mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
commit
cf685e4bfb
@ -249,6 +249,12 @@ int CBattleCallback::sendRequest(const CPackForServer * request)
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return requestID;
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}
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void CCallback::spellResearch( const CGTownInstance *town, SpellID spellAtSlot, bool accepted )
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{
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SpellResearch pack(town->id, spellAtSlot, accepted);
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sendRequest(&pack);
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}
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void CCallback::swapGarrisonHero( const CGTownInstance *town )
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{
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if(town->tempOwner == *player || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
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@ -78,6 +78,7 @@ public:
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virtual bool visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)=0;
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virtual void recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1)=0;
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virtual bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE)=0; //if newID==-1 then best possible upgrade will be made
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virtual void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted)=0;
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virtual void swapGarrisonHero(const CGTownInstance *town)=0;
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virtual void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
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@ -187,6 +188,7 @@ public:
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bool dismissCreature(const CArmedInstance *obj, SlotID stackPos) override;
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bool upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID=CreatureID::NONE) override;
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void endTurn() override;
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void spellResearch(const CGTownInstance *town, SpellID spellAtSlot, bool accepted) override;
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void swapGarrisonHero(const CGTownInstance *town) override;
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void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
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void trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero = nullptr) override;
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BIN
Mods/vcmi/Data/spellResearch/accept.png
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BIN
Mods/vcmi/Data/spellResearch/accept.png
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After Width: | Height: | Size: 931 B |
BIN
Mods/vcmi/Data/spellResearch/close.png
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Mods/vcmi/Data/spellResearch/close.png
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After Width: | Height: | Size: 675 B |
BIN
Mods/vcmi/Data/spellResearch/reroll.png
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Mods/vcmi/Data/spellResearch/reroll.png
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After Width: | Height: | Size: 1.0 KiB |
@ -61,6 +61,13 @@
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"vcmi.spellBook.search" : "search...",
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"vcmi.spellResearch.canNotAfford" : "You can't afford to replace {%SPELL1} with {%SPELL2}. But you can still discard this spell and continue spell research.",
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"vcmi.spellResearch.comeAgain" : "Research has already been done today. Come back tomorrow.",
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"vcmi.spellResearch.pay" : "Would you like to replace {%SPELL1} with {%SPELL2}? Or discard this spell and continue spell research?",
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"vcmi.spellResearch.research" : "Research this Spell",
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"vcmi.spellResearch.skip" : "Skip this Spell",
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"vcmi.spellResearch.abort" : "Abort",
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"vcmi.mainMenu.serverConnecting" : "Connecting...",
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"vcmi.mainMenu.serverAddressEnter" : "Enter address:",
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"vcmi.mainMenu.serverConnectionFailed" : "Failed to connect",
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@ -60,6 +60,13 @@
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"vcmi.spellBook.search" : "suchen...",
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"vcmi.spellResearch.canNotAfford" : "Ihr könnt es Euch nicht leisten, {%SPELL1} durch {%SPELL2} zu ersetzen. Aber Ihr könnt diesen Zauberspruch trotzdem verwerfen und die Zauberspruchforschung fortsetzen.",
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"vcmi.spellResearch.comeAgain" : "Die Forschung wurde heute bereits abgeschlossen. Kommt morgen wieder.",
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"vcmi.spellResearch.pay" : "Möchtet Ihr {%SPELL1} durch {%SPELL2} ersetzen? Oder diesen Zauberspruch verwerfen und die Zauberspruchforschung fortsetzen?",
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"vcmi.spellResearch.research" : "Erforsche diesen Zauberspruch",
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"vcmi.spellResearch.skip" : "Überspringe diesen Zauberspruch",
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"vcmi.spellResearch.abort" : "Abbruch",
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"vcmi.mainMenu.serverConnecting" : "Verbinde...",
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"vcmi.mainMenu.serverAddressEnter" : "Addresse eingeben:",
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"vcmi.mainMenu.serverConnectionFailed" : "Verbindung fehlgeschlagen",
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@ -159,6 +159,7 @@ public:
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friend class CBattleCallback; //handling players actions
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void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {};
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void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override {};
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bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;};
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void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {};
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void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
