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Merge pull request #3122 from vcmi/fix-2993
#2993 - destruct battle info first when destructing CGameState
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@ -409,6 +409,8 @@ CGameState::CGameState()
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CGameState::~CGameState()
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{
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// explicitly delete all ongoing battles first - BattleInfo destructor requires valid CGameState
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currentBattles.clear();
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map.dellNull();
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}
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