1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Multiple optimizations to avoid copying and allocating tiles for rmg::Area

This commit is contained in:
Tomasz Zieliński
2023-12-18 13:52:03 +01:00
parent 985a2682ae
commit c701d42781
7 changed files with 47 additions and 34 deletions

View File

@@ -95,7 +95,7 @@ void ObjectManager::updateDistances(std::function<ui32(const int3 & tile)> dista
{
RecursiveLock lock(externalAccessMutex);
tilesByDistance.clear();
for (const auto & tile : zone.areaPossible().getTiles()) //don't need to mark distance for not possible tiles
for (const auto & tile : zone.areaPossible().getTilesVector()) //don't need to mark distance for not possible tiles
{
ui32 d = distanceFunction(tile);
map.setNearestObjectDistance(tile, std::min(static_cast<float>(d), map.getNearestObjectDistance(tile)));
@@ -178,7 +178,7 @@ int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object
}
else
{
for(const auto & tile : searchArea.getTiles())
for(const auto & tile : searchArea.getTilesVector())
{
obj.setPosition(tile);
@@ -469,7 +469,8 @@ bool ObjectManager::createRequiredObjects()
}
rmg::Object rmgNearObject(*nearby.obj);
rmg::Area possibleArea(rmg::Area(targetObject->getBlockedPos()).getBorderOutside());
std::set<int3> blockedArea = targetObject->getBlockedPos();
rmg::Area possibleArea(rmg::Area(rmg::Tileset(blockedArea.begin(), blockedArea.end())).getBorderOutside());
possibleArea.intersect(zone.areaPossible());
if(possibleArea.empty())
{
@@ -587,6 +588,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
}
}
// TODO: Add multiple tiles in one operation to avoid multiple invalidation
for(auto * instance : object.instances())
{
objectsVisitableArea.add(instance->getVisitablePosition());
@@ -716,7 +718,7 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
return false;
// Prefer non-blocking tiles, if any
const auto & entrableTiles = object.getEntrableArea().getTiles();
const auto & entrableTiles = object.getEntrableArea().getTilesVector();
int3 entrableTile(-1, -1, -1);
if (entrableTiles.empty())
{