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@ -37,6 +37,7 @@ public:
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void visitHeroVisitCastle(HeroVisitCastle & pack) override;
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void visitSetMana(SetMana & pack) override;
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void visitSetMovePoints(SetMovePoints & pack) override;
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void visitSetResearchedSpells(SetResearchedSpells & pack) override;
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void visitFoWChange(FoWChange & pack) override;
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void visitChangeStackCount(ChangeStackCount & pack) override;
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void visitSetStackType(SetStackType & pack) override;
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@ -14,6 +14,7 @@
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#include "CPlayerInterface.h"
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#include "CGameInfo.h"
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#include "windows/GUIClasses.h"
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#include "windows/CCastleInterface.h"
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#include "mapView/mapHandler.h"
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#include "adventureMap/AdventureMapInterface.h"
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#include "adventureMap/CInGameConsole.h"
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@ -172,6 +173,12 @@ void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
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callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
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}
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void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
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{
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for(const auto & win : GH.windows().findWindows<CMageGuildScreen>())
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win->updateSpells(pack.tid);
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}
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void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
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{
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for(auto &i : cl.playerint)
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@ -70,6 +70,7 @@ void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optiona
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customSubtitle = ValText;
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size = imageSize;
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font = fnt;
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newLine = false;
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assert(size < sizeInvalid);
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@ -471,7 +472,8 @@ void CComponentBox::placeComponents(bool selectable)
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//start next row
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if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
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|| rows.back().comps >= componentsInRow)
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|| rows.back().comps >= componentsInRow
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|| (prevComp && prevComp->newLine))
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{
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prevComp = nullptr;
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rows.push_back (RowData (0,0,0));
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@ -52,6 +52,7 @@ public:
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std::string customSubtitle;
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ESize size; //component size.
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EFonts font; //Font size of label
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bool newLine; //Line break after component
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std::string getDescription() const;
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std::string getSubtitle() const;
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@ -1966,7 +1966,7 @@ void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
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}
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CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
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: CWindowObject(BORDERED, imagename)
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: CWindowObject(BORDERED, imagename), townId(owner->town->id)
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{
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OBJECT_CONSTRUCTION;
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@ -1982,6 +1982,15 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & i
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exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
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updateSpells(townId);
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}
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void CMageGuildScreen::updateSpells(ObjectInstanceID tID)
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{
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if(tID != townId)
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return;
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OBJECT_CONSTRUCTION;
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static const std::vector<std::vector<Point> > positions =
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{
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{Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
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@ -1991,21 +2000,28 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & i
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{Point(491,325), Point(591,325)}
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};
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for(size_t i=0; i<owner->town->town->mageLevel; i++)
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spells.clear();
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emptyScrolls.clear();
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const CGTownInstance * town = LOCPLINT->cb->getTown(townId);
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for(size_t i=0; i<town->town->mageLevel; i++)
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{
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size_t spellCount = owner->town->spellsAtLevel((int)i+1,false); //spell at level with -1 hmmm?
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size_t spellCount = town->spellsAtLevel((int)i+1,false); //spell at level with -1 hmmm?
