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	Fixed shortage of Prisons on random maps.
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		| @@ -74,7 +74,7 @@ void CMapGenerator::initPrisonsRemaining() | ||||
| 		if (isAllowed) | ||||
| 			prisonsRemaining++; | ||||
| 	} | ||||
| 	prisonsRemaining = std::max<int> (0, prisonsRemaining - 16 * map->players.size()); //so at least 16 heroes will be available for every player | ||||
| 	prisonsRemaining = std::max<int> (0, prisonsRemaining - 16 * mapGenOptions->getPlayerCount()); //so at least 16 heroes will be available for every player | ||||
| } | ||||
|  | ||||
| std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, int randomSeed /*= std::time(nullptr)*/) | ||||
|   | ||||
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