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Fix warnings/errors on MSVC (#753)

* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
   googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
   compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
   warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
This commit is contained in:
Soar Qin 2022-06-11 23:45:34 +08:00 committed by GitHub
parent 0b29fec63c
commit c87df8e704
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 60 additions and 54 deletions

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@ -63,7 +63,7 @@ public:
virtual std::shared_ptr<CCreatureSet> getArmyAvailableToBuyAsCCreatureSet(const CGDwelling * dwelling, TResources availableRes) const = 0;
};
struct StackUpgradeInfo;
class StackUpgradeInfo;
class DLL_EXPORT ArmyManager : public IArmyManager
{

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@ -45,8 +45,9 @@ void CStupidAI::actionStarted(const BattleAction &action)
print("actionStarted called");
}
struct EnemyInfo
class EnemyInfo
{
public:
const CStack * s;
int adi, adr;
std::vector<BattleHex> attackFrom; //for melee fight

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@ -158,7 +158,9 @@ if(MINGW OR MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
# 4250: 'class1' : inherits 'class2::member' via dominance
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250")
# 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
# 4275: non dll-interface class 'xxx' used as base for dll-interface class
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
if(ENABLE_MULTI_PROCESS_BUILDS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")

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@ -18,7 +18,7 @@
class CGHeroInstance;
class CGTownInstance;
class CGDwelling;
class QuestInfo;
struct QuestInfo;
struct DLL_LINKAGE PlayerState : public CBonusSystemNode, public Player
{

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@ -256,7 +256,7 @@ namespace ERM
//script line
typedef boost::variant<TVExp, TERMline> TLine;
template <typename T> class ERM_grammar;
template <typename T> struct ERM_grammar;
}
struct LineInfo

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@ -12,7 +12,7 @@
#include "../LuaWrapper.h"
class Bonus;
struct Bonus;
class BonusList;
class IBonusBearer;

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@ -147,6 +147,9 @@ set(mock_HEADERS
mock/mock_CPSICallback.h
)
if(MSVC)
set(gtest_force_shared_crt ON CACHE BOOL "Use shared (DLL) run-time lib even when Google Test is built as static lib." FORCE)
endif()
add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS})

@ -1 +1 @@
Subproject commit 4bab34d2084259cba67f3bfb51217c10d606e175
Subproject commit e2239ee6043f73722e7aa812a459f54a28552929

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@ -35,58 +35,58 @@ public:
//TODO: fail all stub calls
void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override {};
void showInfoDialog(InfoWindow * iw) override {};
void showInfoDialog(const std::string & msg, PlayerColor player) override {};
void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override {}
void showInfoDialog(InfoWindow * iw) override {}
void showInfoDialog(const std::string & msg, PlayerColor player) override {}
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {};
bool removeObject(const CGObjectInstance * obj) override {return false;};
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {};
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {};
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {};
void showBlockingDialog(BlockingDialog *iw) override {};
void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {}; //cb will be called when player closes garrison window
void showTeleportDialog(TeleportDialog *iw) override {};
void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override {};
void giveResource(PlayerColor player, Res::ERes which, int val) override {};
void giveResources(PlayerColor player, TResources resources) override {};
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
bool removeObject(const CGObjectInstance * obj) override {return false;}
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
void showBlockingDialog(BlockingDialog *iw) override {}
void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window
void showTeleportDialog(TeleportDialog *iw) override {}
void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override {}
void giveResource(PlayerColor player, Res::ERes which, int val) override {}
void giveResources(PlayerColor player, TResources resources) override {}
void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) override {};
void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) override {};
bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) override {return false;};
bool changeStackType(const StackLocation &sl, const CCreature *c) override {return false;};
bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) override {return false;}; //count -1 => moves whole stack
bool eraseStack(const StackLocation &sl, bool forceRemoval = false) override {return false;};
bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) override {return false;};
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;}; //makes new stack or increases count of already existing
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override {}; //merges army from src do dst or opens a garrison window
bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) override {return false;};
void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) override {}
void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) override {}
bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) override {return false;}
bool changeStackType(const StackLocation &sl, const CCreature *c) override {return false;}
bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) override {return false;} //count -1 => moves whole stack
bool eraseStack(const StackLocation &sl, bool forceRemoval = false) override {return false;}
bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) override {return false;}
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;} //makes new stack or increases count of already existing
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override {} //merges army from src do dst or opens a garrison window
bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) override {return false;}
void removeAfterVisit(const CGObjectInstance *object) override {}; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {};
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {}; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {};
void removeArtifact(const ArtifactLocation &al) override {};
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;};
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
void showCompInfo(ShowInInfobox * comp) override {};
void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {}; //use hero=nullptr for no hero
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;};
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {};
void giveHeroBonus(GiveBonus * bonus) override {};
void setMovePoints(SetMovePoints * smp) override {};
void setManaPoints(ObjectInstanceID hid, int val) override {};
void giveHero(ObjectInstanceID id, PlayerColor player) override {};
void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override {};
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {}; //when two heroes meet on adventure map
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {};
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {};
void showCompInfo(ShowInInfobox * comp) override {}
void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {} //use hero=nullptr for no hero
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {} //if any of armies is hero, hero will be used
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {} //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;}
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;}
void giveHeroBonus(GiveBonus * bonus) override {}
void setMovePoints(SetMovePoints * smp) override {}
void setManaPoints(ObjectInstanceID hid, int val) override {}
void giveHero(ObjectInstanceID id, PlayerColor player) override {}
void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override {}
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}
///useful callback methods
void sendAndApply(CPackForClient * pack) override;