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for(size_t j=0; j<spellCount; j++)
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{
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if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
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spells.push_back(std::make_shared<Scroll>(positions[i][j], owner->town->spells[i][j].toSpell()));
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if(i<town->mageGuildLevel() && town->spells[i].size()>j)
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spells.push_back(std::make_shared<Scroll>(positions[i][j], town->spells[i][j].toSpell(), townId));
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else
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emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
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}
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}
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redraw();
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}
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CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
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: spell(Spell)
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CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell, ObjectInstanceID townId)
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: spell(Spell), townId(townId)
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{
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OBJECT_CONSTRUCTION;
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@ -2017,7 +2033,61 @@ CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
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void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
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{
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LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
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const CGTownInstance * town = LOCPLINT->cb->getTown(townId);
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if(LOCPLINT->cb->getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH) && town->spellResearchAllowed)
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{
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int level = -1;
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for(int i = 0; i < town->spells.size(); i++)
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if(vstd::find_pos(town->spells[i], spell->id) != -1)
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level = i;
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if(town->spellResearchCounterDay >= LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY).Vector()[level].Float())
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.spellResearch.comeAgain"));
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return;
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}
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auto costBase = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST).Vector()[level]);
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auto costExponent = LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH).Vector()[level].Float();
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auto cost = costBase * std::pow(town->spellResearchAcceptedCounter + 1, costExponent);
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std::vector<std::shared_ptr<CComponent>> resComps;
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auto newSpell = town->spells[level].at(town->spellsAtLevel(level, false));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, newSpell));
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resComps.back()->newLine = true;
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for(TResources::nziterator i(cost); i.valid(); i++)
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{
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resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
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}
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auto showSpellResearchDialog = [this, resComps, town, cost, newSpell](){
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std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
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for(int i = 0; i < 3; i++)
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pom.emplace_back(AnimationPath::builtin("settingsWindow/button80"), nullptr);
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auto text = CGI->generaltexth->translate(LOCPLINT->cb->getResourceAmount().canAfford(cost) ? "vcmi.spellResearch.pay" : "vcmi.spellResearch.canNotAfford");
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boost::replace_first(text, "%SPELL1", spell->id.toSpell()->getNameTranslated());
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boost::replace_first(text, "%SPELL2", newSpell.toSpell()->getNameTranslated());
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auto temp = std::make_shared<CInfoWindow>(text, LOCPLINT->playerID, resComps, pom);
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temp->buttons[0]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/accept")));
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temp->buttons[0]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, true); });
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temp->buttons[0]->addPopupCallback([](){ CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.spellResearch.research")); });
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temp->buttons[0]->setEnabled(LOCPLINT->cb->getResourceAmount().canAfford(cost));
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temp->buttons[1]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/reroll")));
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temp->buttons[1]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, false); });
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temp->buttons[1]->addPopupCallback([](){ CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.spellResearch.skip")); });
