mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
This commit is contained in:
@ -719,7 +719,7 @@ void CGHeroInstance::initHero()
|
||||
else //remove placeholder
|
||||
spells -= 0xffffffff;
|
||||
|
||||
if(!getArt(Arts::MACH4) && !getArt(Arts::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set -> use default rules for spellbook
|
||||
if(!getArt(Arts::MACH4) && !getArt(Arts::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
|
||||
putArtifact(Arts::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
|
||||
|
||||
if(!getArt(Arts::MACH4))
|
||||
@ -809,7 +809,7 @@ void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
|
||||
if(!getArt(slot))
|
||||
putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
|
||||
else
|
||||
tlog3 << "Hero " << name << " already has artifact at " << slot << ", ommiting giving " << aid << std::endl;
|
||||
tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
|
||||
}
|
||||
else
|
||||
dst->setCreature(stackNo-warMachinesGiven, creID, count);
|
||||
@ -968,7 +968,7 @@ void CGHeroInstance::initObj()
|
||||
bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
|
||||
speciality.addNewBonus(bonus);
|
||||
break;
|
||||
case 3://spell damage bonus, level dependant but calculated elsehwere
|
||||
case 3://spell damage bonus, level dependent but calculated elsewhere
|
||||
bonus->type = Bonus::SPECIAL_SPELL_LEV;
|
||||
bonus->subtype = it->subtype;
|
||||
speciality.addNewBonus(bonus);
|
||||
@ -2069,7 +2069,7 @@ void CGTownInstance::newTurn() const
|
||||
StackLocation sl(this, pos);
|
||||
|
||||
const CCreature *c = getCreature(pos);
|
||||
if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade avaliable
|
||||
if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
|
||||
{
|
||||
cb->changeStackCount(sl, c->growth);
|
||||
}
|
||||
@ -2113,7 +2113,7 @@ ui8 CGTownInstance::getPassableness() const
|
||||
{
|
||||
if (!armedGarrison())//empty castle - anyone can visit
|
||||
return ALL_PLAYERS;
|
||||
if ( tempOwner == 255 )//neutral guarded - noone can visit
|
||||
if ( tempOwner == 255 )//neutral guarded - no one can visit
|
||||
return 0;
|
||||
|
||||
ui8 mask = 0;
|
||||
@ -4478,7 +4478,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
||||
default:
|
||||
break;
|
||||
}
|
||||
cb->setObjProperty(id,11,0); //no more mission avaliable
|
||||
cb->setObjProperty(id,11,0); //no more mission available
|
||||
completeQuest(h); //make sure to remove QuestQuard at the very end
|
||||
}
|
||||
}
|
||||
@ -5456,7 +5456,7 @@ ui8 CGGarrison::getPassableness() const
|
||||
{
|
||||
if ( !stacksCount() )//empty - anyone can visit
|
||||
return ALL_PLAYERS;
|
||||
if ( tempOwner == 255 )//neutral guarded - noone can visit
|
||||
if ( tempOwner == 255 )//neutral guarded - no one can visit
|
||||
return 0;
|
||||
|
||||
ui8 mask = 0;
|
||||
|
Reference in New Issue
Block a user