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https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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@@ -75,7 +75,7 @@ public:
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virtual void nextFrame()=0; //call every new frame
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virtual void endAnim(); //to be called mostly internally; in this class it removes animation from pendingAnims list
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bool isEarliest(bool perStackConcurrency); //determines if this animation is earlies of all
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bool isEarliest(bool perStackConcurrency); //determines if this animation is earliest of all
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unsigned int ID; //unique identifier
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@@ -439,7 +439,7 @@ private:
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const CStack * stackToActivate; //when animation is playing, we should wait till the end to make the next stack active; NULL of none
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void activateStack(); //sets activeStack to stackToActivate etc.
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int mouseHoveredStack; //stack hovered by mouse; if -1 -> none
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time_t lastMouseHoveredStackAnimationTime; // time when last mouse hovered animation occured
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time_t lastMouseHoveredStackAnimationTime; // time when last mouse hovered animation occurred
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static const time_t HOVER_ANIM_DELTA;
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std::vector<THex> occupyableHexes, //hexes available for active stack
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attackableHexes; //hexes attackable by active stack
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@@ -75,7 +75,7 @@ CCreatureAnimation::CCreatureAnimation(std::string name) : internalFrame(0), onc
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}
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/*int unknown2 = readNormalNr<4>(i,FDef);*/ i+=4; //TODO use me
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/*int unknown3 = readNormalNr<4>(i,FDef);*/ i+=4; //TODO use me
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i+=13*totalInBlock; //ommiting names
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i+=13*totalInBlock; //omitting names
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for (j=0; j<totalInBlock; j++)
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{
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SEntries[totalEntries+j].offset = readNormalNr<4>(i,FDef); i+=4;
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@@ -314,7 +314,7 @@ inline void CCreatureAnimation::putPixel(
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else if (palc == 5) //selection highlight or transparent
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{
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if(blueBorder)
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ColorPutter<bpp, 0>::PutColor(p, color.B, color.G - 0xf0 + animCount, color.R - 0xf0 + animCount); //shouldnt it be reversed? its bgr instead of rgb
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ColorPutter<bpp, 0>::PutColor(p, color.B, color.G - 0xf0 + animCount, color.R - 0xf0 + animCount); //shouldn't it be reversed? its bgr instead of rgb
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else if (yellowBorder)
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ColorPutter<bpp, 0>::PutColor(p, color.R - 0xf0 + animCount, color.G - 0xf0 + animCount, color.B);
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}
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@@ -433,7 +433,7 @@ void processCommand(const std::string &message)
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conf.SetResolution(j->first.first, j->first.second);
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conf.cc.screenx = j->first.first;
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conf.cc.screeny = j->first.second;
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tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
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tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be applied when the game starts.\n";
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}
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}
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else if(message=="get txt")
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@@ -690,7 +690,7 @@ void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
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}
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}
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void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void CPlayerInterface::battleNewRound(int round) //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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{
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if(LOCPLINT != this)
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{ //another local interface should do this
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@@ -219,7 +219,7 @@ public:
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void battleAttack(const BattleAttack *ba) OVERRIDE; //stack performs attack
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void battleEnd(const BattleResult *br) OVERRIDE; //end of battle
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void battleNewRoundFirst(int round) OVERRIDE; //called at the beginning of each turn before changes are applied; used for HP regen handling
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void battleNewRound(int round) OVERRIDE; //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void battleNewRound(int round) OVERRIDE; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
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void battleStackMoved(const CStack * stack, std::vector<THex> dest, int distance) OVERRIDE;
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void battleSpellCast(const BattleSpellCast *sc) OVERRIDE;
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void battleStacksEffectsSet(const SetStackEffect & sse) OVERRIDE; //called when a specific effect is set to stacks
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@@ -4998,7 +4998,7 @@ void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
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}
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}
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LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occured
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LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
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}
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CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
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@@ -1034,7 +1034,7 @@ public:
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AdventureMapButton * leftArtRoll, * rightArtRoll;
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bool allowedAssembling;
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std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be ommited in backpack slots
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std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
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boost::function<void(CArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
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void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
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@@ -711,7 +711,7 @@ void PackageApplied::applyCl( CClient *cl )
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if(cl->waitingRequest.get() == packType)
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cl->waitingRequest.setn(false);
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else if(cl->waitingRequest.get())
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tlog3 << "Suprising server message!\n";
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tlog3 << "Surprising server message!\n";
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}
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void SystemMessage::applyCl( CClient *cl )
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@@ -247,7 +247,7 @@ void CMapHandler::initObjectRects()
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const CGObjectInstance *obj = map->objects[f];
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if( !obj
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|| (obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat wih hero (hero graphics is used)
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|| (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat with hero (hero graphics is used)
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|| !obj->defInfo
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|| !graphics->getDef(obj)) //no graphic...
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{
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@@ -349,7 +349,7 @@ void CMapHandler::init()
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sizes.y = map->height;
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sizes.z = map->twoLevel+1;
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// Total number of visible tiles. Substract the center tile, then
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// Total number of visible tiles. Subtract the center tile, then
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// compute the number of tiles on each side, and reassemble.
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int t1, t2;
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t1 = (mapW-32)/2;
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