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temp->buttons[2]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/close")));
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temp->buttons[2]->addPopupCallback([](){ CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.spellResearch.abort")); });
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GH.windows().pushWindow(temp);
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};
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showSpellResearchDialog();
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}
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else
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LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
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}
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void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
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@ -379,9 +379,10 @@ class CMageGuildScreen : public CStatusbarWindow
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{
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const CSpell * spell;
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std::shared_ptr<CAnimImage> image;
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ObjectInstanceID townId;
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public:
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Scroll(Point position, const CSpell *Spell);
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Scroll(Point position, const CSpell *Spell, ObjectInstanceID townId);
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void clickPressed(const Point & cursorPosition) override;
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void showPopupWindow(const Point & cursorPosition) override;
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void hover(bool on) override;
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@ -393,8 +394,11 @@ class CMageGuildScreen : public CStatusbarWindow
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std::shared_ptr<CMinorResDataBar> resdatabar;
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ObjectInstanceID townId;
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public:
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CMageGuildScreen(CCastleInterface * owner, const ImagePath & image);
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void updateSpells(ObjectInstanceID tID);
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};
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/// The blacksmith window where you can buy available in town war machine
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@ -302,7 +302,7 @@
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"backpackSize" : -1,
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// if heroes are invitable in tavern
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"tavernInvite" : false,
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// minimai primary skills for heroes
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// minimal primary skills for heroes
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"minimalPrimarySkills": [ 0, 0, 1, 1]
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},
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@ -311,7 +311,21 @@
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// How many new building can be built in a town per day
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"buildingsPerTurnCap" : 1,
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// Chances for a town with default buildings to receive corresponding dwelling level built in start
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"startingDwellingChances": [100, 50]
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"startingDwellingChances": [100, 50],
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// Enable spell research in mage guild
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"spellResearch": false,
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// Cost for an spell research (array index is spell tier)
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"spellResearchCost": [
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{ "gold": 1000, "wood" : 2, "mercury": 2, "ore": 2, "sulfur": 2, "crystal": 2, "gems": 2 },
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{ "gold": 1000, "wood" : 4, "mercury": 4, "ore": 4, "sulfur": 4, "crystal": 4, "gems": 4 },
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{ "gold": 1000, "wood" : 6, "mercury": 6, "ore": 6, "sulfur": 6, "crystal": 6, "gems": 6 },
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{ "gold": 1000, "wood" : 8, "mercury": 8, "ore": 8, "sulfur": 8, "crystal": 8, "gems": 8 },
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{ "gold": 1000, "wood" : 10, "mercury": 10, "ore": 10, "sulfur": 10, "crystal": 10, "gems": 10 }
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],
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// How much researchs/skips per day are possible? (array index is spell tier)
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"spellResearchPerDay": [ 2, 2, 2, 2, 1 ],
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// Exponent for increasing cost for each research (factor 1 disables this; array index is spell tier)
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"spellResearchCostExponentPerResearch": [ 1.25, 1.25, 1.25, 1.25, 1.25 ]
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},
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"combat":
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@ -51,8 +51,12 @@
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"type" : "object",
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"additionalProperties" : false,
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"properties" : {
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"buildingsPerTurnCap" : { "type" : "number" },
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"startingDwellingChances" : { "type" : "array" }
