ChangeLog.md
16
ChangeLog.md
@@ -13,11 +13,16 @@
|
|||||||
* All in-game cheats are now case-insensitive
|
* All in-game cheats are now case-insensitive
|
||||||
* Added high-definition icon for Windows
|
* Added high-definition icon for Windows
|
||||||
* Fix crash on connecting to server on FreeBSD and Flatpak builds
|
* Fix crash on connecting to server on FreeBSD and Flatpak builds
|
||||||
|
* Save games now consist of a single file
|
||||||
|
* Added H3:SOD cheat codes as alternative to vcmi cheats
|
||||||
|
* Fixed several possible crashes caused by autocombat activation
|
||||||
|
* Fixed artifact lock icon in localized versions of the game
|
||||||
|
|
||||||
### TOUCHSCREEN SUPPORT:
|
### TOUCHSCREEN SUPPORT:
|
||||||
* VCMI will now properly recognizes touch screen input
|
* VCMI will now properly recognizes touch screen input
|
||||||
* Implemented long tap gesture that shows popup window. Tap once more to close popup
|
* Implemented long tap gesture that shows popup window. Tap once more to close popup
|
||||||
* Long tap gesture duration can now be configured in settings
|
* Long tap gesture duration can now be configured in settings
|
||||||
|
* Implemented radial menu for army management, activated via swiping creature icon
|
||||||
* Implemented swipe gesture for scrolling through lists
|
* Implemented swipe gesture for scrolling through lists
|
||||||
* All windows that have sliders in UI can now be scrolled using swipe gesture
|
* All windows that have sliders in UI can now be scrolled using swipe gesture
|
||||||
* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
|
* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
|
||||||
@@ -30,6 +35,7 @@
|
|||||||
* Added separate options for Allied AI and Enemy AI for adventure map
|
* Added separate options for Allied AI and Enemy AI for adventure map
|
||||||
* Patially fixed displaying of download progress for mods
|
* Patially fixed displaying of download progress for mods
|
||||||
* Fixed potential crash on opening mod information for mods with a changelog
|
* Fixed potential crash on opening mod information for mods with a changelog
|
||||||
|
* Added option to configure number of autosaves
|
||||||
|
|
||||||
### MAP EDITOR:
|
### MAP EDITOR:
|
||||||
* Fixed crash on cutting random town
|
* Fixed crash on cutting random town
|
||||||
@@ -43,6 +49,7 @@
|
|||||||
* Fixed potentially infinite turns (VCAI)
|
* Fixed potentially infinite turns (VCAI)
|
||||||
|
|
||||||
### GAME MECHANICS
|
### GAME MECHANICS
|
||||||
|
* Hero retreating after end of 7th turn will now correctly appear in tavern
|
||||||
* Implemented hero backpack limit (disabled by default)
|
* Implemented hero backpack limit (disabled by default)
|
||||||
* Fixed Admiral's Hat movement points calculation
|
* Fixed Admiral's Hat movement points calculation
|
||||||
* It is now possible to access Shipwrecks from coast
|
* It is now possible to access Shipwrecks from coast
|
||||||
@@ -70,10 +77,12 @@
|
|||||||
* Improved zone placement, shape and connections
|
* Improved zone placement, shape and connections
|
||||||
* Improved zone passability for better gameplay
|
* Improved zone passability for better gameplay
|
||||||
* Improved treasure distribution and treasure values to match SoD closely
|
* Improved treasure distribution and treasure values to match SoD closely
|
||||||
|
* Navigation and water-specific spells are now banned on maps without water
|
||||||
* RMG will now respect road settings set in menu
|
* RMG will now respect road settings set in menu
|
||||||
* Tweaked many original templates so they allow new terrains and factions
|
* Tweaked many original templates so they allow new terrains and factions
|
||||||
* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
|
* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
|
||||||
* Added "road" property to connections
|
* Added "road" property to connections
|
||||||
|
* Added monster strength "none"
|
||||||
* Support for "wide" connections
|
* Support for "wide" connections
|
||||||
* Support for new "fictive" and "repulsive" connections
|
* Support for new "fictive" and "repulsive" connections
|
||||||
* RMG will now run faster, utilizing many CPU cores
|
* RMG will now run faster, utilizing many CPU cores
|
||||||
@@ -81,6 +90,8 @@
|
|||||||
### INTERFACE:
|
### INTERFACE:
|
||||||
* Adventure map is now scalable and can be used with any resolution without mods
|
* Adventure map is now scalable and can be used with any resolution without mods
|
||||||
* Adventure map interface is now correctly blocked during enemy turn
|
* Adventure map interface is now correctly blocked during enemy turn
|
||||||
|
* Visiting creature banks will now show amount of guards in bank
|
||||||
|
* It is now possible to arrange army using status window
|
||||||
* It is now possible to zoom in or out using mouse wheel or pinch gesture
|
* It is now possible to zoom in or out using mouse wheel or pinch gesture
|
||||||
* It is now possible to reset zoom via Backspace hotkey
|
* It is now possible to reset zoom via Backspace hotkey
|
||||||
* Receiving a message in chat will now play sound
|
* Receiving a message in chat will now play sound
|
||||||
@@ -92,10 +103,14 @@
|
|||||||
* Fixed highlighting of possible artifact placements when exchanging with allied hero
|
* Fixed highlighting of possible artifact placements when exchanging with allied hero
|
||||||
* Implemented sound of flying movement (for Fly spell or Angel Wings)
|
* Implemented sound of flying movement (for Fly spell or Angel Wings)
|
||||||
* Last symbol of entered cheat/chat message will no longer trigger hotkey
|
* Last symbol of entered cheat/chat message will no longer trigger hotkey
|
||||||
|
* Right-clicking map name in scenario selection will now show file name
|
||||||
|
* Right-clicking save game in save/load screen will now show file name and creation date
|
||||||
|
|
||||||
### BATTLES:
|
### BATTLES:
|
||||||
* Implemented Tower moat (Land Mines)
|
* Implemented Tower moat (Land Mines)
|
||||||
* Implemented defence reduction for units in moat
|
* Implemented defence reduction for units in moat
|
||||||
|
* Added option to always show hero status window
|
||||||
|
* Battle opening sound can now be skipped with mouse click
|
||||||
* Fixed movement through moat of double-hexed units
|
* Fixed movement through moat of double-hexed units
|
||||||
* Fixed removal of Land Mines and Fire Walls
|
* Fixed removal of Land Mines and Fire Walls
|
||||||
* Obstacles will now corectly show up either below or above unit
|
* Obstacles will now corectly show up either below or above unit
|
||||||
@@ -123,6 +138,7 @@
|
|||||||
* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
|
* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
|
||||||
* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
|
* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
|
||||||
* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
|
* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
|
||||||
|
* Configurable objects can now be translated
|
||||||
|
|
||||||
# 1.2.0 -> 1.2.1
|
# 1.2.0 -> 1.2.1
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user