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Renamed applier => applierGs in CGameState.cpp

This commit is contained in:
Michał W. Urbańczyk 2009-03-15 15:13:54 +00:00
parent f33d3894bd
commit cdc68a930b

View File

@ -75,7 +75,7 @@ public:
apps[ID] = new CApplyOnGS<T>;
}
} *applier = NULL;
} *applierGs = NULL;
std::string DLL_EXPORT toString(MetaString &ms)
{
@ -838,7 +838,7 @@ CGameState::CGameState()
map = NULL;
curB = NULL;
scenarioOps = NULL;
applier = new CGSApplier;
applierGs = new CGSApplier;
}
CGameState::~CGameState()
{
@ -846,7 +846,7 @@ CGameState::~CGameState()
delete map;
delete curB;
delete scenarioOps;
delete applier;
delete applierGs;
}
void CGameState::init(StartInfo * si, Mapa * map, int Seed)
{
@ -1493,7 +1493,7 @@ int CGameState::canBuildStructure( const CGTownInstance *t, int ID )
void CGameState::apply(CPack *pack)
{
applier->apps[typeList.getTypeID(pack)]->applyOnGS(this,pack);
applierGs->apps[typeList.getTypeID(pack)]->applyOnGS(this,pack);
}
PlayerState * CGameState::getPlayer( ui8 color )