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"buildingsPerTurnCap" : { "type" : "number" },
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"startingDwellingChances" : { "type" : "array" },
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"spellResearch" : { "type" : "boolean" },
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"spellResearchCost" : { "type" : "array" },
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"spellResearchPerDay" : { "type" : "array" },
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"spellResearchCostExponentPerResearch" : { "type" : "array" }
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}
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},
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"combat": {
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@ -37,71 +37,75 @@ GameSettings::GameSettings() = default;
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GameSettings::~GameSettings() = default;
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const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
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{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
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{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
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{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
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{EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
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{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
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{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
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{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
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{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
|
||||
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
|
||||
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
|
||||
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
|
||||
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
|
||||
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
|
||||
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
|
||||
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
|
||||
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
|
||||
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
|
||||
{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
|
||||
{EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
|
||||
{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles"},
|
||||
{EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit"},
|
||||
{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
|
||||
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
|
||||
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
|
||||
{EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
|
||||
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
|
||||
{EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
|
||||
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
|
||||
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
|
||||
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
|
||||
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
|
||||
{EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
|
||||
{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
|
||||
{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
|
||||
{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
|
||||
{EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
|
||||
{EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
|
||||
{EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
|
||||
{EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
|
||||
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
|
||||
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
|
||||
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
|
||||
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
|
||||
{EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
|
||||
{EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
|
||||
{EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
|
||||
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
|
||||
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
|
||||
{EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
|
||||
{EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
|
||||
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
|
||||
{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
|
||||
{EGameSettings::TEXTS_FACTION, "textData", "faction" },
|
||||
{EGameSettings::TEXTS_HERO, "textData", "hero" },
|
||||
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
|
||||
{EGameSettings::TEXTS_OBJECT, "textData", "object" },
|
||||
{EGameSettings::TEXTS_RIVER, "textData", "river" },
|
||||
{EGameSettings::TEXTS_ROAD, "textData", "road" },
|
||||
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
|
||||
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
|
||||
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
|
||||
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
|
||||
{EGameSettings::INTERFACE_PLAYER_COLORED_BACKGROUND, "interface", "playerColoredBackground" },
|
||||
{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
|
||||
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
|
||||
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
|
||||
{EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
|
||||
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
|
||||
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
|
||||
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
|
||||
{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
|
||||
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
|
||||
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap" },
|
||||
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
|
||||
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
|
||||
{EGameSettings::COMBAT_LAYOUTS, "combat", "layouts" },
|
||||
{EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
|
||||
