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Fix transmutation bonus activation

This commit is contained in:
Ivan Savenko
2024-01-05 19:39:38 +02:00
parent 40e423884f
commit c828ccf5f4

View File

@@ -1301,6 +1301,7 @@ void BattleActionProcessor::handleAfterAttackCasting(const CBattleInfoCallback &
// send empty event to client
// temporary(?) workaround to force animations to trigger
StacksInjured fakeEvent;
fakeEvent.battleID = battle.getBattle()->getBattleID();
gameHandler->sendAndApply(&fakeEvent);
}