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zip format VCMP
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@ -16,6 +16,7 @@
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#include "../filesystem/CCompressedStream.h"
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#include "../filesystem/CCompressedStream.h"
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#include "../filesystem/CMemoryStream.h"
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#include "../filesystem/CMemoryStream.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../filesystem/CZipLoader.h"
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#include "../VCMI_Lib.h"
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#include "../VCMI_Lib.h"
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#include "../constants/StringConstants.h"
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#include "../constants/StringConstants.h"
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#include "../mapping/CMapHeader.h"
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#include "../mapping/CMapHeader.h"
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@ -588,32 +589,65 @@ CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & rea
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std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
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std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
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{
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{
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CCompressedStream stream(std::move(file), true);
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std::vector<ui8> magic(2);
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file->read(magic.data(), magic.size());
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file->seek(0);
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std::vector< std::vector<ui8> > ret;
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std::vector< std::vector<ui8> > ret;
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try
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if (magic == std::vector<ui8>{0x50, 0x4B}) // VCMP (ZIP)
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{
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{
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do
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CInputStream * buffer(file.get());
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{
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std::shared_ptr<CIOApi> ioApi(new CProxyROIOApi(buffer));
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std::vector<ui8> block(stream.getSize());
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CZipLoader loader("", "_", ioApi);
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stream.read(block.data(), block.size());
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ret.push_back(block);
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ret.back().shrink_to_fit();
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}
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while (!headerOnly && stream.getNextBlock());
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}
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catch (const DecompressionException & e)
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{
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// Some campaigns in French version from gog.com have trailing garbage bytes
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// For example, slayer.h3c consist from 5 parts: header + 4 maps
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// However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
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// leading to exception "Incorrect header check"
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// Since H3 handles these files correctly, simply log this as warning and proceed
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logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
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}
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return ret;
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// load header
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JsonPath resource = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
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if(!loader.existsResource(resource))
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throw std::runtime_error(resource.getName() + " not found in " + filename);
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auto data = loader.load(resource)->readAll();
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ret.push_back(std::vector<ui8>(data.first.get(), data.first.get() + data.second));
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// load scenarios
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JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
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for(auto scenario : header["scenarios"].Vector())
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{
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ResourcePath resource = ResourcePath(scenario["map"].String(), EResType::MAP);
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if(!loader.existsResource(resource))
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throw std::runtime_error(resource.getName() + " not found in " + filename);
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auto data = loader.load(resource)->readAll();
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ret.push_back(std::vector<ui8>(data.first.get(), data.first.get() + data.second));
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}
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return ret;
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}
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else // H3M
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{
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CCompressedStream stream(std::move(file), true);
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try
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{
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do
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{
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std::vector<ui8> block(stream.getSize());
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stream.read(block.data(), block.size());
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ret.push_back(block);
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ret.back().shrink_to_fit();
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}
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while (!headerOnly && stream.getNextBlock());
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}
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catch (const DecompressionException & e)
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{
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// Some campaigns in French version from gog.com have trailing garbage bytes
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// For example, slayer.h3c consist from 5 parts: header + 4 maps
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// However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
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// leading to exception "Incorrect header check"
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// Since H3 handles these files correctly, simply log this as warning and proceed
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logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
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}
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return ret;
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}
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}
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}
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VideoPath CampaignHandler::prologVideoName(ui8 index)
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VideoPath CampaignHandler::prologVideoName(ui8 index)
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@ -37,6 +37,7 @@ class DLL_LINKAGE CampaignHandler
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static AudioPath prologMusicName(ui8 index);
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static AudioPath prologMusicName(ui8 index);
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static AudioPath prologVoiceName(ui8 index);
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static AudioPath prologVoiceName(ui8 index);
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static constexpr auto VCMP_HEADER_FILE_NAME = "header.json";
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public:
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public:
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static std::unique_ptr<Campaign> getHeader( const std::string & name); //name - name of appropriate file
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static std::unique_ptr<Campaign> getHeader( const std::string & name); //name - name of appropriate file
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