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
|
||||
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
|
||||
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
|
||||
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
|
||||
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
|
||||
{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
|
||||
{EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS, "spells", "dimensionDoorFailureSpendsPoints" },
|
||||
{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles" },
|
||||
{EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit" },
|
||||
{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
|
||||
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
|
||||
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
|
||||
{EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
|
||||
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
|
||||
{EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS, "heroes", "minimalPrimarySkills" },
|
||||
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
|
||||
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
|
||||
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
|
||||
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
|
||||
{EGameSettings::HEROES_TAVERN_INVITE, "heroes", "tavernInvite" },
|
||||
{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
|
||||
{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
|
||||
{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
|
||||
{EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
|
||||
{EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
|
||||
{EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
|
||||
{EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
|
||||
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
|
||||
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
|
||||
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
|
||||
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
|
||||
{EGameSettings::PATHFINDER_IGNORE_GUARDS, "pathfinder", "ignoreGuards" },
|
||||
{EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES, "pathfinder", "originalFlyRules" },
|
||||
{EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
|
||||
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
|
||||
{EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
|
||||
{EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
|
||||
{EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
|
||||
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
|
||||
{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
|
||||
{EGameSettings::TEXTS_FACTION, "textData", "faction" },
|
||||
{EGameSettings::TEXTS_HERO, "textData", "hero" },
|
||||
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
|
||||
{EGameSettings::TEXTS_OBJECT, "textData", "object" },
|
||||
{EGameSettings::TEXTS_RIVER, "textData", "river" },
|
||||
{EGameSettings::TEXTS_ROAD, "textData", "road" },
|
||||
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
|
||||
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
|
||||
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
|
||||
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
|
||||
{EGameSettings::TOWNS_SPELL_RESEARCH, "towns", "spellResearch" },
|
||||
{EGameSettings::TOWNS_SPELL_RESEARCH_COST, "towns", "spellResearchCost" },
|
||||
{EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY, "towns", "spellResearchPerDay" },
|
||||
{EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH, "towns", "spellResearchCostExponentPerResearch" },
|
||||
{EGameSettings::INTERFACE_PLAYER_COLORED_BACKGROUND, "interface", "playerColoredBackground" },
|
||||
};
|
||||
|
||||
void GameSettings::loadBase(const JsonNode & input)
|
||||
|
@ -94,6 +94,7 @@ public:
|
||||
virtual void showInfoDialog(InfoWindow * iw) = 0;
|
||||
|
||||
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
|
||||
virtual void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted)=0;
|
||||
virtual bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
|
||||
virtual void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) = 0;
|
||||
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
|
||||
|
@ -80,6 +80,10 @@ enum class EGameSettings
|
||||
TOWNS_BUILDINGS_PER_TURN_CAP,
|
||||
TOWNS_STARTING_DWELLING_CHANCES,
|
||||
INTERFACE_PLAYER_COLORED_BACKGROUND,
|
||||
TOWNS_SPELL_RESEARCH,
|
||||
TOWNS_SPELL_RESEARCH_COST,
|
||||
TOWNS_SPELL_RESEARCH_PER_DAY,
|
||||
TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH,
|
||||
|
||||
OPTIONS_COUNT,
|
||||
OPTIONS_BEGIN = BONUSES_GLOBAL
|
||||
|
@ -268,7 +268,10 @@ CGTownInstance::CGTownInstance(IGameCallback *cb):
|
||||
built(0),
|
||||
destroyed(0),
|
||||
identifier(0),
|
||||
alignmentToPlayer(PlayerColor::NEUTRAL)
|
||||
alignmentToPlayer(PlayerColor::NEUTRAL),
|
||||
spellResearchCounterDay(0),
|
||||
spellResearchAcceptedCounter(0),
|
||||
spellResearchAllowed(true)
|
||||
{
|
||||
this->setNodeType(CBonusSystemNode::TOWN);
|
||||
}
|
||||
|
@ -73,6 +73,9 @@ public:
|
||||
std::vector<std::vector<SpellID> > spells; //spells[level] -> vector of spells, first will be available in guild
|
||||
std::vector<CCastleEvent> events;
|
||||
std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond, factory = save debts);
|
||||
int spellResearchCounterDay;
|
||||
int spellResearchAcceptedCounter;
|
||||
bool spellResearchAllowed;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
@ -93,6 +96,13 @@ public:
|
||||
h & spells;
|
||||
h & events;
|
||||
|
||||
if (h.version >= Handler::Version::SPELL_RESEARCH)
|
||||
{
|
||||
h & spellResearchCounterDay;
|
||||
h & spellResearchAcceptedCounter;
|
||||
h & spellResearchAllowed;
|
||||
}
|
||||
|
||||
if (h.version >= Handler::Version::NEW_TOWN_BUILDINGS)
|
||||
{
|
||||
h & rewardableBuildings;
|
||||
|
@ -2235,10 +2235,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
|
||||
}
|
||||
|
||||
if(features.levelHOTA1)
|
||||
{
|
||||
// TODO: HOTA support
|
||||
[[maybe_unused]] bool spellResearchAvailable = reader->readBool();
|
||||
}
|
||||
object->spellResearchAllowed = reader->readBool();
|
||||
|
||||
// Read castle events
|
||||
uint32_t eventsCount = reader->readUInt32();
|
||||
|
@ -42,6 +42,7 @@ public:
|
||||
virtual void visitSetSecSkill(SetSecSkill & pack) {}
|
||||
virtual void visitHeroVisitCastle(HeroVisitCastle & pack) {}
|
||||
virtual void visitChangeSpells(ChangeSpells & pack) {}
|
||||
virtual void visitSetResearchedSpells(SetResearchedSpells & pack) {}
|
||||
virtual void visitSetMana(SetMana & pack) {}
|
||||
virtual void visitSetMovePoints(SetMovePoints & pack) {}
|
||||
virtual void visitFoWChange(FoWChange & pack) {}
|
||||
@ -128,6 +129,7 @@ public:
|
||||
virtual void visitBuildStructure(BuildStructure & pack) {}
|
||||
virtual void visitVisitTownBuilding(VisitTownBuilding & pack) {}
|
||||
virtual void visitRazeStructure(RazeStructure & pack) {}
|
||||
virtual void visitSpellResearch(SpellResearch & pack) {}
|
||||
virtual void visitRecruitCreatures(RecruitCreatures & pack) {}
|
||||
virtual void visitUpgradeCreature(UpgradeCreature & pack) {}
|
||||
virtual void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) {}
|
||||
|
@ -162,6 +162,10 @@ void ChangeSpells::visitTyped(ICPackVisitor & visitor)
|
||||
visitor.visitChangeSpells(*this);
|
||||
}
|
||||
|
||||
void SetResearchedSpells::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitSetResearchedSpells(*this);
|
||||
}
|
||||
void SetMana::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitSetMana(*this);
|
||||
@ -592,6 +596,11 @@ void RazeStructure::visitTyped(ICPackVisitor & visitor)
|
||||
visitor.visitRazeStructure(*this);
|
||||
}
|
||||
|
||||
void SpellResearch::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitSpellResearch(*this);
|
||||
}
|
||||
|
||||
void RecruitCreatures::visitTyped(ICPackVisitor & visitor)
|
||||
{
|
||||
visitor.visitRecruitCreatures(*this);
|
||||
@ -930,6 +939,16 @@ void ChangeSpells::applyGs(CGameState *gs)
|
||||
hero->removeSpellFromSpellbook(sid);
|
||||
}
|
||||
|
||||
void SetResearchedSpells::applyGs(CGameState *gs)
|
||||
{
|
||||
CGTownInstance *town = gs->getTown(tid);
|
||||
|
||||
town->spells[level] = spells;
|
||||
town->spellResearchCounterDay++;
|
||||
if(accepted)
|
||||
town->spellResearchAcceptedCounter++;
|
||||
}
|
||||
|
||||
void SetMana::applyGs(CGameState *gs)
|
||||
{
|
||||
CGHeroInstance * hero = gs->getHero(hid);
|
||||
@ -1914,7 +1933,10 @@ void NewTurn::applyGs(CGameState *gs)
|
||||
creatureSet.applyGs(gs);
|
||||
|
||||
for(CGTownInstance* t : gs->map->towns)
|
||||
{
|
||||
t->built = 0;
|
||||
t->spellResearchCounterDay = 0;
|
||||
}
|
||||
|
||||
if(newRumor)
|
||||
gs->currentRumor = *newRumor;
|
||||
|
@ -288,6 +288,26 @@ struct DLL_LINKAGE ChangeSpells : public CPackForClient
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) override;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
ui8 level = 0;
|
||||
ObjectInstanceID tid;
|
||||
std::vector<SpellID> spells;
|
||||
bool accepted;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & level;
|
||||
h & tid;
|
||||
h & spells;
|
||||
h & accepted;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE SetMana : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) override;
|
||||
|
@ -306,6 +306,28 @@ struct DLL_LINKAGE RazeStructure : public BuildStructure
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE SpellResearch : public CPackForServer
|
||||
{
|
||||
SpellResearch() = default;
|
||||
SpellResearch(const ObjectInstanceID & TID, SpellID spellAtSlot, bool accepted)
|
||||
: tid(TID), spellAtSlot(spellAtSlot), accepted(accepted)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID tid;
|
||||
SpellID spellAtSlot;
|
||||
bool accepted;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & tid;
|
||||
h & spellAtSlot;
|
||||
h & accepted;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE RecruitCreatures : public CPackForServer
|
||||
{
|
||||
RecruitCreatures() = default;
|
||||
|
@ -61,6 +61,7 @@ enum class ESerializationVersion : int32_t
|
||||
CAMPAIGN_OUTRO_SUPPORT, // 862 - support for campaign outro video
|
||||
REWARDABLE_BANKS, // 863 - team state contains list of scouted objects, coast visitable rewardable objects
|
||||
REGION_LABEL, // 864 - labels for campaign regions
|
||||
SPELL_RESEARCH, // 865 - spell research
|
||||
|
||||
CURRENT = REGION_LABEL
|
||||
CURRENT = SPELL_RESEARCH
|
||||
};
|
||||
|
@ -288,6 +288,8 @@ void registerTypes(Serializer &s)
|
||||
s.template registerType<LobbySetDifficulty>(238);
|
||||
s.template registerType<LobbyForceSetPlayer>(239);
|
||||
s.template registerType<LobbySetExtraOptions>(240);
|
||||
s.template registerType<SpellResearch>(241);
|
||||
s.template registerType<SetResearchedSpells>(242);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -1253,6 +1253,16 @@ void CGameHandler::changeSpells(const CGHeroInstance * hero, bool give, const st
|
||||
sendAndApply(&cs);
|
||||
}
|
||||
|
||||
void CGameHandler::setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted)
|
||||
{
|
||||
SetResearchedSpells cs;
|
||||
cs.tid = town->id;
|
||||
cs.spells = spells;
|
||||
cs.level = level;
|
||||
cs.accepted = accepted;
|
||||
sendAndApply(&cs);
|
||||
}
|
||||
|
||||
void CGameHandler::giveHeroBonus(GiveBonus * bonus)
|
||||
{
|
||||
sendAndApply(bonus);
|
||||
@ -2251,6 +2261,60 @@ bool CGameHandler::razeStructure (ObjectInstanceID tid, BuildingID bid)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::spellResearch(ObjectInstanceID tid, SpellID spellAtSlot, bool accepted)
|
||||
{
|
||||
CGTownInstance *t = gs->getTown(tid);
|
||||
|
||||
if(!getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH) && complain("Spell research not allowed!"))
|
||||
return false;
|
||||
if (!t->spellResearchAllowed && complain("Spell research not allowed in this town!"))
|
||||
return false;
|
||||
|
||||
int level = -1;
|
||||
for(int i = 0; i < t->spells.size(); i++)
|
||||
if(vstd::find_pos(t->spells[i], spellAtSlot) != -1)
|
||||
level = i;
|
||||
|
||||
if(level == -1 && complain("Spell for replacement not found!"))
|
||||
return false;
|
||||
|
||||
auto spells = t->spells.at(level);
|
||||
|
||||
bool researchLimitExceeded = t->spellResearchCounterDay >= getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY).Vector()[level].Float();
|
||||
if(researchLimitExceeded && complain("Already researched today!"))
|
||||
return false;
|
||||
|
||||
if(!accepted)
|
||||
{
|
||||
auto it = spells.begin() + t->spellsAtLevel(level, false);
|
||||
std::rotate(it, it + 1, spells.end()); // move to end
|
||||
setResearchedSpells(t, level, spells, accepted);
|
||||
return true;
|
||||
}
|
||||
|
||||
auto costBase = TResources(getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST).Vector()[level]);
|
||||
auto costExponent = getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH).Vector()[level].Float();
|
||||
auto cost = costBase * std::pow(t->spellResearchAcceptedCounter + 1, costExponent);
|
||||
|
||||
if(!getPlayerState(t->getOwner())->resources.canAfford(cost) && complain("Spell replacement cannot be afforded!"))
|
||||
return false;
|
||||
|
||||
giveResources(t->getOwner(), -cost);
|
||||
|
||||
std::swap(spells.at(t->spellsAtLevel(level, false)), spells.at(vstd::find_pos(spells, spellAtSlot)));
|
||||
auto it = spells.begin() + t->spellsAtLevel(level, false);
|
||||
std::rotate(it, it + 1, spells.end()); // move to end
|
||||
|
||||
setResearchedSpells(t, level, spells, accepted);
|
||||
|
||||
if(t->visitingHero)
|
||||
giveSpells(t, t->visitingHero);
|
||||
if(t->garrisonHero)
|
||||
giveSpells(t, t->garrisonHero);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dstid, CreatureID crid, ui32 cram, si32 fromLvl, PlayerColor player)
|
||||
{
|
||||
const CGDwelling * dwelling = dynamic_cast<const CGDwelling *>(getObj(objid));
|
||||
|
@ -107,6 +107,7 @@ public:
|
||||
//from IGameCallback
|
||||
//do sth
|
||||
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override;
|
||||
void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override;
|
||||
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
|
||||
void giveExperience(const CGHeroInstance * hero, TExpType val) override;
|
||||
@ -218,6 +219,7 @@ public:
|
||||
bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings
|
||||
bool visitTownBuilding(ObjectInstanceID tid, BuildingID bid);
|
||||
bool razeStructure(ObjectInstanceID tid, BuildingID bid);
|
||||
bool spellResearch(ObjectInstanceID tid, SpellID spellAtSlot, bool accepted);
|
||||
bool disbandCreature( ObjectInstanceID id, SlotID pos );
|
||||
bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player);
|
||||
bool bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot);
|
||||
|
@ -138,6 +138,14 @@ void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
|
||||
result = gh.buildStructure(pack.tid, pack.bid);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitSpellResearch(SpellResearch & pack)
|
||||
{
|
||||
gh.throwIfWrongOwner(&pack, pack.tid);
|
||||
gh.throwIfPlayerNotActive(&pack);
|
||||
|
||||
result = gh.spellResearch(pack.tid, pack.spellAtSlot, pack.accepted);
|
||||
}
|
||||
|
||||
void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)
|
||||
{
|
||||
gh.throwIfWrongOwner(&pack, pack.tid);
|
||||
|
@ -41,6 +41,7 @@ public:
|
||||
void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) override;
|
||||
void visitDisbandCreature(DisbandCreature & pack) override;
|
||||
void visitBuildStructure(BuildStructure & pack) override;
|
||||
void visitSpellResearch(SpellResearch & pack) override;
|
||||
void visitVisitTownBuilding(VisitTownBuilding & pack) override;
|
||||
void visitRecruitCreatures(RecruitCreatures & pack) override;
|
||||
void visitUpgradeCreature(UpgradeCreature & pack) override;
|
||||
|
@ -44,6 +44,7 @@ public:
|
||||
void showInfoDialog(InfoWindow * iw) override {}
|
||||
|
||||
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
|
||||
void setResearchedSpells(const CGTownInstance * town, int level, const std::vector<SpellID> spells, bool accepted) override {}
|
||||
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
|
||||
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override {}
|
||||
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
|
||||
|
Loading…
Reference in New Issue
Block a user